
Protos Magos is a Spellcrafting FPS with fast-paced combat. Explore a medieval setting and blast your way through a horde of demons. Create custom spells to suit your unique play style.
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Protos Magos is a fast-paced first-person action game where you customise your attacks and change how they behave to create a build that fits your play style. Fight through dark medieval levels and blast apart hordes of demons before they surround you.
Combine runes to create custom attacks. The first rune defines the attack’s core form — a burst of ice shards, an explosive fire orb, a piercing lightning lance, a toxic pool, an earth spike, or a sustained dark ray. The runes after that change how the attack behaves.
Fight through castles, graveyards, cathedrals, and demon-infested arenas inspired by old-school action level design. Combat is fast and positional: keep moving, aim carefully, and don’t let the horde flank you.
Fire orbs. Earth spikes. Toxic pools. Lightning lances. Explosive shards. Castles. Graveyards. Custom attacks. Demons.
Lots and lots of demons.
Customise your attacks. Survive the horde. Keep moving.
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Languages: English
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Reviews
Так и не понял, что это за кривая хрень. Но я не удивлен, что его убрали из магазина..
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I've run into a couple bugs, but the game has been quite fun thus far So far my experience is a 7/10 Bugs I encountered: I cannot load into the second area There is a single lever on the map that instantly crashes my game Not really a bug, but as I was exploring, I jumped outside of the castle walls a few times. I think there should be some collision to stop you from falling out
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Перед своей смертью - Вы дали клятву, что вернетесь в день когда Миру нужна будет помощь. И вот этот день пришёл. Вы - истинный боевой маг, готовый остановить скверну, что уничтожает Землю! [list][b]Понравилось:[/b] [*]+ Доступность: Пролог бесплатен [*]+ Большой выбор магии [*]+ Простое управление [*]+ Бонус: Обои в папке с игрой [*]+ Используйте магию чтобы оживить скелеты и создать армию нежети [*]+ Призовите союзника, что будет сражаться на Вашей стороне [b]Не понравилось:[/b] [*]- Слабая оптимизация [*]- Возможность войти в некоторые скалы, чтобы увидеть мир за картой https://steamcommunity.com/sharedfiles/filedetails/?id=2962629180 [*]- Возможность пройти через некоторые стены https://steamcommunity.com/sharedfiles/filedetails/?id=2962629183 [*]- Противники не умеют открывать двери, но могут "телепортироваться" [*]- Герой не умеет использовать приставные лестницы (Вышка со снайпером, на крыше здания) [*]- Неудобный прыжок, при котором персонаж "плывет" вперед [*]- Возможность использования рычагов, через стены https://steamcommunity.com/sharedfiles/filedetails/?id=2962629182 https://steamcommunity.com/sharedfiles/filedetails/?id=2962629181 [*]- Дыры в зданиях, на углах/тупиках уровня [*]- Странный хитбокс игрока, при котором камешек пролетевший в метре над головой - засчитывается как удар в голову [*]- Противники могут застревать/появляться в стенах https://steamcommunity.com/sharedfiles/filedetails/?id=2962629185 [*]- Слабый дизайн уровней и окружения [*]- Слабая графическая составляющая проекта [*]- "Fatal Error" при переходе с первого уровня[/list] [b]Вывод:[/b] Попытка сделать свою версию [url=https://store.steampowered.com/app/308420/Ziggurat/]Ziggurat[/url] - но попытка не особо удачная. Играя за боевого мага, Вам предстоит зачищать карты от призванных прокачанных скелетов, что вовсю используют оружие из будущего. Чтобы справиться с противниками - Вам доступна атакующая, а также защитная магия! Ищите "руны", что позволят Вашему магу изучать новые заклинания и стать настоящей "Машиной для убийства". К сожалению, игра имеет довольно слабую оптимизацию. Так же присутствуют разнообразные баги и "fatal error" при переходе на следующую карту : - что вводит Ваш ПК в стазис, без возможности закрыть ошибку и перезапустить игру. Я искренни не понимаю людей, что запускают данный проект на 10-15 минут и бегут строчить положительные отзывы. Потому как в данном виде - проект не особо играбелен.
