
Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Join Emily and her group of friends to save their cozy town from the demonic creatures that live in the hearts of its residents!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world.
Play as Emily and her younger brother Chester sent on their summer holiday to their grandpa’s cozy and quiet town. May be too quiet… Children starting to disappear, nightmares getting more real… Something’s not right, especially for a 12-year-old girl with an adventurous mind!
It is up to you to solve this mystery and free Bloomtown and its inhabitants from a glooming fate! 
Bloomtown is a quiet and cozy American town with its cinema, grocery shops, library, parks…
But this is only a façade! A demon world is growing on the underside, children are disappearing, and it is up to you to save the town!

Embark on mysterious adventure to save the townspeople from their own demons: Fear and vices have taken monstrous life form in the Underside.
Follow Emily and her group of friends, figure out the mysteries of the mystical disappearances and save Bloomtown’s inhabitants souls!

In the turn-based tactical battles against giant demons and dungeon bosses from the Underside, Emily is not alone! Use each character abilities and strengths to come out victorious. Summon your own inner demons as well as the captured ones to set up devastating combos.

During combat, catch weaken creatures to add them. With loads of creatures, level-ups, unique skills and a fuse system, create hundreds of synergies and your own demon-hunting squad.

Explore the town’s secret areas, strengthen your physical abilities at the gym, gain pocket money working at the grocery store, make resourceful friends or do some relaxing gardening. You decide what is the most useful for your adventure.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.6Kreviews | 85% | — | $825.6K |
| $24.99 | 610ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fair Warning: This game is not for those who don't know their way around 1960s children's literature (like me), so you might find yourself asking for help from google with some of the quiz questions, other than that it plays like a Persona Game, where the Heroine is a 12 Year old Girl, named Emily. What starts out as an innocent summer trip quickly becomes a whacky almost disgaea-level persona adventure. Don't know what any of those terms mean? Basically think Quirky Realistic Humor mixed with deep messages on personality and wisdom, and a side of turn-based combat with a suburban theme. If you've played any of the Persona Games you'll fit right in here...even if you haven't still recommend it, there should be a demo which is the best way to try it on for size.
Bloomtown: A Different Story можно похвалить за атмосферу, сюжет и необычный микс жанров. Игра сочетает в себе элементы разных произведений, и многие из них бросаются в глаза при прохождении. Основные источники вдохновения, которые заметны: Сериалы: - «Гравити-Фолз». Атмосфера тихого городка, где за фасадом обыденности скрываются тайны, а дети-герои расследуют загадочные происшествия, очень напоминает этот мультсериал; - «Очень странные дела». Идея параллельного, потустороннего мира (Изнанки), куда попадают герои, и где страхи и пороки людей обретают физическую форму, напрямую перекликается с концепцией сериала. Кино: - «Сияние». В игре есть отсылки к этому фильму Стенли Кубрика — мрачная, гнетущая атмосфера и тема «параллельного» мира, пожирающего героев изнутри; - «Гарри Поттер». Разработчики вплели в сюжет мотивы магии и школы волшебства, знакомые по этой франшизе; - «Кошмар на улице Вязов». Упоминания и отсылки к этому хоррору также присутствуют в игре. Игры: - EarthBound/Mother. Поклонники этой культовой JRPG 90-х сразу узнают в Bloomtown её пародийный стиль, абсурдный юмор и подход к сюжету; - Persona. Механика сочетает исследование мирного городка с социальными взаимодействиями и пошаговыми боями, где важную роль играют «демоны» — это прямая отсылка к концепции этой серии игр; - Stardew Valley. Визуальный стиль и сочетание уютной, бытовой атмосферы с мистическими событиями роднят Bloomtown с этой фермерской RPG. Поп-культура: Помимо крупных источников вдохновения, в игре разбросано множество мелких пасхалок и отсылок к самым разным произведениям — от «Брата 2» и рекламных роликов до «Сумеречной зоны» и даже Warcraft. Геймплей Игра умело сочетает несколько направлений: - Исследование и социальная часть; - Боевые сегменты; - Побочные квесты. Можно похвалить за: - Атмосферу и сеттинг; - Сюжет и персонажей; - Саундтрек; - Боевую систему. Можно упрекнуть за: - Не всегда прозрачные задания; - Баланс механик; - Технические моменты. Bloomtown: A Different Story — удачный выбор, если вам нравятся истории с мистикой, пошаговые бои с элементами «приручения», а также если вы цените атмосферу и юмор. Однако если вы ждёте от RPG глубокой и последовательной системы прокачки или жёсткого тайм-менеджмента на протяжении десятков часов, игра может разочаровать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Korean
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the devs ever bother to change the subtitle size from "laughably small" I'll consider changing my review. This game is supposedly "controller compatible", but yeah that only applies to t he controls, not how people usually play with a controller, because if you sit any kind of distance away from the screen the subtitles are barely readable and even then you're not reading it without eyestrain.
Really fun game. I loved the game mechanics and art style. Game has some tricky puzzles but nothing that was overwhelmingly frustrating. Great story as well. Recommend picking this one up especially if its on sale!
the gameplay is alright, the stroy isnt that interesting, the animations for little things like sitting down or crafting are just to long. the combat is a solid 5 /10 questing feels like a hassle
