
A spooky journey to a haunted mansion. Explore the way you wish but beware for clues that will help guide you along the journey!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Reviews
Bom jogo bons graficos quem gosta de jogos de teror aconselho seriamente a comprar o jogo adorei muito bom jogo
It would be nice if there was some goal, a way to end the game. As it is, there seems to be no purpose other than wandering around, triggering doors to open while others close, reading notes or the two identical open books that comment on Lovecraft's xenophobia and racism. What exists here is not bad, just pointless. BTW-there are other batteries for the flashlight to be found. Use the damn thing sparingly anyway. Most of the rooms are well-lit. Also, you have a lighter. Use it on the candles. Geez.
It could be good if it werent that weird and frustrating. The ambience and the scares are there but the mechanics are just too weird and hard to understand. I can see how this game could be really cool but at the moment its just frustrating. You know what kind of game you are playing if it tells you that a phone is lighter fluid. I can sadly not recommend it
BLIND is a first-person horror adventure developed and published by Prestige Games that focuses heavily on atmosphere, exploration, and environmental storytelling to create a slower and more deliberate horror experience. Rather than building itself around combat encounters or nonstop scares, the game leans into psychological tension and mystery, placing players inside an eerie mansion filled with secrets waiting to be uncovered. It aims to create fear through uncertainty and isolation, allowing the environment itself to become the primary source of unease. The premise immediately places players inside a mysterious location where understanding what happened becomes just as important as surviving the experience. The mansion serves as the central setting and gradually reveals its secrets through exploration and careful observation. Instead of leading players through tightly scripted sequences with constant direction, BLIND encourages independent investigation. Progress depends on curiosity and willingness to search every room, examine hidden details, and slowly uncover information buried within the environment. One of the strongest qualities of BLIND comes from how much attention it gives to atmosphere. Horror games often depend heavily on loud surprises or direct threats to create tension, but BLIND takes a quieter approach. Empty hallways, dim lighting, abandoned spaces, and lingering uncertainty become the foundation of its horror design. The game consistently creates the feeling that something unsettling exists nearby without constantly forcing players into confrontation. Exploration drives nearly every part of progression. The mansion is filled with objects to examine and locations to investigate. Players spend much of their time moving carefully through unfamiliar spaces while searching for clues that reveal more about the setting and help unlock progression. The slower pacing gives environmental details greater importance because understanding surroundings becomes essential rather than optional. Puzzle-solving introduces additional variety while reinforcing the investigative tone. Environmental clues often connect directly to progression, requiring players to pay close attention to details that might initially seem insignificant. Puzzle mechanics do not focus on extreme complexity, but they contribute enough structure to prevent exploration from becoming repetitive. These moments also strengthen immersion because players remain actively engaged rather than simply moving from one location to another. A flashlight mechanic introduces another important layer of tension. Visibility becomes a valuable resource rather than something guaranteed. Managing limited lighting creates vulnerability and strengthens the oppressive atmosphere that defines much of the experience. Darkness becomes more threatening because players cannot always rely on clear visibility, making exploration feel significantly more uncomfortable. The visual presentation supports the game's goals effectively. BLIND favors environmental mood over technical spectacle, building tension through lighting choices and environmental design rather than relying entirely on visual complexity. The mansion feels intentionally unsettling without becoming visually overwhelming. Quiet spaces and darker interiors help maintain consistent pressure while supporting the slower pacing. Audio design also contributes significantly to immersion. Horror often becomes more effective when players begin imagining dangers that may or may not exist, and BLIND uses environmental sound carefully to reinforce uncertainty. Smaller audio details create unease while strengthening the feeling of isolation throughout progression. The freedom to investigate at a personal pace becomes another notable strength. The game avoids forcing players through heavily controlled progression paths, allowing exploration to feel more natural. Discovering hidden details independently creates stronger engagement because players uncover information themselves rather than simply following objective markers. The experience may not appeal equally to everyone. Players searching for action-heavy horror or fast-paced survival systems may find BLIND slower and more methodical than expected. Much of its appeal depends on appreciating atmosphere and environmental storytelling rather than direct confrontation or constant excitement. Technical roughness and pacing limitations may also affect overall enjoyment depending on player expectations. However, players who enjoy psychological horror and exploration-focused design may appreciate the restraint shown throughout the experience. BLIND understands that tension can often become more effective when fear develops gradually rather than arriving through constant intensity. BLIND succeeds most when approached as an atmospheric mystery experience built around exploration and discomfort rather than traditional horror spectacle. Its commitment to slower pacing, environmental storytelling, and investigative progression creates an experience that values mood and immersion over action. While it may not fully reach the heights of larger horror releases, it delivers a haunted and uneasy journey that rewards patience and careful exploration. Rating: 6/10
Keine Einführung kein Menü bez ich habs nicht gefunden. Kein Deutsch!!! Kauf euch lieber das original
Seid gegrüßt meine werten Horror-Freunde, leider wurde ich zutiefst enttäuscht, als ich meine doch so wertvolle Zeit dafür nutzte, dieses Spiel zu spielen. Doch bedauerlicherweise wurde ich zu meiner Entfeuchtung doch sehr enttäuscht. Bei diesem werten Adelshaus handelt es sich um exakt dasselbe Haus wie in einem anderen Spiel. Zudem ist es einem nicht möglich irgendwas interessantes zu machen. Ich bin zu dem Entschluss gekommen, dass jenes Spiel meine hart verdienten Kronjuwelen nicht wert sei. gehabt euch wohl xD
https://www.youtube.com/watch?v=ZwNr1h75uaU&t=550s&ab_channel=TonyGamin%27 Вообще не понял во что я поиграл, о чём эта игра, что тут делать и куда идти ты спросишь меня дорогой путник? а я тебе отвечу.... - Фальшивка ёбана. Вообще игра редчайший кал, который поискать еще надо для сравнения. Вообще увидеть этот высер вы можете у меня на канале. так что милости прошу к нашему шалашу.
Not really a game, all you do is walk around and read either the same text about Lovecraft several times, or a lorem ipsum. Got soft locked after maybe 15-20 minutes because the doors closed behind me and I couldn't open them again. I appreciate wanting to make a spooky game focusing on atmosphere rather than scares, but there needs to be SOMETHING. There is nothing here. Save your money, it's not even worth it for the giggles.
Очень странная концепция игры. Бесплатные ассэты, невозможно настроить громкость, громкий дождь на протяжении всей игры. Что делать в игре- непонятно. Короткое прохождение вы можете глянуть на моём ютуб канале со стрима (В комментариях написан таймкод к игре) https://youtu.be/m6zp38LYkNM
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