
Become a hyper-agile, cybernetic machine of robot death in an ultra-fast 2D acrobatic shooter/slasher. Boost, slice and shoot your way to the top of the score rankings in Blood Alloy: Reborn, rendered in glorious cyberpunk pixels upon a pulsing synthwave soundtrack.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just your all around shooter with fast button tactics. If you ant to have fun trying to get the highscore or impress others on clear time then this game is for you. It's tough but the levels feel grindy with a feel of repetitiveness.
My game type! Very nice game! But you need to and many map, weapon, update blablabla ... You can add coop and multiplayer. I think you need to add auto aim, walk to pad and control. Nice combat system, it's very fast, i like that. The art and music're very nice.
Beautiful art and animations, good music, good gameplay premise, but core gameplay feels incomplete and there is very little content. I only played for about an hour, over three sessions with long periods inbetween, but on the third go understood the controls well enough to find problems that made me want to stop playing. I tested most of the issues in the list below, but I might have misunderstood some of the gameplay mechanics, so please keep that in mind. The controls are difficult, and almost work against you. Bugs make it almost unplayable. A lot of thought went into some gameplay mechanics, and it shows because they are very detailed; a mid-air dash will angle itself up to avoid hitting a ramp, travelling parallel to whatever surface is far beneath you. The missile attack is quite "beautiful", as the Equipment menu describes them. There's a gif creator too, which is really cool. Specific issues: Key rebinding (through the Unity dialogue box) doesn't have any effect. Thankfully jump and dash have multiple keys so you can pick the ones you like (Q/E/F for dodge-dash, W/Space for jump). You [b]cannot[/b] dash (important for horizontal motion and invincibility frames I think) while pressing the jump buttons. This means if you're holding W or Space, and then press Q/E/F, you won't dash. You have to let go of W/Space, and then Press Q/E/F. This seems like a huge oversight, or a very strange feature. It doesn't make the game unplayable though. The mouse cursor sometimes goes behind the floor in-game. Losing the cursor when you need it for aiming is a big problem, especially since it also moves the camera, albeit very, very slowly if you're trying to look all the way in a certain direction rather than just the general area to one side of your character. The Shift-dash, a very fast continuous slide that follows the ground/walls/ceiling it runs into, sometimes will get stuck at the corner between the floor and a wall, leaving you there for a second or two until it decides to go up the wall. Other times this problem doesn't happen at all. There are only 3 pistol types, 3 missile types, and 4 "core" types, which trade-off health and energy, with one that reduces both health and energy in exchange for a higher rate of fire. There are 3 more core types, but these seem to just be linear upgrades to the previous three. These amounts include your default items. As someone else stated in their review, I wasn't able to use the Homing Missiles I unlocked; regardless of what you equip, you will always have the same default loadout when the level starts. What's even stranger is that the default is supposed to be 3 slow seeker missiles, but the default missiles you have clearly fire a salvo of 6 missiles, and the Homing Missile unlock is described as shooting 6 fast "beautiful" missiles, so I'm pretty sure the default weapon is either not described properly, or is not actually equipped. There are only three levels to play in, plus a tutorial. There is a page for lore, but no story other than that as far as I found. All of the content I just mentioned need to be unlocked by playing with the default loadout and on the first level until you get to a certain level in the progression system. I've unlocked Homing Missiles at level 3, but the game does not tell you when anything else unlocks, so you're essentially grinding the same content until you reach an unknown, arbitrary level to play something different. This isn't a huge issue to me, but just feels like bad design choices. The game doesn't even tell you what has unlocked when you level up, you have to go and check for yourself. Whenever you fire a charged shot, the recoil pushes you backwards. This is very cool and stylish, but also annoying for a fast paced platformer. Getting hit cancels your charge, and it's relatively slow to charge, so it becomes practically unusable in the middle of combat. I had a much higher score when playing slowly, spamming uncharged attacks and slashes until all mobile enemies were dealt with near me, then I charged up the laser to hit enemies that showed up on the edge of the screen as I slowly moved around the level to avoid running into shots and enemies. Despite the mouse being used in-game, the menus can only be used with the keyboard. Someone else mentioned that you can only aim in 8 directions, even with the mouse, but this was not the case for me. The cursor position is not bound to stay inside the window, so if you happen to move the mouse really far, you'll have to drag it back just as far to get the cursor to appear in the window. When I paused the game, I saw an enemy on screen in the freeze-frame the game uses during the pause menu. I unpaused the game (using the Enter key, for some reason Spacebar doesn't work to select the pause menu options, which takes my hands off the WASD keys, or off the mouse, meaning I was unprepared to control my character) only to see that enemy disappear and after looking around for it, noticed it was on my character, damaging them. This didn't happen the second time, when I tested to make sure. The game tells you to get a 10x multiplier to heal, but when I did so, nothing happened. I'm not sure if that just makes your attacks heal you. The mouse cursor will stay at the last position you had it in when you tab out of the game. When you tab back in, the game's cursor does not move to where your mouse cursor is on the screen. You'll have to readjust/centre your mouse because of that. Great idea and potential, but the speed you have available to you is too difficult to control without at least letting the player rebind keys, and not putting in arbitrary requirements such as having to let go of the W key in order to dash. Sorry, dev. I wanted to like it, especially with how pretty it is.
