
Roll around on a wibbly wobbly grid through space. This peaceful puzzler is a 3D twist on a classic 2D game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b]april 2022 edit:[/b] the game is now free, so overpricing isn't an issue anymore. [b]blockdown[/b] is a simple cube-rolling puzzler, except you're controlling two connected cubes, which makes things trickier. not to mention the [b]rollercoaster-like landscapes[/b] you'll traverse instead of the flatness seen in other games. it's not just a gimmick either, as you have to visit the opposite side sometimes, but the 3d nature of the levels can get in the way and there are [b]no camera controls[/b] to alleviate it. being twinned up obviously provides the navigational challenges you would expect (single-path corridors, etc.), but your position is also important when interacting with various mechanics. it's enough to touch a circular switch any which way, for example, but an 'x' switch has to be stood on. however, [b]if you stand on a shaky tile, you'll fall to your death and the level resets, which is incredibly annoying[/b], but rolling over them 'lying down' is fine. [b]timing elements are also present[/b] here and there, wasn't a fan of that either. there are [b]only 15 levels that won't take more than an hour[/b], and since you can roll around to your heart's content, [b]undo is not really necessary until the end, but it got patched in a month after release[/b]. score doesn't do anything but it's measured by how many steps it takes to complete a level and leaderboards are a planned addition. a toggle for the move counter would still be nice, it used to be on-screen all the time (not ideal), now it's nowhere to be found (also not ideal). the presentation is good enough, [b]it works on win7[/b], and while there are some settings and quality of life, it could use more. controls are arrows or wasd, 'r' for restart, esc for the menu, none of which is rebindable (controller also works). [b]resolution options are in, windowed mode is not.[/b] graphics details are available along with a bloom toggle, but no vsync. here's only a single volume setting, not in the main menu, only in the one brought up with esc. all in all, [b]it's okay, not great, and with barely any content[/b], even if I very much prefer quality over quantity. [b]feels more like a demo[/b], which used to be available, but with the game going free 7 months after release (used to cost 4 eur, way too much), it understandably got removed.
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Hours played at review time, across 30 reviews with recorded playtime.
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Blockdown好玩! 有黄色发亮的标记给出解法的清晰指引,然后自己推理的结果也很容易和它给出的标记互相印证。 莫比乌斯环的机制相当巧妙,而且足够直观,关卡用白色和深蓝色两种颜色区分出地形的两面,这样如果一个东西在深蓝色那面,而你在白色这面,这时候你的思路就很明确,要想办法把深蓝色那面翻过来,与你所在的区域形成通路。 你控制的是一个1x2的长方体(和Betelgeuse的一些关卡很像),所有的移动都受这个长方体的形状限制,这个特性也制约了所有谜题的设计,位于整个机制的核心地位。我非常喜欢。 目前看来,这个游戏的构思真的可以,希望能成为群热游。 【10月20日更新已增加Undo和Redo功能】没有UNDO,开发者快给我加UNDO! 向E佬了解了一下,这种移动1x2长方体的玩法叫Bloxorz,今年出的《Boulders: Puzzle》以及国产的《归家》都属于类Bloxorz的玩法。Blockdown在Bloxorz玩法基础上引入了莫比乌斯环,以及正面反面的地形,这个机制让整个体验大大增强,在一个3D关卡的正面和反面之间以巧妙的方式穿梭,那种感觉恐怕是少有游戏能提供的。 玩到第15关: 卧槽这形状太牛逼了,三维空间里各种盘根错节(DNA双螺旋),后面应该还会有很多别的游戏里难以企及的奇异形状。 第15关过关之后: 呃,这就结束了。 一共只有15关。 不是专辑,不是EP,只是一首单曲。全流程大概40分钟的样子吧。
Exquisite graphics with rollercoaster landscapes. I was transported to a digital amusement park! 😎
免费 没中文 没成就 《方块坠落》 滚动你的立方体以抵达目标点,但在滚动之前可要好好思考一番!有时候,你需要站在一个开关上,这样才能升起吊桥进而抵达目标,就像下面展示的那样。 在某些关卡中,你能够变形成另一种形状,这种形状使你每次仅能移动一格方格的距离,不过代价是无法保持直立状态。在这种模式下,你改变自身朝向的唯一途径就是从桥上通过。 你还可以将操控的角色从方格的一侧移动到另一侧,或许可以通过穿越一个莫比乌斯带做到。这可真是拓扑学家的梦想(或者说是噩梦)!
Brainy and unique little puzzle game. I really appreciated all of the filiping and the ways the difference game scenarios would ride out. The levels weren't that challenging but will tip my hat to the conundrum level. I had to restart that one half a dozen times. Well worth the price. Kudos to the developer!
Uzayda hareket eden bir ızgara üzerinde yuvarlanın. Bu huzurlu bulmaca, klasik bir 2D oyunun 3D versiyonudur.
Завантажившись в гру, я відразу опинився в просторі, де можливо кататися на сітчастому планетарному лабіринті. Він міг би бути просто звичайною 2D грою, але він перетворюється у захоплюючий 3D світ, який додає зовсім нові відчуття до цієї гри. 🌌 Цей "мирний головоломка" - це як ніжний шепіт великого космосу, де ви опинились в самий центр гриду, який нагадує вам космічний лабіринт. У цій грі вас оточує атмосфера спокою і відпочинку, але при цьому завдання залишається захоплюючим і зацікавлюючим. 🌀 Ваша мета - прокласти свій шлях через цей планетарний грід, який буквально "скалочеться" під вами. Вам доведеться рухатися, долаючи різні перешкоди та вирішуючи головоломки. Тут вас чекає неймовірна подорож, яка дозволить вам побачити 3D версію класичної гри. Тож, готуйтесь до захоплюючого космічного пригоди у вигляді цього вабляючого головоломка! 🚀
Neat short free game. Not particularly challenging, but I don't mind that when a game doesn't outstay its welcome.
Neat little puzzle game you can spend a half hour or so on; it has 15 levels. Some of the mechanics of the game you have to figure out on your own, but it's fairly simple overall imo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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