
Rip and tear… detective style. Play as Chad Chadson, a hard-boiled detective with a chiseled jaw and a blood-fueled arsenal on his final case against a twisted magical cartel. Master brutal gunplay, blood magic teleportation, and high-speed arena combat in a surreal world falling apart.
Modeled estimate, not a reported figure. How we estimate →
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About
Bloody Detective’s Last Case is a fast-paced boomer shooter where style, aggression, and positioning matter more than cover.
You are Chad Chadson, a no-nonsense detective on his final case. A case that leads straight into a nightmarish tower run by a magical cartel — where reality bends, the dead don’t stay dead, and blood is more than just a stain.
Armed with a heavy-hitting revolver, a devastating rocket launcher, and rapid-fire weaponry, you’ll carve your way through hordes of twisted enemies using both firepower and blood magic.
Your signature tool? A Blood Beacon — throw it, fight, then snap back instantly, healing yourself and repositioning mid-combat. It’s not just mobility — it’s survival.
The closer you get to the tower, the more the world unravels: quiet suburbs twist into impossible geometry, floating structures, and surreal nightmares.
This is your last case.
And it’s going to get bloody.
High-Speed Arena Combat
Tight, aggressive gunplay with constant movement, rocket jumps, and no room to hide.
Blood Magic Mobility
Master the Blood Beacon: teleport, outplay enemies, and recover in the middle of chaos.
Classic Arsenal, Modern Flow
Revolver, rocket launcher, and automatic weapons — each built for maximum impact and synergy with movement.
Twisted Enemy Design
Face hordes of deranged undead — from fast, swarming attackers to slow, devastating threats.
Surreal World Evolution
Explore environments that shift from grounded industrial outskirts to full-blown psychedelic nightmare.
Environmental Interaction
Solve combat-driven challenges: pressure buttons, beacon-based triggers, platforming, and deadly hazards.
Genres
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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