Reminds me of that time Harry Potter was thrown into DOOM. Positive: Gameplay 8/10: A surprisingly fleshed out spellbuilding system that allows for a lot of build customization. I can't tell if the enemies need to be nerfed or if I just suck. The puzzles I've encountered so far have not been to challenging Controls 10/10: The control scheme is very well built and I never feel like I have to play finger-twister with my keyboard mid-fight. Combat 9/10: Like I said earlier, the game has some interesting combat. It has that ultrakill-like movement system that allows you to jump around different areas with relative ease. Atmosphere 9/10: this game has surprisingly good sound design. Hearing the realistic water dripping sounds in the cave level made my spine tingle. It is backed by a simple, yet effective OST that bumps up the game's intensity. the one thing that breaks the tension is the constant grunting noises the demons make. Do they really need to make the same "hurumph!" sound every 5 seconds? Negative: Not that big of an issue, but the enemies need visible health bars. There's no visual indicator if I'm doing any damage at all. On a similar note, there should be a better way of telling where you are supposed to be going. Some areas, like the castle at the beginning, can be kind of easy to get lost in. There should probably be something on the UI that points out where the next important objective is so that I don't have to run around for 2 hours. Some of the surface collisions are a bit janky. For example: it is very easy to jump off of the castle towers on the first level, which makes you have to run all the way back to where you were again. Also, I sometimes get caught on walls and props mid-fight, which can ruins some fights. Other notes: I hate the stupid grenade launcher demon! Why do the demons have guns, anyways? The summonable minion is able to deal damage to the player for some reason. Not sure if that was intentional or not. "I am going to become an unstoppable tank-mage who kills enemies with beams of purple goo!" Is a sentence this game had me utter. This game definitely needs some kind of endless/arena mode where you can just jump around and shoot demons. That would be absolutely awesome. Final score: 8.5/10 A little rough around the edges, but I'm sure this game will get big once it leave early access.
Very promising base for the future game. Battle mage abilities are all nice and will require to switch between them wisely. There was a place where I literally stuck behind the metallic fence and the only way to get back was to get myself a box from another side, which looked like bug-using, rather than the real game design feature.
[h1] Очередное поделие на анриал в стиле фентези [/h1] Пока что ранний доступ, но уже какое-то уныние. Есть другие образчики в стиле фентези, которые при большем качестве остаются такими же унылыми. Сложно сказать, почему авторы любят наступать на те же грабли. Какой-то изюминки тут нет. И похоже суть лишь в том, что набить практику на модном движке. Движок кстати работает хорошо, но на минималках. Притом частенько персонажи и антураж не прорисовывается. Приходилось сражаться с какими-то невидимыми бойцами. Но может это всё нюансы минимальных настроек. Может в дальнейшем игру доведут до ума. Хоть прогресс идёт очень медленно. Благо игра бесплатна и может ознакомиться каждый. Также расстраивает отсутствие русского перевода и достижений.
Жду полную версию, выглядит интересно и увлекательно, думаю сразу куплю
First off, I want to thank the developer for handing over the game's steam code. Let's get right into it... _________________________________________________________________________________ REVIEW As I was booting up this game, I had very low expectations for this game's presentation. With the menu loaded, I started to think I was right and was slowly doubting whether I should recommend or not. Anyways, I began by choosing the first option the game presented to me which I consider to be the "story" mode. From the very moment the game loaded, I was impressed by the atmosphere and level design from an early access game and found myself enjoying this experience throughout my 30 mins of playing. However, the more I played, the more I realized how little information this game gives to the player. For example, when I randomly decided to revive a skeleton in the first area, I didn't know that it were going to attack me after a very short amount of time. This had led me to unexpectedly die. With that being said, I absolutely love the combat. There are endless possibilities offered to the player which makes this game slightly more exciting. Finally, I highly recommend to add a variety of music to make the game feel more immersive. Final Score : 6/10 _________________________________________________________________________________ Thank you for reading this review and from the bottom of my heart, I wish the developer a good luck
Honestly, I think it's a great idea. The speed is a little too much. It's hard to aim when both your movement and sensitivity feel like it's at max. There are also plenty of buggy geometries and colliders too. In more than one occasion, I was able to find myself stuck behind an invisible wall, and at times, pass through the boundaries of the level where there aren't any enemies, just a number of background structures without colliders. It needs a serious dose of QA. Although I do enjoy the game somewhat, I cannot recommend it at its current state. I look forward to the developers polishing this game some more. EDIT: This game has some severe lag issues during the Dungeon level. It's poorly optimized and the frame rate gives me headaches. I hope they'll be able to make more than two levels, but they have to fix a lot of things.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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