
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, I liked it. And then it rapidly rose to become my favorite game of all time. The most fun I've had gaming in years-- full stop. I'll always treasure the note books I filled with ravings and realizations from my time at Mount Holly. As is tradition,
Beautiful game, amazing art direction and a fun twist on the puzzle genre
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
blue prince is an actual great title and representation of the game, because all I get is blue balls whilst edging closer to room 46
A fantastic game that asks for one's time and curiosity, rewarding not for the conclusion to its mystery but for the blood of its unraveling. Bring a notepad.
great and unique concept, great game, difficult (not finished yet) but rewarding and I'm making a good progress
Un muy buen juego de puzzles peeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeero... El hecho de que no tenga ninguna opción de traducción me parece un punto bastante negativo. Entiendo que algunos puzzles están diseñados alrededor del vocabulario inglés y que traducirlos no siempre es sencillo, pero creo que al menos todo aquello que no dependa directamente de los acertijos podría haberse adaptado a otros idiomas. Por otro lado, está el RNG, que llega a hacerse bastante cansino. Hay momentos en los que, en lugar de depender de tu habilidad para resolver los puzzles, simplemente estás perdiendo el tiempo por pura mala suerte. Esto se vuelve especialmente frustrante cuando tienes que repetir los mismos días varias veces porque el juego no te acompaña. Y, sobre todo, creo que este problema de RNG lastra bastante el resto de la experiencia. Siendo un juego de puzzles, algunos de ellos bastante complejos, me parece innecesario que en determinadas situaciones dependas tanto de la suerte. Tener que repetir una y otra vez una jornada simplemente porque has tenido mala suerte termina haciéndose pesado. Aun así, es un juego muy bueno y totalmente recomendable. Si consigues pasar por alto estos problemas, ofrece una experiencia de puzzles muy disfrutable.
It's deceptive how deep this game's rabbit hole goes. The hook feels simple: solve some puzzles, find the hidden room, and earn the deed to the estate. Then, as you progress, the delightful puzzles begin fleshing out the curious little world you're playing in, adding specificity and nuance. From bits and pieces of lore, there emerges an unexpectedly moving story. And as Blue Prince progressively constructs its own internal codes and systems of meaning, especially in its true final hours, the game uses those systems of meaning to say some really impactful things about you, the player. Blue Prince's systems are sometimes a little bit in tension with each other; roguelikes encourage momentum ("one more run! one more run!") whereas great puzzles like the ones in Blue Prince sometimes require days of rumination to really blossom. So I would encourage you to resist the temptation to seek nudges and hints outside of the game just to keep the momentum in full swing. Even the game's trickiest riddles are solvable with hints you can find scattered about the estate. It just might take a little time.
The mixture of mystery, puzzles, and roguelite style progression makes this game entirely irresistible and impossible to put down as someone who is a bigger fan of roguelites than narrative-driven games. If you prefer story-driven mysteries then you may find the puzzles in Blue Prince too convoluted. To me, this game is perfect and I need 10 more like it.
This game is The Ultimate Escape Room! A lot of the other reviews already cover the details - although i would highly discourage you from reading them. What i will say is this - if you enjoy solo puzzle games but don't want a game that just makes you solve puzzles in a linear fashion - this game is for you! You will find every sort of puzzle here, simple, advanced, one off, multi-layered, puzzles you've been solving without even knowing about it! Highly reccomend for puzzle fans - would not reccomend if you aren't really intersted in solving puzzles - but if you are checking out the comments for this game hopefully you are at least a bit interested.
It's one of the games that I am very glad I was recommended to play and to don't mind the negative reviews. It turned out to be amazing in almost every aspect and the game deserves the praise for that. I liked the art style, loved the music. I really enjoyed the roguelike mechanics while solving the mysteries and the idea is actually genius to me - to give permanent boost as rewards for solving the mysteries. I was really hooked into the game and got the first credit rolls in one week. Now I'm venturing forward to see what else i can find before reading the explanations and solutions on the web. I am really glad I've played this game and it was a great adventure. Solving the main story was one of the best experiences I've had in this type of games. The only 2 things that I can think of that didn't click for me was 1) the missing letter riddle - as non-native English speaker some of the words war far too uncommon for me, so I needed to check some of the solutions, 2) some of the mysteries are too ridiculous, especially codes to the safes. But I guess some people like this level of absurdity in the puzzles, so I'd say it's just not my type, but some others will like it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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