
A super high difficulty, fantastical 2D action platformer complete with an expansive original soundtrack. 20+ Levels. Multiple playable characters. Rich lore. BLEAK: Welcome to Glimmer is Act One in a timeless tale of loss and redemption.
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Reviews
Bad platformer in every sense. You jump 5 inches off the ground, no grabbing onto ledges. Map layouts make no sense, and theres no actual minimap, nor any direction of where to go. You randomly die if you fall more than 2 feet, but you never really know if falling will kill you or if its what you're supposed to do. If you die you restart entire level. Graphics are art are bland and bad. No real interesting story. You just jump and grab onto things. Apparently every level you have to go all over the place to collect a bunch of items, so instead of a game like mario where you can collect coins, instead this is just you constantly having to go every which way to collect things, then die, then repeat. Forced scavenging to increase game length due to lack of levels. Just nothing positive in this game. 2.5/10.
[h1] BLEAK: Welcome to Glimmer [/h1] DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game. BLEAK: Welcome to Glimmer is a 2D action platformer that emphasizes it's difficulty. Your character; Bleak, moves between obstacles trying to make it to the end of the stage while picking up collectables along the way -------- [b] Graphics: 8 / 10 [/b] The art-style of the game really sticks out. Although subjective, I found the design of the game to be really well done. The overall aesthetic sets the tone for the game as well as compliments the soundtrack. It conveys a very grim and slightly depressing theme, especially in it's character design, which fits very well with the story. The game is optimized well and should have no problem running on systems with a lower tier graphics card and CPU. I also found the animation quality of the sprites to flow nicely. The only complaint I'd have about the graphics is that; although the stage and level design look good, it starts to get repetitive after a little while as it feels as though the art assets just change slightly between stages. That being said, I haven't completed as many stages in the game as I'd like too, and dying repeatedly would cause the stages to become repetitive (as you start from the beginning of the stage). -------- [b] Sound: 8 / 10 [/b] The sound effect assets in the game itself are decent. They aren't amazing but they get the job done and fit in well with everything else. Where the game's sound assets really shine is in the background music/OST. The music is really well done, and has some great guitar pieces that are played within the stages. Thankfully because of how well done these tracks are, they do not feel repetitive, especially when dying over and over again would cause you to restart the stage and repeat the tracks. I was told that the game's soundtrack shares influences with SuperGiant's Bastion's OST, which is one of my favourite games as well as favourite game soundtracks. Listening to the guitars in the background music of BLEAK does remind me of the guitars in the Bastion OST. You can also purchase the OST for BLEAK as DLC in the store page. -------- [b] Mechanics: 7 / 10 [/b] BLEAK: Welcome to the Glimmer is a platforming game. The controls are very simple. You move with the WASDs or Arrow keys and jump with the space bar (there's also gamepad support). You move through different obstacles and pick up as many collectables as you can before you finish the stage. Although it sounds simple, the game is very difficult. The stages are quite long and challenging. As you progress through the game, more obstacles and hurdles will appear and you must rely on timing and skill in order to pass through them. There are no check points within the game so if you die, you must start the stage again from the beginning. You have a "willing power" count which is essentially your "lives". You get 30 when you start a stage, and after you've used all up, the game kicks you back out to the stage selection screen. Although this seems redundant as you have to restart each stage when you die anyways, you lose all the collectables that you've picked during your previous run in that stage, and have to go out of your way in some stages to get them again. Collectables are mainly for completion's sake within the game. I've read that there's another character you can play as after you complete some part of the game. This may change the difficulty depending on how the other character moves, though I have not reached that part as of yet. The game's stages also have different paths. I'm not sure if it's all stages, though some stages I've encountered have different exits that lead to different stages of the game which adds a little more variety and reputability to the game. The game also has a time trial mode and a leader-board for those interested in it. -------- [b] Final Personal Remarks [/b] The game is a lot of fun, and it's one of those games that after dying a thousand times over and over again, you keep going because getting to the end of the stage will be that much more satisfying. Unfortunately, I'm terrible at these sort of games even though I enjoy platformers. There is some replay-ability for those who enjoy speed running games (as each stage has a timer) as well as discovering/playing each of the stages. All in all, I think it's a very good title with an interesting art-style and great soundtrack. Thanks to the Devs for giving me the opportunity to review the game, as well as anyone who took this review into consideration, I hope it helped.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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EXTREMELY CHALLENGING!!!!!! I've played through the majority of the first world, and turned to competing with a friend on Time Trial Mode on Level 1-1. We got the whole level down to just about 20 seconds! We wound up meeting the team at PAX East and going back and forth beating each others scores. It was an amazing time, and people would gather just to watch us battle it out! This game is very fun, and quite easy to get lost to. It's a killer bang for your buck, so give it a whirl and see if you can beat Undisabled and I's scores on Level 1-1's Time Trial :)
If Liquid Television was still around this would (and should) be a series of shorts before it ever was to be made into a game. Cool art design, but too frustrating platforming gameplay to be worth it ultimately, which is kind of a letdown.
