
Planet Diver is about an adventurous daredevil tackling her newest obsession: Interstellar wing suit diving. With her close robotic companion Buddy she'll travel across space to seek out the most dangerous planets and their respective chasms to dive in.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
プラネットダイバーとは! 大地の裂け目やら海溝やらに飛び込み、ひたすら深みを目指すという超級エクストリームスポーツである! というわけでPlanet Diverのご紹介です。 操作系は非常にシンプルで、その分プレイヤーによる瞬時の判断と反応が命というゲーム性。プレイヤーは壊滅的にお部屋の片付けができないダイバーのおねえさんを操って、岩や危険な生き物や様々な仕掛けを避けて倒して掻い潜り、より深きを目指すことになります。 [h1]本当に簡単操作[/h1] このゲームは方向キーまたはWASDキーのみで操作します(メニュー操作ではマウス等も使いますが)。左右で軌道変更、下で加速、上でブレーキはい以上! いや本当に。ダイビング中はこれ以外のキーは一切使用しません。 道中敵や障害物が出現しますが、それらは左右移動やブレーキで躱すか、加速時に短時間攻撃判定が発生するので体当たりして撃破しましょう。 [h1]ふたつのモード、四つの惑星[/h1] ゲームモードはふたつ、ストーリーモードとアーケードモードです。 どちらかと言えば単純なのがアーケードモードで、こちらはゲームオーバーになるまでひたすら降下し続けるモード。最高到達距離や撃破した敵の数、手に入れた星のかけら(後述)の数が記録されます。 チャレンジする惑星ごとに敵やギミックが違い、合計4コース存在します。 対するストーリーモードは惑星あたり25のミッションが用意されており、それぞれ異なるクリア条件が設定されています。単に一定の距離まで降下すれば良いもの、特定の敵を規定数倒すもの、一定の条件に沿って降下し続けるものなど内容は多彩で、中には巨大なボスが出現するミッションもあります。 こちらは3つの惑星に25ミッションずつ、合計75ミッションとなかなかのボリュームです。 [h1]星のかけらでお買い物[/h1] 降下中に金塊のようなものが浮いていますが、これは星のかけら。ゲーム中では通貨のように扱われているので取れる余裕があればとりましょう。他にも星のかけらは敵撃破時やミッションクリア時に入手できます。 お金が手に入れば当然やりたいお買い物。 まず行先となる惑星ですが、最初の惑星以外は挑戦権を購入する必要があります(最後の惑星はふたつの惑星を購入すれば解放される模様)。 また、加速時に体当たりができるのはバディ(相棒)ロボットのお蔭なのですが、このバディを改造するアイテムも購入できます。 改造すると加速度が増したり、ビームが出たり、体当たりの判定が大きくなったり、ライフが増えたりと色々便利になります。改造アイテムはかなりいいお値段なので、購入前に説明はしっかり把握してください。 他にもミュージックとコスチュームが購入可能ですが、このふたつはゲーム的な有利不利は発生しません。あくまでアバターやゲーム中の音楽が変わるだけです。とはいえ実績解除には関わってくるので、実績マニアな方は片っ端から買っていくと良いかもしれません。音楽も素敵だしね。 [h1]大丈夫! スペシャルスーツだよ![/h1] このゲームは非常にシンプルであり、同時にゲーム的な原則に忠実です。つまり、リスクの高い行為には必ず大きなリターンがあり、逆にリスクの少ない行為に対してはリターンも小さくなっています。 例えば最も判り易い要素としては星のかけら取得時や敵撃破時に、自機の降下速度が速い=制御が困難な状況であるほど得られる星のかけらにボーナスが入ります。 そして低リスクの究極がスペシャルスーツ。 ストーリーモードで何度か続けて同じミッションをミスすると、スペシャルパワーを使用するかどうかの選択肢が出現。使用すると凄まじい性能を誇るスペシャルスーツに着替えることができます。 このスペシャルスーツはライフ増加、ブースト増加、更にビームが出る上にデメリット能力なしという、ゲーム中でも究極の高性能装備。これを装備してクリアが不可能ならば、通常装備でのクリアは絶対無理と言って良いぐらいの性能です。 当然これにもリスクとリターンの天秤があり、プレイヤーは究極の装備と引き換えに、クリア時に星のかけらが得られなくなります。 が、ぶっちゃけ星のかけらはゲームオーバーになったとしても少しずつは手に入りますし、苦手なステージだけこれでクリアして星のかけらは他所で稼ぐというのもひとつの手段。なんにせよ、プレイヤーが苦手なステージで躓き過ぎないように配慮されてるのは良点でしょう。 [h1]大丈夫? どこかで見たとある衣装だよ?(※大丈夫じゃなかった)[/h1] さて、前述したようにこのゲームにはコスチュームチェンジの要素があります…が、それがいちいちどっかで見た感じなんですよね。 例えばプリンセススーツは某花札会社の…ほら、主人公じゃないどころか基本助けを待ってるだけなのにゲームタイトルになっちゃったお姫様っぽかったり。 例えばメカニックスーツは様々な時代を飛び回って、カエルとか原始人とかを仲間にするゲームに出てくる幼馴染の天才発明家っぽかったり。 例えばミス・サークルスーツはピザの食べ残しから生まれたキャラの女性版っぽかったり。 他にも何種類かあるんですが、どいつもこいつもあまりにも元ネタを隠す気ゼロ過ぎて、大丈夫かなあ、怒られないかなあ…って思ってたんですよ。 そしたらやっぱり大丈夫じゃなかったみたいで、アップデートで大体ノーマルスーツの改造デザインという具合に変更されてしまいました。 とはいえ、全部が全部なかったことになったわけではなく、例えばプリンセススーツはブレーキ操作時にシーk…あわわ、ええと、忍者っぽい雰囲気のキャラに変わるというギミックがあったんですが、これはカラーリングが変わっただけでほぼそのままのデザインで残っていたり。 特にバウンティハンタースーツという、鳥人族の遺産のスーツを着て戦う…ほら、あの、アレね。ビームやミサイル出して、ボールになったりするアレ。それが元ネタとなっているスーツに至っては、変更前よりも変更後の方がかえって元ネタにデザインが似てしまっているという笑い話。 あとロード中にしか見れませんが、ヘルメット取ったダイバーさんの絵は凄い美人でびっくりします。普段のドット絵だとめちゃめちゃ気が抜けてるのになあ。 とまあ、こんなネタな部分も含めてよくできたゲームです。 元が安いうえにセール時には100円を切るので、非常にお勧めです。
It's like diving into a thimble... don't try it at home, or away for that matter.
