
Koji Igarashi and Inti Creates are back with more retro sword-and-whip action! Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.24−65% | 1.6Kreviews | 85% | — | $151.3K |
| $14.99 | 961ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no honor
前作同様レトロ風ステージクリア型アクションで、前作を気に入った人なら買って間違いなし 程良い難易度とよく書き込まれたドット絵でのめり込める 仲間を使い分けて進む楽しさは健在だが、ハチがちょい強すぎないか?と思った 無敵になってゴリ押しすれば大抵のボスは苦労しない 見切りを楽しみたいなら縛りプレイをすればいいのだけど ステージ間のやり取りも相変わらず良い 最初仲間に敵意を向けていたロバートが絆されていく過程を楽しめる ステージ数は多くはなく何度も同じところに行くのは前作同様 仲間によってルートが変わるのは前作以上 値段以上に十分楽しめた
the game is incredible. full of contents . and very fun to play. even though it's harder that the first one. definitely worth the money !!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夜之仪式的外传,怀旧者的大餐
Diseño de niveles y personajes: Controlar a 7 personajes distintos con habilidades únicas cambia completamente la forma de abordar cada escenario. Alternar entre ellos sobre la marcha hace que el movimiento y el combate sean increíblemente dinámicos. Jugabilidad ajustada al milímetro: Mantiene ese sabor desafiante estilo Castlevania III, pero con controles ágiles y responsivos. Además, incluye modos de dificultad para que cualquiera pueda disfrutarlo sin frustrarse. Gran rejugabilidad: Las múltiples rutas, finales alternativos y los modos unlockables hacen que terminarlo la primera vez sea solo el comienzo. Banda sonora y apartado visual: El pixel art es deslumbrante y la música retro de sintetizadores/chiptune es una auténtica maravilla que no te puedes sacar de la cabeza. Veredicto: Acción pura, jefes memorables y un amor brutal por los clásicos de 8 bits. Un must-play total para cualquier fan del género. 10/10
[h2] Más difícil, pero menos Castlevania [/h2] Le ♥♥♥♥ "Me gusta", pero esperaba muchísimo más de este juego. Creo que el primer juego tenía un dilema filosófico muy interesante. Para mí, la mejor forma de jugarlo siempre fue utilizando únicamente al protagonista. No solo porque así se sentía como un verdadero Castlevania 1, sino porque el propio juego parecía reconocer esa decisión: el mejor final se obtenía precisamente jugando de esa manera. Con los cuatro personajes, el primer Bloodstained dejaba de sentirse como un Castlevania y pasaba a ser, en mi opinión, un Castlevania con "trucos". Los niveles estaban claramente diseñados para un solo personaje, donde cada salto, cada enemigo y cada decisión importaban. Bloodstained 2 intenta resolver ese problema cambiando completamente la filosofía del diseño. Ahora el juego sí está pensado para aprovechar a todo el equipo y, en ese aspecto, funciona mucho mejor. El inconveniente es que, para lograrlo, terminó alejándose de lo que para mí hacía especial al primero. Si jugás con todo el grupo, muchas veces la estrategia más efectiva termina siendo ganar por fuerza bruta. En cambio, si intentás jugar con menos personajes o únicamente con uno, el juego deja de sentirse como un Castlevania y pasa a parecerse mucho más a un I Wanna Be The Guy: jefes extremadamente milimétricos, patrones que prácticamente hay que memorizar y una dificultad que, para mí, deja de ser divertida para convertirse en una tortura. Por eso siento que el juego quedó atrapado entre dos extremos: o ganás por fuerza bruta, o sufrís una dificultad que ya no me recuerda a Castlevania y pasa ser un I wanna be the guy. Es una lástima, porque tenía expectativas altísimas. Mientras que el primer Bloodstained me parecía una enseñanza de como diseñar niveles, esta segunda parte pareciera ser basura Indie.
I really wanted to play this game for longer than I could. There's some strange optimization issue where my CPU is tapped at 10% but my GPU fluctuates between 37% and 99%, and it causes a bunch of frame time inconsistencies and lag. It rendered the game unplayable.
虽然是很多年前玩的游戏,但是这一作我确实很喜欢
good game
Bloodstained is back and might as well be better than the first one. Taking Castlevania as it's working ground once again, particulary the third one (Dracula's Curse), with branching paths, different diverse characters and dynamic difficulty. It's cheeky that it makes you go through the game twice to see the actual ending, kinda like a game plus, thing is you have to get the sword the second run otherwise you get the bad ending, didn't realize this up until it was too late and that might be the only shortcoming I have with it, you know, the fact that you have to repeat it all again as replayability value, other than that it's as good if not better than the first one. 4/5
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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