
Simple to learn, difficult to master. SHAPE THEORY is a minimalist puzzle game that will challenge your mind and soothe your senses. Link your movement. Find the path. Nothing is what it seems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
stylish box-moving puzzler with many issues. just reach the exit with the main guy, but there are buttons to press by connecting to other boxes to move in tandem. [b]the move counter is only for show outside challenges but it can't be turned off[/b]. falling off is fine for the most part, no progress loss, as you're put back to safety, but if another block is dumped into the void, it's gonna stay there. these deaths are sometimes part of the puzzle and [b]undo is available[/b] too, though it can't be held to take back more steps and it [b]doesn't work after level reset[/b], which is instant, so be very careful. 4 save slots for individual progress, separate volumes, resolutions, windowed mode, fps limit, vsync, anti-aliasing, shadow quality, controller options. [b]in-game movement is keyboard-only, controls aren't rebindable and the mouse only works in menus and only to a certain extent[/b]. can click settings to change stuff but can't click the back, apply or revert buttons, gotta press esc, f or r. the game only shows wasd for movement but arrows also work. since it's isometric, getting used to what's up might be tricky, that's why considerate devs allow a 90-degree turn option, not present here. [b]undo is z, level skip is p[/b], plus r for reset and esc or undocumented backspace to bring up the pause menu and settings anytime. dozens of levels in 7 stages with time trial versions unlocked after completing each. stages and levels within are unlocked one by one, on-screen level numbers and progress indicator, so level 1/17 instead of just level 1. unfortunately, [b]level select is horrible, simply because it doesn't exist[/b], meaning it doesn't keep track of skipped levels either, get your pen and paper. when you quit, the game warns that 'progress will be saved upto (sic!) your last checkpoint', which simply means the beginning of the current level, unless you're doing a [b]time trial, where mid-stage progress isn't saved, gotta do all the levels in a single sitting[/b]. ♥♥♥♥ off. [b]only level packs (stages) can be chosen, if you want to replay level 10 within, start level 1, skip 9 levels and voila, you can start playing level 10[/b]. so skip isn't just an accessibility feature but mandatory to achieve a fraction of basic functionality in the most roundabout way. as soon as the exit is reached, the next level loads, [b]can't retry for a better result, which makes challenges a gigantic pain[/b] even if they were simply selectable from a screen, and you need a bunch of them to unlock 3 of the 7 stages. more bafflement: the dev said they were aware of puzzle player expectations but decided to go against them, I wasn't told why. what I was told is they were not gonna fix level select because they didn't want players to lose progress around release. sure, would've been much better for more players to lose more progress later, or the current situation of having a ♥♥♥♥♥♥ up game. I hate moving multiple things at the same time but this would be fine with nice presentation and a good price, if it weren't for lousy functionality. and in this case it's not necessarily because of incompetence, only stubbornness and lack of common sense. oh well.
Great puzzle design and art style. Hope in the later update, the challenges can be replayed separately after completing the stage.
Really enjoying this! The levels set a challenge goal in the number of moves. These are optional but some really great challenges and refreshing mechanics. Recommended for all Sokoban-lovers who want to add a twist to the classic rules!
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