
Help Block rescue his friends from the terrible bluebies. This cube pushing puzle Game is an evolution of the clasic sokoban/box pushing type games in a multilevel 3D. Enemies, spells and traps add another level of complexity. The difficulty grows fast, and the puzles become unforgiving very soon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Simplified Chinese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1] Головоломные поиски выхода [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2990635307 [h1] СЮЖЕТ [/h1] Отсутствует. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой решение головоломок, которые выполнены в виде лабиринтов. На уровнях-аренках находится ключ. Когда его забираем, то в некотором месте открывается выход с уровня. Кроме того, есть необязательная активность по сбору трёх рубинов на локации. Это будет говорить о качественном проходе уровня. Сперва всё очень просто, но потом действо усложняется. Появляются враги, ловушки, объекты, которые можно перемещать и так далее. https://steamcommunity.com/sharedfiles/filedetails/?id=2990635066 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Интересный сам по себе игровой процесс. + Масса (120) усложняющихся уровней. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Приемлемое музыкальное и звуковое сопровождение. Ничего выдающегося, но вроде и норм. [h1] МИНУСЫ: [/h1] - Неказистый внешний вид. - Нет русского языка текста. Требуемый уровень познаний английского - минимальный. [h1] ВЫВОДЫ [/h1] Выглядит игра очень просто, явно слеплено из каких-то стандартных кусков, но геймплей вполне интересный. Проект пригоден для прослушивания какой-то инфы и параллельно одоления местных головоломок. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось - жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2990635534 Всем хороших игр!
[h1]考えがいのあるパズルゲーム[/h1] 日本語未対応(言語依存度低) いわゆる倉庫番ライクで物は押せるけど引けないよ~系パズル 箱を水に浮かべて道を作ったりしながら進む シンプルな出来映えではあるけど よく考えられておりボリュームもしっかりあるので こういう系のパズルが好きならありかも? 欲を言えばステージ丸ごとやり直しではなく 一手戻しが出来ると最高なんだけどな~ Minivideo(Twitter)→https://twitter.com/_Rlyeh/status/1667089199370235904 [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
Difficulty : 2.5/5 (A bit Hard) Global : 2/5 (Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] Blooby block is a sokoban puzzle game that twists the formula and also includes precise timings and enemies. The official goal of each puzzle is to get the key and reach the exit... but it turns out that the key is given right at the beginning and the exit is near it everytime. I guess it's a way to skip any level if you want to, but you can already choose which level you want to play in the menu so that's a bit weird. Anyway, the key is obviously not the true puzzle : each level has 3 diamonds you have to grab before going to the exit. These diamonds often form a unique path you have to find. To do so, you essentially push blocks and dodge/manipulate traps and enemies. There are also three kinds of spells you can collect that help you deal with those enemies, and one spell that you can use to destroy any block in front of you. The management of your spells is important as they are not bonuses but parts of the puzzle. Blooby block is full of good intentions, the level design overall is quite good and rarely unfair. You need patience and a bit of skill though (there is no undo button, one mistake means a restart), the game is challenging but I didn't find it particularly difficult. -- And now for the dev, time for detailed feedback (it's only my opinion of course) : - I didn't get why you had to choose a "difficulty" that unlocks the levels or not at the beginning. Get rid of that, just unlock everything... - ... and also get rid of the useless key. Have the three diamonds open the exit once you manage to get them all (and make the exit visible from the beginning, so you can prepare your escape). - Add an undo button, though I guess it was too hard to implement due to the ennemies. I had no problem not having one but people will surely complain about that and/or drop the game because that adds frustration. - Add another trap icon on top of the trap blocks. It can be hard to see where they are, and that should cover the vast majority of them. - Remove any useless thing (a trap that isn't useful for the puzzle or a block you have to push at the beginning otherwise you're stuck at the end for example) that is just there to be unfair - Replay and optimize the levels. I finished some levels with an unused spell or straight up skipped parts of them. - Add a restart shortcut on the keyboard. - 2 achievements are bugged : the friendly fire one and the hero one. - Add an achievement for the 100%. And I think that's all. With more polish, Blooby Block has the potential to be very good.
畫面簡陋, 謎題初時極易, 後來變得較難。 沒有回上一步的功能, 如果推錯石塊就要重玩。 比較討厭是有一隻敵人, 只要被發現就會窮追不捨, 移動速度超快, 直接撞過來, 很難逃走。 遊戲內有提示, 我只用過一次。只是在畫面內標記123, 提示你應該先去哪裡, 並非詳解。 [strike]成就控要注意: 其中一個成就, 是要你玩10小時。我很想因為這個成就而負評。[/strike] (已改為1小時。)
Otros juegos de puzles son muy mecánicos, en este caso REALMENTE supone un desafío. Acabarse todos los niveles no es difícil, es raro quedarse atascado... Pero conseguirlo cogiendo todas las gemas ya es otra cosa. Hay muchas horas de juego hasta conseguir pasárselo completo.
