
Block Line Engineer is a physics based sandbox machine building simulation game where you are challenged to create block lines that are as efficient as possible.
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Languages: English, German, Japanese
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This looks like it will be a very interesting and fun game, however there are a few things that are really clunky and detract from the experience so far. 1: No way to move machines. Once it's placed, its locked there. Sure you can pull it to your inventory but then there's no way to be sure you replace it accurately. A button that locks the machine in its current configuration, throws a grid on the floor, and lets you move the machine around would solve this perfectly. Its very frustrating to place down a clone of a machine and realize that I didn't quite line it up correctly. 2: No way to replace parts. I'd like to be able to change the length of an arm without having to tear down everything connected to that arm. Either a way to disconnect the structure up to that part and re attach it later, or a way to just select a part and replace it with a different size of the same part would be nice. This one appears to be inaccurate. *3: "Programming" records everything. This one may be down to me not understanding how to properly use the programming system, but it seems like everything gets recorded. Every pause while I figure out how to move next, every movement as I try to get the angles to align correctly, every pause as I move the camera to get the right angle to move the arm how I want it to move. Its quite frustrating to not be able to set end states and let the game take the quickest path between the two. That's how I expected it to act from the tutorial description and how the first step usually acts.* Overall it really is an interesting game, and it's very much playable in spite of these complaints. These are mostly my suggestions on how to improve the experience. Cheers from r/Robotics
I really like the idea of a Zachtronics game that is more physics based and less mathematical, but this game feels confused on that topic. Like for example why do parts cost money and why do you need to buy them to place them? The goal of each level is to get as many blocks in the hole as possible, so it seems like we should just be able to place whatever we want and then optimize later if we want to. I would recommend this game with just a few QOL updates to gameplay and UI and such: - It would be nice to see the grid so I can line up machines easier - More clear description of the goal and win conditions. For example I am working on level 3 and I have 4 arms that are dropping blocks down the slopes. Most of the blocks are getting into the hole but for whatever reason the "finish" flag bar keeps resetting preventing me from finishing the level. - Easier synchronization of machines. I would like to be able to group two machines together to control them like one - For a game that is about speed and throughput, you are really punished for having any more movement stages. It seems like most of the time I am trying to figure out how to finish a puzzle in only two movement stages so they don't have to speed up and slow down for every stage
Refunded! Should really be an Early Access title, can´t even finish the tutorial because the UI doesnt let me build some parts. Plus: Only three resolutions selectable (max is 1080p, really?)
Good but frustrating. I couldn't get the parts to do what I want. I'm sure with time I'll figure it out but it'd be nice to control motor speed so I could program actions more precisely. I saw a catapult type robot in the video for the game but trying to recreate that is very tricky, though I am only 2 hours in and maybe with more practice I'll be able to do it. Still, I've had a good time so far.
it's a bit clunky, how you build your machines might make it seem worse, still very fun to play and cool to look at your fancy contraptions when you finish a level. more in depth review will come after i've played more but so far it's exactly as advertised, & was worth the money, i see my self spending days playing this game when i need something to challenge me & not stress me out.
Game is fun, does need some polish though. Also, there is no quick and easy way to report bugs afaik. A sort of F8 Button like for example in Subnautica would really aid to get feedback back to the dev.
Edit: I decided to change my review to negativ. Overall this game could be good, but since there has been no update that enhances the gameplay I see no point in buying it. Original review: A very interesting concept, though content wise the game is in my opinion still more early access than a full release. I hope there will be more building possibilities, as well as more options for the commands (such as waypoints instead of full stops, movement speed/time, etc.)
The developper was very nice and kind to help me play the game after it initially didnt behave correctly. Seems like unity has an issue with the screen dpi scaling factor other than 100%. But the game itself is very fun to play 10/10 pts so far
Nur Schlecht. :(
Puzzle game that isnt hard or fun, if it had a sandbox id say it would be cool.
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