Challenging combination of the DOS game Abuse and a modern, techno-infused high-score chasing rush. Lots of fun!
Je suis vraiment déçu que la réalisation et l’enrobage soit autant raté car le scoring sur le jeu aurait pu être plaisant. L’héroïne bouge bien, l’action est vraiment dynamique et une fois qu’on a un peu l’habitude des commandes il est vraiment grisant d’évoluer sur toutes les surfaces, tirant et découpant à tout va. Mais honnêtement, le jeu est tellement bourré de bugs et crashs en tous genres pour le moment que je ne peux décemment pas le conseiller. Je ne parle pas de la caméra un peu trop vive car j’ai vu que le développeur était en train de travailler dessus mais il est probable qu’elle donne de maux de tête à certains. Si vous aimez le scoring, jetez-y un coup d’oeil d’ici quelques semaines pour regarder si les problèmes ont été réglés mais en tout cas, heureusement qu’ils ne sont pas partis sur un metroidvania car ça aurait été un carnage total ! [url=http://www.gamesidestory.com/2016/03/20/gametest-blood-alloy-reborn-pc/]Lire le test complet sur Game Side Story[/url] https://www.youtube.com/watch?v=dP5rw9TPw0c
extremely fun! Has a really good feel. Pulling off interesting and fun combinations make you feel very slick! (even if you are terrible like me)
Blood Alloy: Reborn is a 2D adventure that combines the elements of an old school game with a unique artistic tone along with a killer cyberpunk musical score. Old school gamers will be quick to fall in love with Blood Alloy: Reborn because of how it will remind them of classic games like Mega Man and Metroid. However one should not be quick to dismiss it as an attempt to tap into a gamers nostalgia. The gameplay combines the style of a run & gun with that of the hack & slash genre while adding elements of an RPG. Players earn XP by fighting-off waves of robots with their blaster or blade while performing special stunts. The gameplay may be old school but it’s the artistic design along with the musical score that makes Blood Alloy: Reborn a unique title. The musical score is an all too familiar tune that reminds gamers of cyberpunk classics like Blade Runner and Akira. Overall, Blood Alloy: Reborn is an example of why indie games have become so popular in the last few years. Suppressive Fire Games created something unique using a familiar setting while focused on the artistic tone.
Ogólem, to nie wiem czy jest cos poza pierwszym lewelem, ale ogólnie grasz cybernetyczna afroamerykanká ktora walczy o swoje prawa rasowe. W swiecie utopijnym gidzie jestes otoczony, przez szownistyczne roboty, które starajá sié odebra naszee prawo do glosowanie na ulubioná lewicowá partie. .. glosowac pistoletem i nozem. 2/10 ♥♥♥♥♥♥♥ nie kupujcie
This game looks good and the music is very nice. However, the game has many flaws whgich don't seem to be getting fixed anytime soon. You can unlock 3 pistols and 3 "seekers" (missile type thing) but when you select any other of the other equipment from the default options then it doesn't carry through to when you get in level, therefore you can never use the weapons you unlock. The enemy spawn rate is quite punishing as well, a difficulty setting would be nice. It would also be nice. There are also too many enemy types in my opinion, the tentacle/wire enemy spawns way too commonly. You can't select the cores you unlock either as they reset to default when you go into a level. I refunded it but would buy again if they fixed these issues.
Great game! Throwback 2D graphics with a very modern gameplay twist--it's definitely a game you have to get good at. I'm just barely scratching the surface of figuring out all the moves and techniques, but having a lot of fun in the process. A definite buy!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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