Bloomtown is, at least for me, like stepping back into a SNES RPG that I'd eagerly wake up early on Saturday morning to enjoy. Only it's better, because the visuals, dynamics, and soundtrack are absolutely next level. I could write a short novel on everything magical & beautiful about Bloomtown, but instead I'll just say that it's a thoughtfully developed game, well balanced, and hits right in the 90s retro nostalgia. I genuinely hope for a sequel, or else I'll be replaying Bloomtown soon enough.
The game doesn't pretend it isn't OBVIOUSLY knocking off Persona so I'm not gonna either, but for such a naked parody it approaches the concept with a genuine sincerity along with the type of lovingly genre-aware humor I've come to appreciate from Lazy Bear. Above all, it's a lovely bit of Americana nostalgia. It's effortlessly cozy in its presentation and as someone who grew up in the rural midwest during the previous millennium, I can attest that It captures a highly authentic perspective - even down to the radio store being in a refurbished barn. The framing of the story as kids being sent off to grandpa's house and playing through this big fantasy epic during summer hits so close to home, it's hard for me to not be completely enamored on principal. It's a short and sweet experience, maybe a little too short, but it stands in a comfortable contrast to the games that inspired it. Not every game NEEDS to be 100+ hours long, and while I wish there was more replayability, I'm thankful that it didn't drag on long LONG past the point of being fun like modern Persona games tend to do. It also lacks the time pressure of Persona, meaning you can take your time and explore all the content without needing to use a guide to route it out in advance. All that said, while I don't want to spoil any of the content because I think you should play it for yourself if it interests you, I /do/ have some specific gripes I think people should be informed of before jumping in blind; There are some parts of the game that are a little rough. Even though the dungeons are generally pretty short and straight forward, I still managed to get lost because not every part of the map you can interact with is obvious. This problem REALLY comes to a head during a chase sequence that was so frustrating I had to actually look up what I was doing wrong - because the game telegraphs to do something COMPLETELY different than the actual solution. Another issue I had is the pacing and leveling. Enemies do not respawn while you're in a dungeon and dungeons close after beating the boss - this is fine for a game that's relatively short and focused like this, but the problem is that if you speedrun a dungeon you can end up under leveled for the next one with no easy way to correct your mistake. The starting guardians are also ridiculously bad at downing demons which makes building your initial team a bit of a slog where you need to intentionally capture certain demons to even be able to down others. These two problems together mean if you're playing blind you can accidentally get yourself into a situation where you have no effective attacks against enemies 12 levels higher than you. I don't even think this is necessarily a bad design choice or flaw even, you DO have to make specific choices to end up like this and even then it's not insurmountable, it just wastes your time resetting the dungeon over and over for respawns to capture/grind back up to the level it expects. I'd love to see DLC or 'infinity arena' type of mode that gives a bit more to do with the end/post game or push the tactical aspects of combat a little further, just because I want to spend more time in Bloomtown. As it is though, it's a strong, simple RPG that'll give you a solid weekend worth of content. A decent time to money value at full price - an absolute steal if you get it on sale.
Yes.
Over all Bloomtown is a cute pixel art turn based JRPG. I played through most of the optional content and got about 30 hours of playtime total. If not doing optional content you could probably finish in about 15 hours. What the game does well: - The pixel art is cute and well done. - The sound track is excellent, if a bit lacking in variety. - The game as a whole is cohesive but varied. Up until the last third there’s enough new things being introduced that the game stays very engaging. - Fast travel is easy and convenient once you’ve explored an area. - Exploring feels fun and generally rewarding for most of the game- once you get to the city things start to feel a lot flatter. Prior to that there’s all sorts of fun surprises. My only real complaint is that the game lacks depth, both in terms of mechanics and in terms of story. I expected that with the story given that the main characters are pre-teens, but you generally know little to nothing about the people you’re trying to save. The plot is very predictable. The mechanics are also quite shallow, especially the Stardew-esque ones- gardening, fishing, crafting. The combat gets quite stale by halfway through the game and bosses are completely immune to status effects and resist all magic types, making them basically big bags of HP to whack with your sword. The moves you can learn are all variants of the same four or so bases with a different element. The elements have different status effects but there’s not enough variety there to make up for the repetitive bases. Character locations in battle are fixed so there’s basically no room for exploration of combat roles. If the game is on sale and you’re looking for something cute and fun but fairly mindless I think it’s a great choice!
Juego pequeñito, pal verano y si te mola 'Persona' y Stephen King te gustará
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $993.2K | 2.7K | 85% | $13.29 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $135.4K | 172 | 99% | $19.99 | |
| $7.8K | 184 | 68% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $825.4K | 655 | 91% | $39.99 | |
| $825.3K | 780 | 74% | $29.99 | |
| $824.9K | 1.2K | 86% | $17.99 | |
| $824.6K | 651 | 62% | $39.99 | |
| $824.5K | 1.8K | 82% | $29.99 | |
| $827.1K | 1.4K | 93% | $14.99 |