
Meet Bleep and Bloop as they help each other overcome all the challenges that stand in their way. A light-hearted and playful puzzle game about working together.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Bleep Bloop is a deceptively simple but surprisingly brain-twisting little puzzle game. You control two colorful square buddies (one red, one yellow), and your goal is to get both of them to their end spots — together or separately — depending on the level layout. You can play solo (controlling both) or co-op, which adds a fun chaotic twist. The puzzles are cute and the vibe is cozy, but don't be fooled — some levels will definitely get you stuck, in a good way. ✅ Lovely aesthetic ✅ Great concept and level design ✅ Funny little interactions between the characters ⚠️ Downsides for me: no key remapping, which made it a bit tricky on AZERTY — ended up switching to controller, where each stick moves one square (and that worked well!), the menu doesn't appear during level gameplay which is annoying, and if you failed doing a puzzle you can't restart it right away through a quick restart menu. If you're into short but clever puzzle games with a cozy/co-op twist, this one's a sweet little gem.
I bought 2 copy of the game by mistake (for myself and my friends). Well, I don't regret it, no anyone other coop has ever given so much fun in such a short period of time.
Lovely puzzle game I got to finish with my brother. It was fun because we sometimes had different ways of solving but both could be right. Also I think there's no way to soft lock the level so sometimes it felt like we got stuck but sometimes had to go back a bit to go forward. On one level we tried forever to think of the solution but just started spamming moves and somehow that got us the progress we needed! Beautiful level design and the difficulty did ramp up but it always seemed doable.
绝了,无敌解谜。但是我需要[h1] 选关功能 [/h1]和[h1] 成就 [/h1] Awesome, great puzzles. But I need [h1] level selection [/h1] and [h1] achievements [/h1]
Pros: Fun concept Fun for co-op One particular puzzle mechanic I found particularly deep and interesting ([spoiler]the "make a plus-shaped wall" mechanic[/spoiler]) Puzzles are a good difficulty - if you've played enough puzzle games it's pretty obvious what the general idea of a puzzle is, and it feels like you're making progress through each puzzle as you go. I didn't try it, but I can see how it might be entertaining with a bit of antagonism as "soft" PvP, especially in a party setting Cons: A little obtuse [list] [*]Means of getting to the next world was more confusing than it needed to be [*]I thought a puzzle was impossible until I [i]accidentally[/i] found the world mechanic by spamming directions [/list] Lacking in options/settings Overall a fun little game that's worth the price of admission.
Lots of fun for two people, doesn't take too long but the puzzles certainly can get difficult. They do a good job adding refreshing new mechanics for each new world. And I love that the level select screen is itself a puzzle.
Absolutely awesome, you can even play it with friend, that's probably the best way to enjoy it
귀여운 블록 2개를 조작하여 적절한 위치로 옮겨주면 되는 퍼즐게임 소코반류 게임들을 해봤으면 감이 오겠지만, 두 블록의 위치를 적절히 배치해서 다른 블록을 적절한 위치로 이동시키고 이걸 반복하다가 결국 두 블록 모두 필요한 위치로 이동시켜서 스테이지를 깨면 되는 ..... 그런 단순한 게임이다. 당연하지만, 소코반류 게임의 규칙에 기반을 두기 때문에 두 블록을 겹칠 수는 없다는 점을 잘 이용해 원하는 위치에 블록을 두는 게 중요한 게임이다. 총 5월드와 각 월드마다 5스테이지로 이루어져 있으며, 각 월드마다 새로운 메커니즘이 등장해서 생각보다 지루하지는 않았다. 난이도 또한 (내가 독감 때문에 머리가 아파서 시간이 오래 걸린 것 빼고는 / 그리고 혼자서 두 블록을 조작하다 보니 가끔 조작이 헷갈려 조작키를 반대로 눌러서 빡친 것 빼고는) 중간 정도여서 고난이도의 퍼즐은 아니라 심심할 때 한 월드씩 깨면 할만하다. 사실 게임 자체가 신박한 게임플레이를 보여주는 것도 아니고, 분량이 길다고 할만한 게임은 아니지만, 가격 대비 적절한 재미를 보여주는 무난한 퍼즐게임이라 일단 추천한다. 다만, 게임 내 싱글과 멀티 둘다 지원하기는 하는데 아무래도 퍼즐 게임이다 보니까 멀티로 할 꺼면 내 옆에 친구를 직접 두고 하지 않는 이상 소통을 하지 않으면 싸움이 일어날 수 있다는 점은 생각해 둬야 한다. 여담) 게임을 다 깨면 월드 1로 돌아오는데, 여기서 방향키를 두 큐브 모두 아래로 누르면 히든 스테이지로 갈 수 있다. 근데 하이스코어 따기 겁나 어렵다....
Если бы Bleep Bloop вышла в начале 2010-х, она могла бы прославиться не меньше, чем ibb & obb: оба проекта предлагают геймплей, расчитанный на двоих игроков за одним экраном (хотя, в принципе, пройти их можно и в одиночку); оба завязаны на простейших механиках, которые мгновенно освоит даже человек, никогда не игравший в видеоигры; оба состоят из постепенно усложняющихся заданий, периодически способных поставить в тупик (но часто решаемых методом перебора или выполнения рандомных действий). К несчастью для нее, BB вышла в эру Nintendo Switch, и сегодня "сарафанное радио" в отношении инди-игр работает далеко не так эффективно, как десять лет назад. Весь геймплей Bleep Bloop представлен в трейлере: оба кубических главных героя способны перемещаться лишь по прямой (вверх-вниз либо влево-вправо), и потому игрокам постоянно придется думать о том, каким образом можно попасть в тот или иной сегмент уровня. Чем дальше продвигаются игроки, тем больше на картах становится новых объектов (вроде "липучек" или блоков), слегка меняющих тактику перемещения по локациям. Управление с клавиатуры вполне удобное ("стрелочки" для одного игрока и "W-A-S-D" для другого). Пройти BB можно за два с половиной часа, однако в данном случае короткая продолжительность оправдана: разработчики не стали растягивать игру уровнями с одинаковыми решениями, и потому над практически каждым из них приходится как следует задуматься. Просчитать все нужные для победы ходы наперед почти невозможно - экспериментирование с перебиранием вариантов движения является важной частью геймплея. Как бы то ни было, играть в BB оказывается интереснее, чем писать про нее обзор, и это отличный знак для казуальной игры. Вердикт: не очень динамичная, но вполне увлекательная логическая игра на двух игроков, в которой достаточно челленджа, чтобы не наскучить за пару часов. Отлично подходит для начинающих геймеров (любого возраста) благодаря простоте игровых механик.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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