Simple block-pushing puzzle with lots of stages but no undo button. The difficulty level you choose at the start tells how stages are available. While easy mode follows a story and contains levels one after the other, free roam unlocks everything and allows you to choose between the easiest and most difficult stages. If you wish to go through somewhere in the middle, you can choose normal, which only opens the first forty stages and unlocks the rest as you beat them. Gameplay is standard. You move your blob across the stage, towards the key that unlocks the exit. Along the way, you push blocks to open or close passageways and grab three gems, which serve as both collectibles and proof that you have truly mastered the stage. If you simply want to complete a stage, gems can be ignored because they complicate the solution. In fact, the key is often found right in front of you. The game is divided into five chapters, each containing 20 stages. The environment is pretty boring and rarely changes, but the addition of mechanics such as enemies, traps, and other surprises keep things interesting. Enemies show different behavior. Some move along the same path, but some come after you the moment they see you. These are a nuisance because you can’t get away from them. All stages take place on a square, but the assets and placement vary. The camera can be freely moved, including zooming, rotating, and tilting. A stage has a grid on top because the vivid graphics can make it difficult to keep track of everything. This means that pressing a button moves the blob one tile across the grid. There are hints, but they do not reveal the complete solution. You can only turn on the correct placement of the blocks or the order in which the gems are collected. The number of hints varies according to the stage's complexity. Although this offers you a starting point, you still need to work out how to move blocks to a specific location because it is not always obvious. Unfortunately, this puzzle game has one major flaw: no undo button. While this design choice is understandable because assets move in real time and it’s impossible to affect them, it should be possible to “undo” blocks. This creates a lot of frustration because it’s very easy to make an extra move that ruins your entire solution.
This game has a nice story and a tutorial that guides you through the game. You play as this cool red blob on an epic adventure. And the best part? It's got different difficulty modes, so you can play it your way. I gotta say, playing this game with a gamepad on my deck was lit. The movement speed is adjustable, so you can go at your own pace. And the story elements and puzzle map combo is sick. As you progress, they throw in new mechanics, so you never get bored. You can be a straight-up boss and go straight for the key and the door. But if you're feeling like a completionist, you can collect all the gems for that extra satisfaction. Oh, and watch out for the traps and enemies, man. You gotta disable those traps and either avoid or freeze enemies with a spell. It keeps you on your toes. Oh, and the later levels? They switch it up with different floors. You drop down and then use a lift to get back up. It's a game-changer, I'm telling ya. Overall, this game is a wicked puzzler with a ton of levels to conquer. The story's dope, the gameplay's tight, and it's got options for all types of players. Get ready to get hooked on this epic adventure with the red blob.
Welcome to my review of Blooby Block. So Blooby Block is a cube pushing mechanic puzzle game that combines spells, enemies and traps. The game has a pretty good difficulty curve in that the first 20 levels introduce you to the mechanics and then next 20 is where the real difficulty occurs. So the basic premise of the game is to get the key and then exit the level but each level has three gems that you can get before you exit the level. These gems are where the arcade mechanic of score comes along in that getting the three gems becomes more and more difficult as the levels progress. This is due to the cube pushing in the in order to push a cube there has to be no obstruction on the space you are pushing the cube too and you can’t push two cubes at once. As a result you need to really think through your moves in advance but luckily there’s a handy reset button in the UI. The soundtrack, sound effects and graphics are fantastic and create this real campy and relaxing aesthetic and I really love the design of the main character Block (yes that’s the main character’s name). I love the soundtrack so much that I can’t wait for the soundtrack to be released so I can listen to the first track on repeat. The game has been released with 120 levels with the demo having 20. Now I was speaking to the developer who said try level 40 and boy I did and I could get past it at all. And there are 120 levels so it will be interesting to see how much more difficult it gets. The game is 4.99 USD and if the game gets interest extra DLC with 60 new levels including new traps, spells and enemies are planning to be released. So if you love indie games as well as puzzle games get this game now as you won’t regret it.
Fun Puzzles! Check out full review here https://www.youtube.com/watch?v=tW1O735A-rc&t
Entretenido juego estilo BOX-Sokoban con muchos niveles, de dificultad progresiva. Si eres de los que te gustan los juegos de puzle y lógica es tu juego. Recomendable
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