
2D puzzle platforming adventure with a heavy story about life and psychology told without words.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I ultimately cannot recommend this game for the simple reason that despite the appealing art design, it simply ceases to be fun (which is kinda what a game should be, you know?). The first level was quite fun (a good blend of easy and slightly more challenging towards the end), but the second was borderline (it seemed to require a bit too much of the "pat head rub tummy while singing opera and opening a can of cat food with your feet sort of keyboard and mouse dexterity), and the third is where I stopped playing. Sorry, tldr, it's just not fun/enjoyable past the first level, and rapidly reaches levels of "why the hell am I doing this again?!".
[h1]“Después de todo, la aceptación siempre llega al final. 7.8/10“[/h1] En Bliss juegas como una sombra, a través de cinco etapas que representan la vida de una persona, al mismo tiempo que se asemejan con las cinco fases del duelo. Creando una historia que va más allá de la vida y las formas en que los seres humanos lidiamos con ella. Todo contando a través del diseño visual y simbolismo. Se podría decir que la mecánica de Bliss es bastante simple, el juego no utiliza más que movimientos y saltos para lograr sus objetivos pero llegado un momento el juego permite pausar el tiempo por unos segundos, un aspecto que funciona de maravilla para integrar la jugabilidad con las plataformas. Básicamente cada nuevo nivel propone una forma exclusiva de salir, para lograrlo tenemos que tocar cada una de las criaturas negras en un orden específico evitando que aparezcan de nuevo. Una forma interesante de desbloquear el siguiente nivel pero termina sin evolucionar más allá del “intento y error”. Aunque tenga que añadir que las mecánicas de Bliss no recaen sobre su jugabilidad, sino sobre su interesante forma de contar una historia, a través de un paisaje surreal combinado con un increíble y bien detallado estilo artístico del que hablaré más adelante junto a una pacífica e inmersiva banda sonora. El punto más destacable del juego es sin duda su apartado visual, pues toda la historia se cuenta a través de lo que vemos en la pantalla. Un trabajo visual impresionante por donde se le mire, donde incluso sin necesidad de ser subjetivo u ocultar perfectamente las cosas, Bliss cuenta su historia y sus cinco fases a través de un único estilo visual. Prestando bastante atención al detalle y demostrando que incluso los juegos como este pueden hacen grandes cosas en ese sentido. Por otro lado la banda sonora nos muestra una serie de melodías calmadas y simples para acompañar durante la aventura, una lástima que no esté tan bien desarrollada con el aspecto visual pues pudieron crear una experiencia narrativa aún mayor. [h1]Pros:[/h1] [list] [*]Estilo visual único y atractivo. [*]Una forma innovadora de contar una historia sin palabras. [*]Banda sonora relajante. [/list] [h1]Cons:[/h1] [list] [*]Puede volverse repetitivo. [*]Las plataformas pueden ser dificiles en ocasiones. [/list] [h1]Conclusión:[/h1] Bliss es una experiencia interesante, una forma única de ver una historia y una jugabilidad simple además de un estilo visual realmente atractivo. No es un juego común, toma la mayoría de los conceptos actuales y los desecha, a pesar de sus limitadas opciones y dificultad elevada en ciertas ocasiones, Bliss sigue siendo una experiencia que recomiendo. [url=https://spoileverything.wordpress.com/2015/06/13/mini-review-bliss-un-puzzle-psicologico/] Análisis completo en Spoil Everything [/url] Este análisis fue realizado con una copia del juego facilitada por el equipo de Oruji Productions.
I really wanted to like this game at first with it's soothing music and pretty graphics but after having another few attempts, I found myself more stressed than relaxed due to the split second timing you have to do when stopping time. It's not bad but other games with time manipulation can give you a good feeling when you do something right, this just feels like your "pausing" the game just to progress. I could be too hasty at the moment as I haven't put a lot of time into it, but that was just the problem, the game did not pull me in. Also, the lack of full screen support is never a good thing and playing with the keyboard, due to the inertia, is also a pain due to no controller support! I suppose it's cheap enough but there are far better platform games on Steam.
