
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
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About

A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
faça um intensivão de dark souls I e esse jogo ficará ridiculamente fácil
I love going through my penitence and dying over and over until I cry tears of blood 10/10 game :D
Данная игра восхитительна=Она повествует нам о Кающемся, последнему выжившему после резни, который ищет Mea Cupl'y. С первых минут игры вы познаете красоту 2d игр, рисовку, музыку, катсцены, они восхитительны, их полное изобилие, да-игра покажется тяжелой, условно как Dark Souls, не легкая-согласен, но часок=вы уже готовы, в игре куча концовок(НЕ СПОЙЛЕР) замейчайте мелочи, играйте в кайф, желательно на геймпаде, = БЫТЬ ДОБРУ =
[h1]这才是真正的苦痛奇迹[/h1] [b]!内有剧透 因为这次我看懂了喵![/b] 还是先把DLC以外本体的内容品鉴完了,差血污联动待会儿去跳,久仰大名我看看怎么个事[spoiler]希望不会破防改差评[/spoiler] 先说结论:[h3]强烈推荐喜爱类银河恶魔城的玩家购入,强烈不推荐刚接触或不喜爱这类游戏的玩家购买![/h3] [b]如果你决心想入坑,那渎神将带给你一段曲折上升的游玩体验[/b][spoiler]真是令人愉悦啊,我大抵永远不会忘记你了吧[/spoiler] 先二后一,不得不说,制作组确实有听取玩家意见,针对一些问题对渎神2进行了全方面的改进。刚进游戏,我无疑是非常难受的:因为除了最基本的攻击模组,本作相较于续作操作手感真的极差。相信大家或多或少地一定遇到过原地挥刀、扒不住墙、按不出推刺和下砸、抓不住梯子,诸如此类的一系列困扰。而在游戏前期,还未完全适应游戏手感的玩家若是误入雪山,所有问题将集中爆发。陷阱即死本身还能接受,但配合诡异的风向判定、莫名其妙扒不住的墙面、对新手来说分布较匮乏的火堆,以及雪山的几个阴间怪(如果一级孽刃进来每次博弈都是生死局)很容易被打得道心破碎。我想半路放弃的玩家至少有90%都是拜此地所赐。诚然,群峰墓地的地图熟悉背板之后难度尚可,不过它在流程种的位置确实过于靠前。难度曲线的平滑程度也是地图设计的一环,这一点渎神1做的并不好。但若是你度过了这一关,那你的游戏体验将稳步提升,后续除了图书馆有点阴再无卡关点。 渎神系列的装备搭配放眼整个类银大区里也算最丰富的一批,战斗辅助方面,祷文、念珠和剑心花样繁多的搭配依旧能衍生出各种流派[spoiler]同时产出各种良性BUG(喜)[/spoiler]地图探索方面的圣遗物也有着不错的效果。本作的遭遇战没那么多,Boss战则依旧少,不过说到Boss,二代至少有几位还算有点画面,这作全流程领袖则打包加起来压力不如跑图大,招式还可以,无奈忏悔者太过数值。要体验Boss真正的实力还得多周目。 音画方面,我理解为什么大家都在说美术退步了。应该说二代不算差,只是一代太惊艳了,极度浓厚的色彩,极具鲜明化的特征,几张大地图的背景精细无比,引人入胜。过场动画的演出则更契合作品氛围,过剧情时很有沉浸感,直接给到夯。 地图设计,能看出二代是站在巨人的肩膀上做文章。地图之间的联通性相当出彩,各地区之间衔接自然,让你清楚了解什么区域在哪个方向,还没开图就大致猜到那些地方可以互通。这是其他很多只把不同地图当不同房间割裂设计的类银理应学习的。 上次没谈到剧情,究其原因还是二代的叙事太零散化,npc也更加的谜语,仅凭过图很难梳理出具体的剧情脉络。而一代的故事线就精巧清晰的多,npc虽然也很多不说人话,但大致是能听懂表意的。这里不过多提及,但我认为本作更为符合神之亵渎这个标题,且无论是道中还是结局的发展都很合我胃口。 神之亵渎系列,实际拥有独特的气质,不是宗教故事背景,也不是我在上面提到的一切,而是一种神秘的驱动力。这种驱动力让我在游玩过程中,死亡后也许红温,但仍想复活继续而非关掉游戏。不断尝试,或者说是习惯了受苦[spoiler]变成了抖M[/spoiler],我说这也是一种苦修有没有懂的。持之以恒的努力,终将创就苦痛奇迹。
.....................................(Silence)
"I am Deogracias, witness to and narrator of the acts of the Grievous Miracle. Such is my penance, as yours is silence." *scratches balls*
Yeah not bad. Movement and combat are both a little stiff for my liking but overall it's a fun game with lots of places to explore and secrets to find. I didn't have too much of an issue with platforming outside the end area getting a bit too tedious but it's a Metroidvania more on the combat side than platforming. Game's pretty and area and enemy designs were pretty cool. Story follows the Dark Souls kinda vague figure it out approach which is a bit annoying as it's easy to lock outta some stuff later on but this games vibe and atmosphere stand out more in the sea of Metroidvanias. 3/5
[h1]MY. GREAT. GUILT[/h1]
Me gusto tanto que lo acabo de completar al 100%, Recomendadísimo !
美术与世界观塑造一流,但是手感一坨,bug也很多
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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