~~Key provided by developer. This does not affect my review, these are my honest opinions.~~ http://steamcommunity.com/sharedfiles/filedetails/?id=606446059 [b]Tags: Indie, Action, Arcade, Pixel Graphics, Sci-fi, Fast-Paced, Funny, Female Protagonist.[/b] [h1]Points of interest[/h1] [list][*]Colorful, appealing retro graphics that look like they are displayed on an analogue tv screen [*]Starstuff is the currency, which you earn by collecting in stages or completing certain goals in story mode. You can use it to buy the unlocks. [*]Fast-paced gameplay that demands fast reflexes [*]Story mode (where you have to complete certain objectives each dive) and arcade mode (to brag about your highscore in kills, distance, and starstuff, which is the currency) [*]In story mode, there are three levels of objectives you can complete: Bronze, Silver, and Gold. The harder challenges award more starstuff, but only bronze is required to pass a level. [*]Several different maps to play on and dozens of upgrades to enhance your gameplay, both cosmetically and mechanically. You can unlock new areas to explore, new mods for your robot buddy, alternate appearance for your suit, and new soundtracks. [*]2 important things that you will have to manage: health and energy. You can take 3 hits before dying on a full heath bar and you can replenish your health by collecting starstuff. Your energy bar is depleted when you use the down arrow key to boost and is refilled when you use the up arrow to slowdown. [*]Well-designed UI [*]Affordable price tag ($3.99). [*]Hard to play for long sessions of time. In my opinion, it is best played in short, 10-20 minute periods. [*]Upgrades have an unreasonable price which discouraged me from buying some of them. Then again, they can keep you coming back for more. [*]Difficult to control moving from left to right. The arrow keys need to be tapped multiple times to move from side to side. I think it would feel more fluid if you had the option to hold down the left and right buttons instead of tap them several times. You also use up and down arrows to perform your special abilities. By default, up is used to brake and gives you brief invulnerability. Down, on the other hand, sends you rocketing forward at high speeds, smashing through any obstacles and enemies along your way for a few seconds. The up and down arrow keys feel ok, it’s just the right and left keys that are awkward. [/list] [h1]Summary:[/h1] Planet Diver is a fast-paced, Sci-fi arcade game. It has 2 different game modes, colorful graphics, reflex demanding gameplay, and several different maps. Suffers from some control issues, but other than that, I highly recommend you check this game out($3.99 is an excellent price)! [h1]My implemented rating system:[/h1] [b]Run away! 1-2/10 Handle with caution… 3-4/10 Buy on sale: 5-6/10 Every day purchase: 7-8/10 Must buy: 9-10/10[/b] [h1]This game’s rating: 8/10. This is an excellent game to pick up if you want to have a blast and kill some spare time.[/h1] http://store.steampowered.com/app/417980/ [code] Read the review here on our website: http://giveaways.pl/reviews/planet-diver/ Visit our steam group: http://steamcommunity.com/groups/vantom[/code]
6/10 This game just doesn't top downwell. I played it for a very little bit and i got bored. The story missions don't bring anything much to the table, because it's mostly the same missions over and over. But again i didn't go very far. No upgrades, regen health too quick, you're hard to kill, ennemies are mostly the same... it's not worth the price. Buy it on sale! But let me tell you, it inspired me to become a spaceman.