Jump jump jump DIE!
Bleak is 10/10 a great game for people who want to be challenged, have competitions between friends or even if you're just looking for a time killer that'll pass time fast with the amount of enjoyment and challenge that comes with Bleak. I would HIGHLY suggest anyone who hasn't already bought it shouldn't look any further for something new to play.
Ein Plattform-Jump'n Run mit sehr hohen Schwierigkeitsgrad. Ich hab hier fast die Tischplatte durchgebissen :-) https://www.youtube.com/watch?v=A8_QHbyHvVg
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Laberintos de tiza, robots rescatados y el plataformas hardcore definitivo Si buscas una aventura independiente de acción, saltos milimétricos y plataformas en dos dimensiones que rompa con las facilidades de la industria moderna, ponga a prueba tu coordinación mano-ojo al límite absoluto y convierta la huida por un páramo desconocido en una odisea de superación personal, esta propuesta estrenada el 8 de abril de 2016 es una opción espectacular. Lleva la exigente fórmula del plataformeo hardcore clásico a su propio exponente de diseño minimalista, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, crudo y sumamente adictivo para completar en tus tardes libres. • Premisa de suspense y una ambientación de fantasía: La historia nos pone en la piel de Bleak, un joven hechicero que ha pasado toda su vida encerrado y protegido por su hermana Asha. Perderse por su guion ofrece un nivel de intriga y melancolía geniales desde el trágico instante en que Asha es arrestada por las fuerzas hostiles, obligando al protagonista a salir al exterior acompañado únicamente por Glitch, un viejo robot explorador reconstruido por él mismo. • Control responsivo y mecánicas de relevo fluidas: El sistema de juego ofrece una propuesta de movimiento comodísima y de ritmo muy ágil que se controla al milímetro con el teclado o el mando. La gran seña de identidad del núcleo jugable radica en su versatilidad; el software te otorga la libertad absoluta de controlar a dos personajes jugables diferentes equipados con sus propias mecánicas únicas, obligándote a alternar sus habilidades para limpiar las pantallas. • Cien por cien de bifurcaciones y más de veinte niveles de ingenio: El título te permite romper por completo con la monotonía de las pistas rígidas de avance forzado al estructurar su campaña a través de más de 20 niveles de plataformas puros. Avanzar requiere calcular minuciosamente tus impulsos aéreos en arenas mecánicas que destacan por ofrecer múltiples rutas y formas diferentes de superar la sala, alterando el camino final que tomas en el mapa. • Banda sonora magistral y tablas de clasificación competitivas: El apartado sonoro es uno de los grandes pilares absolutos de toda la propuesta de Novelline, Inc. al venir acompañado de más de 20 canciones originales de alta calidad que te inyectan adrenalina en cada brincada. Además, perfeccionar tus trazadas a contrarreloj te premia con la oportunidad de competir contra récords globales en sus tablas clasificatorias de Time Trial en línea. • Puntos a mejorar: La curva de dificultad sufre un pico salvaje e injusto desde los primeros sectores del viaje debido a que el juego carece por completo de puntos de control (checkpoints) intermedios en mitad de los niveles. Un solo error milimétrico al pisar una trampa o calcular el salto vaciará tu salud al instante y te obligará de forma implacable a reiniciar toda la pantalla desde el principio exacto, lo que puede llegar a desquiciar a los usuarios casuales. • Perspectivas a ciegas por saltos de fe (Crítica constructiva): Debido a su intencionada naturaleza experimental de bajo presupuesto y a su minimalista estilo de dibujo a tiza, el motor del juego registra un inconveniente molesto al explorar las salas de bloques advanced. El diseño arquitectónico abusa de obligar al jugador a realizar "saltos de fe" hacia plataformas situadas fuera de la pantalla, lo que ensucia temporalmente la fluidez de juego al forzarte a aprender el mapa a base de ensayo, error y muertes mecánicas repetitivas. Quizás exija una paciencia de hierro para memorizar la ubicación de sus peligros ocultos y su apariencia de trazo simple aleje a quienes busquen motores fotorrealistas modernos, pero a nivel de ritmo balístico, excelente optimización técnica de archivos (apenas ocupa 1 GB de almacenamiento en tu disco duro) y fidelidad al puro reto de la vieja escuela es, por mucho, un juego redondo y muy reconfortante. ¡Muchas horas de robots reconstruidos, saltos milimétricos, tablas de récords mundiales y pura adrenalina hardcore aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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