Musica triste come il gioco. 13 minuti della mia vita (videoludica) buttati così Idea carina, ma il personaggio è troppo lento, la grafica colorata non è un granchè e manco so riuscito a giocarci a schermo pieno (ma dove so le opzioni?) e gli ambienti non conquistano più di tanto la mia attenzione va ad aggiungersi alla lista dei miei giochi "brutti"
OK, so the game itself is well polished, smooth, and the level design is acceptable. It is best described as the result of putting eversion, limbo, and braid put into a blender. It has a touching story narrating my own future in a few years as well as reminding me of past grief in 2011. The game is also appropiately priced. However, this game is doomed to complete obscurity for the following reasons: - The name is abysmal, game names need to be googleable and distinguishable. Not only is "bliss" a common english word, but its also the name of a different android game - No effort whatsoever was put into the settings, there are no settings in fact, it's not even possible to put the game into fullscreen and experience some immersion. This makes Bliss the polar opposite of Mortal Kombat X on launch day. - The game starts easy enough but after an hour or so it starts to approach IWBTG in terms of difficulty. This means the game will only appeal to hardcore gamers. Edit: out of all of the games I have on steam, this is the lowest rated one that I've given a recommendation. I stand by it. This game is not the best in the world but it is definitely underrated.
有被騙的感覺,乍看之下畫風和BGM似乎不錯,但優點也就這樣而已了。 關卡沒什麼新意,玩起來只會令人覺得乏味,再加上操作難度也不小,很容易讓人喪失遊戲的樂趣。 至於成就嘛,本作的成就不多,但有幾個挑戰成就非常噁心,我是不想花時間折騰了。 下次一定先做足功課....TAT
Craftly, one of the most wondrous two-way-rollers I've ever beheld. The bilithen in the first playmath alone are richly drawn, hued, and strewn such that they make the world seem ymbertrue and yet clearly show with no room for befuddling that this is in someone's mind, and as you meet a ghost boy and see awendings of the ymber throughout your gang, the tale indraws without anyone needing to say one word. The eerie gliw and bellrings further flesh out the world, making it seem alive and inlivesome even as it is made clear as it can be that it's in someone's head. The wonder this makes... is cut off, however, by the gameplay. Running and jumping through most rooms- ah, yes, the playmaths are split into 'rooms', though not in the outstanding way that You Have to Win the Game or VVVVVV are - is easy enough; even well-setting, giving the aforesaid craftings time to set into the mind and begin the inweaving of the worldfeelings with the playfeeling. There are also jumping puzzles wherein one jumps on foreboding black deohr with masks; and with the help of a time-stopper one finds early on, one may wisp them away, and doing so to all such beings on the flat will open the gate they in all showings guard. Most of these are rightwise heartfilling to get right, and they give some of the most enriching gameplay Bliss has to give - when the thearf is overwhelmingly on reckoning the jumping puzzle itself. However, The makers of Bliss seem to have chosen to build some lightspeck-allright jumpingcraft hurdles here and there. For showdeal, one gate in the first playmath thearfs bruc'ing a toy block to jump on all the aforesaid deohrs' heads. Well, instead of this being a matter of wit, some hidden trick to bruc, one must stop the block at a very exact place, eyeing a blue tile on the gate for reference - a hard thing to do, inasmuch as there is a belaying of some frames after unpausing the timer before you can stop time again; and even when you get it just right, you only just barely manage to board the head of the deohr above you, such it seems more an oversight of the landingworkings that you even *can* get the footing you need. Another in the next playmath thearfs the exact directing of a jump off of one deohr's head while throwing a boomerang at another, all while the slightest drift will lead one to be pierced by spikes. I have yet to even clear this one at the time of writing this. This would be great in a reflex-oriented game; however, for this mostly puzzle-platformer, it is disruptive and breaks the experience. ___ But, still, it may just be a skill issue on my end, so I still recommend this if you like challenging jumping games. It's only a dollar, and if that's still too much, wait for a sale. This has been an *almost* Anglish Steam gainwrit. Clearly I lost it near the end. Thank you for reading.
Bom, eu sinceramente gostei bastante do jogo. A trilha sonora é acochegante e a jogabilidade ótima. O jogo não é difícil, porém não é fácil. É divertido. MAS, infelizmente me desanima jogar um jogo com um bug que me faz ter que reiniciá-lo. Há certos momentos que seu personagem simplesmente não volta à "forma jogável" e só fica na forma "morta". É bem desanimador, pra ser sincera. Espero que corrijam isso, eu sinceramente gostaria de poder jogá-lo sem ter que fechar o jogo para que se volte ao normal. (Eu também não sei se isso é comum no jogo ou é um bug mesmo, ou eu sou um lixo.) MAS, fora isso eu até recomendaria o jogo, as poucas horas que joguei me proporcionaram um estado de espiríto muito bom, embora esse "bug" ridículo seja extramente broxante.
Interesting style. That's the only positive aspect. A poorly designed game that's best avoided.
Too slow paced
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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