
A casual, medieval fantasy, strategy card battler. Duel champions across the land in singleplayer and unlock new cards with special abilities. Challenge other players or your friends in online PvP multiplayer with our distinctive tactical battle system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 'magic' of Blades, Bows & Magic is in discovering the interesting interactions of the cards, depending on their placement and abilities, often resulting in unexpected outcomes.
The cards you choose, and where you place them in your formation versus your opponent really matters. It starts with our simple core RPS mechanic - Warrior beats Archer beats Mage beats Warrior - this determines your basic tactical approach with 'who kills who' and 'when abilities trigger'.
Then we've layered the gameplay with a variety of cards, each with their own unique abilities, including an array of champions to fight, who wield their own battle-changing powers.
You'll take turns in the singleplayer campaign and PvP multiplayer challenges, attacking and defending against your opponent to determine the victor.
🗡️ Singleplayer Campaign Progression: Unlock new cards, each with their own unique ability, as you march your army across the battlefields of the Stormvale Isles.
⚔️ Online PvP Multiplayer: Battle against other players, or challenge your friends directly to prove your superior strategies.
📯 See you on the battlefield!
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Русский:[/b] Есть. [hr][/hr] [b]Мультиплеер:[/b] PVP [hr][/hr] [b]Геймплей:[/b] Головоломка / Карточная / КМН - камень, ножницы, бумага. [hr][/hr] [b]Графика:[/b] Приятный пиксель арт с карточками [hr][/hr] [b]Цена:[/b] 160 рублей. Цена игры ОЧЕНЬ вкусная для игры которая утянет вас на некоторое время. Суть игры - это камень ножницы бумага с учетом КУЧИ прикольных способностей и карт от чего игра становится иногда сложной и непредсказуемой! В игре есть одиночный режим с кампанией. [hr][/hr] [b]Спойлеры:[/b] [spoiler] У меня камень! А У МЕНЯ ДРАКОН ВУХВХВХВХВ [/spoiler] [hr][/hr] [b]Оценка:[/b] Да. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
I actually really liked the moment-to-moment gameplay of [i]Blades, Bows & Magic[/i]. Coming up with a strategy to counter my opponent's lineup was an engaging puzzle that had me regularly trying to not just find a solution, but to optimize things so I could get as many hits on my opponent's champion as possible. It had me cheering when my plans paid off and cursing when things didn't go my way, and I was surprised at just how frequently I could turn a bad situation into something that was at minimum acceptable. Unfortunately, the rules are incredibly lacklustre when it comes to clarifying how card effects will interact with one another, meaning you'll constantly find yourself guessing as to how weird edge cases might play out or straight-up losing a fight unexpectedly due to circumstances you had no way of preparing for. Add to this a multiplayer mode that seems dead on arrival, and there's a good chance you'll find yourself getting frustrated before long. I can't lie: I still got a lot of enjoyment out of my time with the game, and if you can look past the chaos introduced by the incomplete rules, there's a pretty fun autobattler hidden underneath. Plus, with the devs already adding a cute little Easter-themed event post-launch, there's potential for more singleplayer content down the road to bolster what's already here. But in terms of giving it a more broad recommendation, [i]Blades, Bows & Magic[/i] just barely misses the mark for me. Full review [url=https://olivigarden.ca/2026/05/10/blades-bows-magic-review/]here[/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 73 | 81% | Free | |
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| $0 | 10.8K | 79% | Free | |
| $0 | 3.5K | 77% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 59 | 83% | $3.99 | |
| $5K | 59 | 78% | $3.99 | |
| $5K | 59 | 83% | $3.99 | |
| $5K | 56 | 11% | $4.99 | |
| $5K | 59 | 86% | $4.99 | |
| $5K | 96 | 71% | $2.99 |