
BloodLight is a cooperative first-person horror game for up to 5 players. While working as a night watchman, you will face a demon that constantly changes form. Set out in a team or alone through the chilling environment to complete all the tasks.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, Russian*, Turkish*, Ukrainian*, Simplified Chinese*, Czech**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有成就 没中文 EA信息: 为什么《血光(BloodLight)》要采用抢先体验模式呢? 《血光》采用抢先体验模式的原因是为了在玩家的帮助下完成这款游戏。我们相信,在玩家和有影响力人士的共同协助下,我们能够建立起一个社区,并且借助这个社区成功完成《血光》的开发。 这款游戏的抢先体验状态大约会持续多久呢? 抢先体验的时长将在几周之内。我们预计会持续1到2个月。 计划中的完整版本和抢先体验版本到底有多少不同呢? 我们计划在抢先体验期间添加更多的内容。这包括随机出现的恐怖事件,以及各种各样用来自卫的装备。我们还计划根据社区的反馈来设计并添加内容,同时对现有的所有系统进行改进,以使游戏充分发挥其潜力。 抢先体验版本目前的状况是怎样的呢? 游戏的当前版本为玩家提供了一张大型的闹鬼仓库地图,玩家可以体验到各种各样随机出现的闹鬼事件,还能与各种物品进行互动。在开发过程中,我们不仅计划添加更多不同的地图,还会增加闹鬼事件和可供完成的任务。 在抢先体验期间和结束之后,游戏价格会有所不同吗? 游戏的价格将会上涨。如果销量不佳,价格将会下调。 在开发过程中,你们是如何计划让玩家社区参与进来的呢? 我们计划把游戏发给有影响力的人士,让他们帮忙推广这款游戏。玩家们将通过我们的Discord服务器反馈各种问题,我们会与玩家和有影响力的人士一起建立一个社区,从而成功完成游戏的开发。
0/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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