
Koji Igarashi and Inti Creates are back with more retro sword-and-whip action! Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.24−65% | 1.6Kreviews | 85% | — | $151.3K |
| $14.99 | 961ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maravilhoso!
A fun mash-up of Castlevania 3 and Ninja Gaiden. I didn't mind going back through levels to find all the powerups because the additional characters opened more options for getting through the levels and defeating the bosses. Played on Casual mode because I'd rather see all the game has to offer than get overly stressed. Even veteran mode seem rather unforgiving with its knockback and the plethora of platforming one has to do. Minor spoiler: One thing I did not care for was losing Zangetsu's new moveset and powerups after finishing Episode 1; felt a bit bait-and-switchy. Regardless, I would recommend for anyone who loved the 8-bit Castlevania series and Mega Man sound effects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bloodstained is back and might as well be better than the first one. Taking Castlevania as it's working ground once again, particulary the third one (Dracula's Curse), with branching paths, different diverse characters and dynamic difficulty. It's cheeky that it makes you go through the game twice to see the actual ending, kinda like a game plus, thing is you have to get the sword the second run otherwise you get the bad ending, didn't realize this up until it was too late and that might be the only shortcoming I have with it, you know, the fact that you have to repeat it all again as replayability value, other than that it's as good if not better than the first one. 4/5
A lovely sequel to the first game. Don't be fooled by the hours, I played this on a different console and beated it already. The story goes in absolutely insane directions. If you know you know. More fun and exciting levels to trek through, challenging boss encounters. 3 new characters to play as! (With Zang being the returning fourth) all with their own playstyles of course. More wonderful music. Once again, definitely big recommend for fans of platformers and castlevania in general
good game
Bloodstained: Curse of the Moon 2 é um jogo bom no saldo geral, mas que vem com ressalvas. Separei tudo em tópicos para deixar a análise o mais mastigada possível para quem está pensando em comprar sem ter jogado o primeiro. Gráficos e Direção de Arte O jogo adota um estilo 8-bits remetendo aos Castlevania clássicos de Nintendinho, mas isso não é desculpa para ser simples. A direção de arte é belíssima, com um tom gótico marcante e uso inteligente de cores para destacar a atmosfera e os desafios de cada cenário. Os personagens possuem um design memorável e animações fluidas — com destaque para as telas de carregamento, que mostram a rotina dos heróis e esbanjam carisma. Trilha Sonora O áudio deixa a desejar em relação ao visual. A composição exagera nos tons agudos, o que gera certo incômodo e destoa da atmosfera das fases. A longo prazo, a repetição constante combinada com a alta dificuldade do jogo torna a trilha sonora cansativa. Game Design e Gameplay A jogabilidade segue a fórmula clássica: botões simples para pular, atacar, usar subarma e trocar de personagem. É o famoso "arroz com feijão bem temperado" — nada inovador, mas polido. Pulo Fixo: Fique atento, pois o pulo é pré-determinado (sem controle de trajetória no ar), o que exige precisão e pode irritar novatos com mortes inesperadas. Modos de Dificuldade: Casual: Equivalente ao "normal". Remove o knockback (empurrão ao tomar dano), dá vidas infinitas e concede o dobro de mana. Recomendo fortemente jogar neste modo, pois o level design do jogo fica extremamente maligno da fase 5 em diante, recheado de armadilhas e inimigos posicionados estrategicamente. Veterano: A experiência old school real. Retorna com o knockback, vidas limitadas (que podem ser acumuladas pontuando) e recursos mais escassos. Lenda: Modo extremo com respawn de inimigos fora da tela e morte definitiva do grupo se um único personagem cair. O jogo se divide em cerca de 5 episódios, que variam os finais e o grupo de heróis disponíveis. Além disso, conta com modo cooperativo local (ótimo via Parsec) e modo Boss Rush. Personagens Zangetsu: Começa simples e sem sal, com ataques curtos e alcance médio. Contudo, ganha melhorias progressivas (combo de três golpes, corte aéreo, pulo duplo e subarmas aprimoradas). Atenção: para fazer o final bom do Episódio 2, é preciso pegar três espadas específicas que removem todas as suas habilidades, tornando-o fraco novamente. Zerar assim desbloqueia o Ultimate Zangetsu, que já vem com tudo liberado. Dominique: Usa uma lança com ótimo alcance, pula alto e possui o ataque de quicar para baixo (estilo Shovel Knight). Focada em subarmas de suporte e ataques antiaéreos. Robert: O sniper do grupo. Ataca a longas distâncias e faz wall jump, mas é extremamente frágil e fraco no combate de perto. Hachi: Um cachorro piloteando um traje mecânico gigante. É o tanker do time: imune a espinhos, flutua no ar e pode se tornar invencível gastando subarma. A desvantagem é sua hitbox enorme. Miriam (Retornante): Pula alto, desliza e ataca longe com seu chicote. Possui subarmas ofensivas clássicas. Alfred (Retornante): Mago focado em feitiços devastadores contra chefes e um escudo de fogo protetor. Tem pouca vida e ataque físico muito curto. Gebel (Retornante): Essencial para explorar e encontrar segredos graças à habilidade de se transformar em morcego para acessar áreas difíceis.
no honor
More linear Castlevania goodness that's a little less difficult than Curse of the Moon 1. The characters are all fun to play and have moments to shine on different obstacles in stages and the game is enjoyably difficult for action platform fans on veteran difficulty. I only played through episode 1 with about a 3.5 hour runtime but there's more to play for those interested in replaying largely the same stages with new characters. I'd recommend buying and playing both CotM games. If you're only thinking about picking up one for some reason just know this can be played 2 player and it has a corgi piloting a mech. Do with that what you will.
I really wanted to play this game for longer than I could. There's some strange optimization issue where my CPU is tapped at 10% but my GPU fluctuates between 37% and 99%, and it causes a bunch of frame time inconsistencies and lag. It rendered the game unplayable.
前作同様レトロ風ステージクリア型アクションで、前作を気に入った人なら買って間違いなし 程良い難易度とよく書き込まれたドット絵でのめり込める 仲間を使い分けて進む楽しさは健在だが、ハチがちょい強すぎないか?と思った 無敵になってゴリ押しすれば大抵のボスは苦労しない 見切りを楽しみたいなら縛りプレイをすればいいのだけど ステージ間のやり取りも相変わらず良い 最初仲間に敵意を向けていたロバートが絆されていく過程を楽しめる ステージ数は多くはなく何度も同じところに行くのは前作同様 仲間によってルートが変わるのは前作以上 値段以上に十分楽しめた
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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