
Explore a hidden, horrifying world with an advanced scanner that replaces your vision. In this first-person, sci-fi mystery, you are responsible for what you see. Just hope to God it's not terrifying.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was pretty excited for this game because the "scanning" mechanic seemed interesting. In practice it is mostly a gimmick (that gets rather annoying) and has little to do with the game. I think any potential with the scanning mechanic was missed. For example, most of the time you are NOT looking at just a "snapshot" of the environment -- you are just looking at the environment as it is and always will be. There are rarely times where the environment around you is changing. The "puzzles" are not challenging or interesting. At times the atmosphere is cool. The story is pretty generic and predictable but some elements of it are cool.
It's a fun game, the stand out part for me was when I encountered the mechanised gun emplacements, they're evil.
Blinded by Fear, It's like nothing that I have ever played before in the best way possible. This game has it all, great visuals, amazing tension building sounds, a lore rich story and a few unexpected surprises. The puzzles start off simple but keep you engaged by becoming more challenging as the game goes on. As someone who will play the same game repeatedly at this cost for something so well polished is a no brainer. I'm really excited to attempt speed runs and also thanks to the handy on screen counter, work out how few lidar dots I can use to finish the game! Hats off to the creator, it is seriously a blindingly good game and one of the best I've played in a long time. 10/10
Like a late Christmas present for any lover of Scanner Sombre, this takes the LiDAR mechanic and adds more puzzle elements and a cool sci-fi vibe to it. If you liked Scanner, you'll love this a lot. Period.
Lime and limpid green, a second scene Now fights between the blue you once knew Floating down, the sound resounds Around the icy waters underground Jupiter and Saturn, Oberon, Miranda and Titania Neptune, Titan, stars can frighten Blinding signs flap, Flicker, flicker, flicker blam, pow, pow Stairway scare, Dan Dare, who's there? Lime and limpid green, the sounds around The icy waters under Lime and limpid green, the sounds around The icy waters underground -- Pink Floyd - Astronomy Domine (1967) Piper at the Gates of Dawn https://www.youtube.com/watch?v=EOta1fulN1Y
Amazing. Simply amazing. Also I think I'm owed a new pair of underwear.
The atmosphere is really good, but it feels like the developer tried to make a horror game, but ended up making it a puzzle game. It feels kind of out of place at the end [spoiler]where that red bubble is chasing you.[/spoiler] But overall a great game with a really good idea.
I found the LIDAR very addictive. Short and sweet. Could have kept playing for much longer, but a nice cheap couple of hours.
Scanner Somber uses story telling in a way that the LIDAR helps it excel at, this game uses LIDAR in a way that just makes mediocre puzzles frustrating, and blinds you in a place that feels unfamiliar. I was more focused on trying to find out where the hell i was supposed to be and instead of feeling familiar yet scared and lost. I just found myself frustrated at trying to find out where i am or why there was a big whirring machine in the room. I beat the game in about an hour and a half and would NOT recommend this for the price it currently is. You're much better off getting scanner somber if you like the LIDAR, or a game like Sensorium if you want a fun puzzle game.
This game needs some work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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