
The arena beckons. Sharpen your steel. Slash, stab, and spear your way through the ranks of Rome’s toughest warriors, taking yourself from a lowly pit slave to the land's most glorified gladiator. Your audience awaits…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bloodmatch is a first-person arena battler, boasting brutal melee combat, branching paths, and a menagerie of bloodthirsty opponents - from vicious wild beasts to brutal barbarians. Take your combatant through multiple arenas on your quest for freedom and valour - and give your callous crowd a show they’ll never forget.
From Rags to Roma - Rise through the ranks of the gladiatorial circuit to become the land’s most fearsome fighter, starting as a lowly slave and slowly becoming the ultimate period pugilist.
Blades, Blood, and Broadswords - Wield maces, longswords, spears and hammers with the age-authentic arsenal you’ve come to expect from DOSMan games.
Rend and Repeat - Branching paths and randomised weapon drops make for an unpredictable - and highly replayable - rampage through the ranks.
A Match Made in Hell - From one-on-one battles to high-intensity gauntlets, the rules of the ring are always evolving - so pick your battles wisely.
Mettle Meets Metal - Rock out to a punchy Metal-coded acoustic OST by Bret Ware - guitarist and vocalist of UK metal band ZILF.
Bloodmatch is another bite-sized brawler from the folk at DOSMan games, combining their trademark pixel art, unforgettable soundtrack, and pick-up-and-play mentality.
Genres
Engagement
Reviews
Low quality buggy nonsense. On second fight a rat spawned outside of arena... and you can't progress any further. Tried to restart the game and the "intro" is unskippable once again. ♥♥♥♥ this ♥♥♥♥.
If you have played other Dosman games, this is the same! Hit, move, hit, move! Then I got stuck on the wall which led to an untimely death.
Terrible game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
https://youtu.be/B7y-Tkcj-LQ Circle strafing to victory is far less exciting than it sounds.
The culmination of all previous melee-focused DOSman Games's Games! Bloodmatch is a melee-focused retro FPS game developed and published by DOSman Games. It starts a Roman barbarian warrior as he fight his way through battle after battle in the arena to earn his freedom. It's another DOSman game that mainly focuses on melee weapons with secondary on the side BUT it's significantly different with how the gameplay loop turns out and it ends up being easily the most notable in-house game from them so far! Gameplay of Bloodmatch is unique from what might be expected as right off the bat it features a "homebase" of such. Represented with the holding quarters of the warriors, you're then sent out into the arena sometimes being able to choose. Being a melee-focused game in the style of old Retro FPS games one might expect just circle strafing and attacking until you win and while that is sometimes the case, there has been some sort of an effort to diversify it with level hazards and enemy behavior. On the weapon side of things, there is a huge variety of era appropriate weapons ranged from spears, swords, maces, bows, etc. While there are some weapons that were copied from other games like the sling from Skarab they fit in the theming pretty well. All of them also have alternative fires, providing a slower but much more powerful attacks which is a nice inclusion. This does however, make the ranged weapons THE most effective weapon type in the whole game, if you manage to get your hands on one that is. There's also an armor system and it's main gimmick is being able to pick up armor pieces off of your enemies as you attack them, which is a really cool mechanics they were able to implement given engine limitations. As mentioned, before each fight you start in the holding cells before the arena and these do change as you climb the ranks AND are included with friendly NPCs to talk with. They're even voice acted too! With a variety in quality but it's charming all the same! Stylewise, Bloodmatch features that same old DOS game artstyle that all of DOSman Games's work has used in the past. Very cartoon-y but highly detailed pixel art that looks of the era that they're trying to replicate. Again the sheer amount of new assets made for this game is absolutely nuts. Easily having THE most designs for both the enemies you fight and the folk watching you duke it out. As mentioned eariler there really is only a few designs and sprites taken from previous DOSman titles, everything else is seemingly original. Even just the detail of each arena getting progressively more fancy and bigger complete with new aesthetics that fit the Roman theme is simply impressive for the scope of this game. Overall, while Bloodmatch does still have flaws from it's short scope and limitations from the EFPSE Engine as other DOSman developed titles have showcased. This is easily the most involved game from them yet, a big variety of weapons all with altfires, some variations with some of the enemy fights, and a ton of new assets made for this game. There's even a tiny bit of replay value with achievements and arena fights that you have the choice to choose between. I honestly hope that more DOSman project experiment with their bite-sized form cause there's only so many times you can reuse the same formula with a different theme.
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Where this game's players are, estimated from review languages.