
BlamBox is a unique, score chasing arcade game that's simple to learn but hard to master. Push your aiming skills to the limit as you shoot the boxes through the goals!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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BlamBox, öğrenmesi basit ama ustalaşması zor, benzersiz, skor peşinde koşan bir arcade oyunudur. Kutuları hedeflere doğru fırlatırken nişan alma becerilerinizin sınırlarını zorlayın!
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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grape game
This is a great game, I would highly recommend this to anyone who wants something simple to play for a little bit. It was easy to control, runs smoothly, and I love the art and music/sound effects. It is simple yet provides a reasonable challenge. Some constructive criticism: I like the overall concept of the game, but I feel like there were a lot of opportunities to make the game cooler that were not taken advantage of. For example, different kinds of levels would be nice, as it gets a little bit repetitive if you play it for too long. I think more advanced levels with more block colors would be cool, maybe a mode where the gates for the blocks are in different places on the screen (or move during the game), and multiplayer would be awesome, either co-op or versus. Also, there is not really a difference between the characters other than the way they look. It would be nice to get some different kinds of weapons on the different characters, possibly more power-ups too. That being said, this game is awesome and defiantly worth checking out!
è un indie molto carino, l'ho comprato tempo fa e l'ho ripreso adesso in mano, molto rilassante ed utile in momenti in cui non hai connessione o semplicemente ti vuoi rilassare, oppure, come ha detto lo sviluppatore: "Perfetto per partite veloci mentre aspettate che il vostro gioco AAA si scarichi ;)", per un euro ne è valsa la pena, mi piace supportare sviluppatori come voi :D
"BlamBox" is one of those "I can't believe it's not a mobile app" entries in the Steam shovelware section, this time an ultra basic shooter with a simple gimmick... different coloured boxes bounce around and you have to shoot them into matching coloured recepticles. Tetris has got more going on than this does. And yet it doesn't seem to have made it to the mobile app stores it looks like it was designed for. The graphics aren't great, low poly/voxel-ish graphics (when will developers learn Minecraft succeeded despite the bad graphics, not because of them). That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Having said that, while the presentation is understandably poor, I think the major cause of failure was just the sheer lack of ambition. Ultra simple games just aren't going to go viral on the PC platform. This game was put on the same platform as games like Rimworld, PUBG, Cyberpunk 2077 and Skyrim, but the developer is probably scratching his head wondering why this didn't make the same kind of money. It's free... now, but it wasn't before. The developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
If you have a trackpad and not a traditional mouse, sorry for your loss. I already know that this game is amazing. While I technically wasn't able to play the game due to only having access to my laptop (without a mouse), it looks great. The smooth arcade gameplay just feels right. The geometry wars but better look just feels right. Everything just feels right. Without actually experiencing the gameplay, I can tell you with 100% certainty that this game is worth every penny. Oddly enough, it doesn't cost anything, so... take of that what you will. 8.4/10. It gud. This is the only accurate review ever made by someone who didn't actually play the game.
Great game for killing time
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.