
A gritty bounty hunter game. Play as a lonely drifter, fly across a rainy planet, and track down criminals to earn money.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the future of SokPop games, they should really add to their existing IPs to craft better games that last longer than 10-30 minute intervals. There's a lot of potential that these games have that a lot of people would really love to spend more time on. There's not much to say about this game beyond what's already on the box: you play as a bounty hunter, you hunt bounties, and you make enough money to get off of this watered-down planet. You have a gun and a scanner, and you're left to your own devices from there. It's very neat, very aesthetically driven, and very cool. It's also very short. Like, literally finished in ten minutes short. I understand that most of these games were made with simplicity and development time in mind, but I really think that this game, among others, should be turned into a Deluxe game and be expanded upon even more. This could easily become a great little arcade game where you have to hunt for a way off of the planet, find bounty stations, and earn enough money before the ship leaves. Hell, just having an endless mode with procedural environments to visit would be great. I'm still going to play this game because I find it neat enough to keep, but replayability would make this game worth keeping even more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very promising conception, neat atmosphere, nice raw aesthetics (reminds me “Bernband” a bit), but still very simplistic. 10-20 mins duration is fine, there is no problem with it, but the saddest thing – every location in the game looks completely same. There are no unique details and nothing interesting at the islands – nothing to explore. The mood and the atmosphere of the game assume this sort of bluesy melancholic vibe and wandering spirit, but the game itself doesn’t support this motivation. The "FPS" part of the game is also very basic. It’s frustrating, because the game conception has a huge potential to become a nice little mood-piece.
Short but entertaining, somewhat replayable. Looks pretty if you like the style the devs were gunning for (I like it). You will definitely beat it in 10-20 minutes (I got all the achievements in 20 minutes total, and I could have gotten them in 5 if I'd checked their description beforehand). I still recommend it in spite of its short length since it's cheap and I had fun with it. Would be nice if the devs ever revisit the concept.
Really nice aesthetic and concept would be great if they fleshed this out and made it into a whole full length game very fun even though it's short
Target is YourTime. You arrive at this review and hop out of your vehicle. Your scan these words looking for your target. You forgot to read your instructions that came with your cheap blaster, for holding down the trigger charges the shot. YourTime was found around a few corners, blasters blaze away. YourTime is done. Time to collect the bounty. Your adventure was short, as you purchase your ticket out of here you wonder are you just a clone after all. This game feels like a tech demo more than some of the other sokpop games which has more substance. But this game oozes style and shows potential for something grander if it merged with Bernband and there was more depth to it, such as buying information, capture missions, a city roam in as well as remote areas like this game has. Hopefully if this game garners enough interest we might see a bigger version in a sequel. Hopefully.
Pretty good actually. Just obviously way too short. Sokpop really should think about expanding on some more of their projects. SO MUCH potential! Just too little game for it to really shine...
This is one of the best if no the best sokpop game i have played (in my opinion). It is short, sure, but it is just perfect. From the combat to the setting and atmosphere and litteraly the concept. I seriously reccomend this game if you are a sokpop fan. Happy Gaming!
Sokpop's worst game
It's fun.
At this point you guys got really good at 3D atmosphere. The lighting can still be buggy but I love this minimalist style.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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