
Use voodoo magic and a big cannon to crush fortresses. It's a blend of physics decimation, hoarding resources, and RPG style enhancements.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
boringly repetitive :(
So, what makes these kinds of games fun for me (Crush the Castle, Angry Birds, Some Math Game I Played During Elementary School That Wasn't Blocked), is seeing everything collapse after knocking down a pillar or taking out a wall. Though I also keep the objectives in mind, seeing a gigantic structure crumble to dust with just a few well-placed cannonballs/dynamite/boulders is what's fun about these games. In Blasted Fortress, while the cannonballs are tied to physics, the fortresses aren't. Taking out an entire layer to a fortress does not split apart the roof and send it tumbling down, and taking out the bottom of a tower does not cause it to topple. Nothing moves, actually... no matter how much damage you do, every (intact) block stays exactly where it was at the beginning of the siege. This is my biggest complaint; it's taking away my reward. I don't give a ♥♥♥♥ about making money, or completing random levels, or completing minigames, or whatever other side content the game has to offer. I just want the fortress to be ♥♥♥♥♥♥♥ BLASTED. As for all of the side content, it comes completely out of the blue after that short (but helpful) tutorial when you start a new game. It tells you how to shoot, how to block, and where to go if you want to do more shooting and blocking, but for minigames, passive income, monster hunting(?), voodoo magic, penalty blocks (and different block types in general), and whatever else I missed in the ten minutes I played, you're going to have to read a few tooltips. Thankfully, the UI design doesn't make this very hard. Developer, if you're reading this, I would suggest broadening the tutorial a little bit, or have a very tiny tutorial compaign to explain a few more details before the player is thrust into the town screen. Having so much information thrust in front of me at once turned me off from the game more than it excited me. I won't nitpick any more than this, but really, it should be more like what it's inspired by... Angry Birds.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
The game is too easy. The mini game, you don't ever have to play it, like someone mentioned that you are going to use it a lot. Just do the campaign and you'll amass tons of wealth. Killing the special enemies to open up new arsenal was too easy.. All in all, the game is too easy..... There's no challenge and it could have been a lot more. It looks like it would be fun, but, once you play it, you are there thinking... why are you playing it? Yes, it's supposed to be fun, but, it's not. At least, not to me. As someone mentioned, a pea shooter. Yes, that's exactly how it felt. Your most used ammo would be the one you already can have, which is a bunch of pebbles. The special stuff you acquire, they're weak and lack any real use.... bomb, acid... fire... etc. Basically, you're playing the same maps over and over, Once you know how to beat the map, you don't have to change. You would want to try new things or have more fun in it, however, you're timed. The time is very short. So, you will do what is the most efficient to get the most score/gold. Which makes you not bother trying anything else becasuse you know it will not do anything better. The game is fun for an hour or less. After that, you can beat everything without trying.
Un jeu d'attaque de forts qui reste malheureusement très répétitif dans ses objectifs en peu de temps, malgré le fait que certaines fonctionnalité de Gameplay permettent de le rendre plus fourni que certains jeu du même genre.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Bus Simulator: Car Driving | $1.6K | 61 | 48% | $0.99 |
| TYPER GIRL | $1.6K | 86 | 65% | $0.99 |
| Sword&Magic | $1.6K | 57 | 67% | $1.99 |
| Hex Cats | $1.6K | 57 | 93% | $1.99 |
| Story: Heaven & Hell | $1.6K | 106 | 33% | $0.49 |
| Airstrike One | $1.6K | 53 | 43% | $0.99 |
Related
| Human Fall Flat | $109.3M | 225.7K | 95% | $19.99 |
| Garry's Mod | $102.9M | 1.3M | 97% | $4.99 |
| DAVE THE DIVER | $67.1M | 159.1K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| People Playground | $62.2M | 315.5K | 98% | $9.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $17.99 |