You're relaxing in the lounge of your spaceship when the bucket list app on your phone alerts you to the fact that there is something you still have not yet done in life: cliff dive into the deepest caverns on alien planets. So you grab your A.I. companion drone, wing suit and rocket boots and get ready to jump! Planet diver is a different take on the minimalist "runner" style of games. You're on a non-stop collision course with the finish line (unless you're in a survival mode where you just keep falling), your weapon is either your limited dash or your companion (depending on upgrades), and your job is to avoid or destroy obstacles in your path while gathering "starstuff" to buy new upgrades/costumes/music. [h1]Controls[/h1] Controls are very simple: left and right or A and D to move left and right along your track, down or S to perform a dash attack and increase your speed, and W or up to perform a dual purpose "evade-brake" that both evades obstacles and drops your speed to the lowest rate. [h1]Gameplay[/h1] Each fall (run) takes place in a semi-randomly generated pit divided into invisible lanes, littered with a variety of enemies, obstacles, and starstuff. Enemies and mobile obstacles, such as boulders, can be evaded or destroyed, while immobile obstacles, such as protruting walls, separated walls and flame geysers, must be avoided entirely. falling through starstuff collects it to be used at the shop between falls, with your current speed acting as a collection modifier: the faster you are, the more you get per collection. The character has two gauges: Health and Dash. Depending on upgrades, the character han have 1-3 health and 1-4 dashes. Striking any obstacles take away one health, which is restored by collecting starstuff or destroying enemies; striking an obstacle while at less than one helth ends the run. Each time a dash it performed, one point of the dash gauge is consumed; dashes regenerate over time and by evade-braking. Beyond regular gameplay, there are also per-level missions, a speed run timer, and planetary bosses. Level missions are objectives attached to each level, such as "kill X bats" or "keep an average speed rating of X", that award starstuff and rating stars upon completion. The speed run gauge tracks how quickly you complete a fall and is purely competitive. At the end of each planet is a boss with its own mechanics to beat; defeat each boss to unlock the next planet and ultimately complete story mode. [h1]Overall[/h1] While I have some personal qualms over the dialogue character design, overall the game is [b]fun[/b]. I highly recommend this game to any reflex gamer or anybody loooking for a "coffee break" game, and hope to see great things in the future If this is the expected quality of this developer,
I picked this game up based on George "SuperBunnyHop" Weidman's reccommendation, and I'm glad I did. I don't know what it is about this game, but it just makes me smile...no matter how frustrating it can be at times. Pros: +Superb music and sound +Pixelized aesthetic that ADDS to the game's visuals +Tons of replayability with game modifiers and other stuff to buy +Endless charm and endearing dialogue +The game has a Transistor reference AND a Metroid reference. Cons: -Price of a lot of the items in the game are rather steep -Difficult for those that don't have lightning quick reflexes -Repeatedly failing the same challenge over and over and over again is incredibly frustrating -Can be impossible to navigate at times due to inconsistent camera positions -Needs more fanservice Overall, excellent game! Great for when I need a quick break.
"Bottom" scroller game with great soundtrack. You have to dodge, evade or destroy obstacles as long as you can while diving at super fast speeds. Things get pretty ninja if you unlock the 4th speed level!
Good casual game, you can play it in short bursts, it is speedy and has some diffrent modes for play and style.
This game is a pretty fun infinite runner type game, execpt you are going down! The game spends a bit too much time tying to be cute when it should just let you actually play it and enjoy it. My biggest issue with it is the art work on steam banner is so nice, but nothing in the game comes close to it. It looks like the hired an artist to design the character and nothing else, wich sucks.
a hidden gem, as they say, hiding deep under the surface, unfortunately. I was looking for stuff similar to [url=https://steamcommunity.com/id/dohi64/recommended/298400]knightmare tower[/url] one day and this is kinda like that but in the opposite direction. come to think of it, probably closer to downwell from the same year, which I haven't played. the goal is to go deeper and deeper in various biomes on various planets, while avoiding obstacles, hazards, enemies and dying altogether, though killing baddies is one way to refill health. there's a story told through comic strips and dialog, bosses to kill, a separate arcade mode, and upgrades, cosmetics, level skips and more music to buy. I'm not good at twitchy arcade stuff but can enjoy them until I reach the very low ceiling of my skills and managed to complete all 75 story missions here. not all gold, of course. good stuff.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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