
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games.
I am not a big fan of gambling and rogue-likes. The Blue Prince felt immensely exhausting from the day one because of that. Puzzles are scattered between the rooms and only RNG controls your access to those rooms. Yes, you decide if you need the room with a key/gem and a dead end, which will spend 2 of your movement points or an empty room which leads in the right direction, but your hand is mostly always random(except the cases when you RANDOMLY got a room which increases PROBABILITY of certain type of rooms, what a pleasure). You encounter keys or gems or whatever in very random order, so your run might end up with a locked door and no keys in 20 previous rooms(which means 60 options to choose). Which dims the initial curiosity severely and left only disappointment and frustration. I mean I think "ok game, I'll try it the next run", but the next run provides the completely new set of rooms to choose and I don't care much about the previous experience anymore. Most of the time it feels empty. The time spent in one room in most of the cases is 15 seconds and yes, you find some clues for puzzles located in other rooms, yes, you take notes, but it doesn't give you any sense of discovery at all. It appears I like more dense puzzles or they should be less dynamic so the exploration would make any sense. It didn't felt like exercising ability of making connections and puzzle-solving, it felt like waiting painfully for stars to align in the correct order to get the rooms I am curious about. I know it might start to shine after certain amount of hours, when you unlock most of the room types and learn a bit about them, but the vibe is already brutally murdered. Might be some day the stars will align right and I will back to the game, but for now it goes to the farthest shelf in the puzzle game library.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game tries to blend puzzle mystery with roguelite. It does well for the most part, but sometimes you can clearly see the solution to a puzzle, but you can't actually [i]enact[/i] the solution, because you don't have the right options/layout. You can never just "go solve it," you have to roll the dice to see if the conditions are even there for you to solve it. But, I also just spent all day doing nothing but play this game, so maybe there's more to love. Just remember, this is a game where taking extensive notes and cross referencing yourself is a [i]requirement,[/i] not a suggestion.
J'ai adoré jouer à Blue prince alors que je ne maîtrise pas assez bien l'anglais pour comprendre toutes les subtilités des énigmes. Certaines énigmes nécessitent un vocabulaire avancé en anglais. Pour le lore, une maîtrise correct de l'anglais est suffisante pour profiter de ce point la. Le côté roguelike est plaisant et le jeu se montre addictif rapidement. Mes lacunes en langue anglaise et le fait d'être soumis à une certaine RNG pour avoir la game parfaite pour débloquer certains point est un peu bloquant. --SPOILLLLLL-- Je sais que je dois amené le courant dans la pump room, mais en +de 30j ingame, je n'ai jamais eu la chance de le faire. Sachant que le mécanisme se comprend au bout de quelques jours ... Et j'ai dédié des runs entière pour provoquer la chance sans succès ... mais la est tout le principe même du jeu. --FIN DE SPOIL-- Un jeu génial, n'hésitez pas pour le faire.
você se perde, perde, se perde mais um pouco, e no final, se perde dinovo
schöne rätsel, einzigartig
ABSURDO MUITO BOM USA CÉREBRO PENSA LEGAL !!!!!!!!!! DOI AS VEZES !!!
Best game i've played in years.
I have no idea what I'm doing (besides the obvious), but I love it!
Love this game. I've sunk a huge amount of hours into this. Puzzles are rewarding to solve, and the room drafting experience is so much fun. Story in the background is pretty extensive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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| $17.1M | 22K | 92% | $39.99 | |
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