
A casual, medieval fantasy, strategy card battler. Duel champions across the land in singleplayer and unlock new cards with special abilities. Challenge other players or your friends in online PvP multiplayer with our distinctive tactical battle system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The 'magic' of Blades, Bows & Magic is in discovering the interesting interactions of the cards, depending on their placement and abilities, often resulting in unexpected outcomes.
The cards you choose, and where you place them in your formation versus your opponent really matters. It starts with our simple core RPS mechanic - Warrior beats Archer beats Mage beats Warrior - this determines your basic tactical approach with 'who kills who' and 'when abilities trigger'.
Then we've layered the gameplay with a variety of cards, each with their own unique abilities, including an array of champions to fight, who wield their own battle-changing powers.
You'll take turns in the singleplayer campaign and PvP multiplayer challenges, attacking and defending against your opponent to determine the victor.
🗡️ Singleplayer Campaign Progression: Unlock new cards, each with their own unique ability, as you march your army across the battlefields of the Stormvale Isles.
⚔️ Online PvP Multiplayer: Battle against other players, or challenge your friends directly to prove your superior strategies.
📯 See you on the battlefield!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kafanızdan 6 kartın birbirleriyle savaşını kurgulamanız üzerine kurulu bir kart oyunu. Haliyle birazcık kafa s.kiyor Eğlendim ve bence yaratıcı bir oyun olmuş ama chill değil. Oyun çok kısa ama açıkçası sıkılmaya başlamıştım yani bana yetti.
This game is really good, one of the first card-based games i played, pretty easy to progress in the beggining ,but gets harder when you reach Nexarus and War Chief Lazgub. It really increased my interest in this genre, also liked the graphics, together with the music they made a cozy ambience =)
Estou recomendando esse jogo com uma pequena ressalva: nos primeiros 30 a 60 minutos, a experiência singleplayer, me parece mais um puzzle do que um jogo de estratégia/card battler. Dito isso, o jogo é incrivelmente bem feito. Tem mecanicas elegantes e uma pixel arte linda. Se você de fato está na dúvida se compra ou não, dê uma olhada em algum vídeo de gameplay antes de tomar a decisão. Os devs parecem bem engajados e tenho certeza que aos poucos ele vai se transformar em um título robusto e bem divertido.
Joguinho curtinho mas bem promissor, joguei por umas 3 horas e zerei a campanha, se pudesse mudar algo talvez colocaria a opção de mexer no baralho para montar do meu gosto, tem muito espaço pra melhorar e crescer com conteúdos adicionais.
I've had more time with the game since launch and my opinion of it only continues to improve. Mind you, this is solely a review of the PvE side, but that's where the learning curve begins anyhow. A rock-paper-scissors scenario sounds straightforward, sure. But what if we introduce abilities? What if some cards revive, summon, or steal other cards? What if there are shields involved? Or death curses? Then what if we throw Champion card abilities on top of that??? The fine folks of Funk Games gladly answered all of those questions in a surprisingly fast and friendly manner here. You will spend a number of hours talking to yourself, trying to strategize the turn orders and effects to make sure you get that "one more match" done, and it never ends up feeling like a chore, which is a delicate balance to strike. All in all, it's a very satisfying game for the asking price that starts with a simple premise and ends in enjoyable chaos.
Spoko giereczka. Nie jest infantylna a to duży plus. Czasem jestem zaskoczony wynikiem starć, ale wynika to z tego że np nie przewidziałem jakieś interakcji, ale zasadniczo gra wymaga zastanowienia się chwilę nad ułożeniem, a to już coś w dzisiejszych czasach.
Ainda joguei muito pouco do jogo, mas com toda certeza irei vir aqui atualizar a review. Que jogo incrível, e quando você lê que é um Pedra, Papel e Tesoura, você pensa que é fácil. Puta jogo dificil, HEHUAUHEAHUEA Tem estratégias muito divertidas!! Quem quiser tem 1 código pra resgatar um personagem desse jogo na descrição desse vídeo: https://studio.youtube.com/video/KhC5gT9UFw4/edit
This is a game where the phrase "Simple to learn, hard to master" really takes into effect. The "rock, paper, scissors" mechanic is so underutilized in gaming. The card abilities adds to that mechanic make you have to strategize. I have only played the single player mode & really enjoyed this game. I'm hoping that there will be more later on.
Un juego excelente para pasar el rato, pero mientras más lo juegas, más te engancha. Cada movimiento te obliga a pensar demasiado bien tu estrategia, y no importa si estás en el modo campaña o en multijugador: siempre tienes que ir un paso adelante de tu rival. PD: Si vas a jugar el modo multijugador, te recomiendo hacerlo cuando ya tengas la mayoría de las cartas a tu disposición para sacarle el máximo provecho. yo le doy un 8.5
I actually really liked the moment-to-moment gameplay of [i]Blades, Bows & Magic[/i]. Coming up with a strategy to counter my opponent's lineup was an engaging puzzle that had me regularly trying to not just find a solution, but to optimize things so I could get as many hits on my opponent's champion as possible. It had me cheering when my plans paid off and cursing when things didn't go my way, and I was surprised at just how frequently I could turn a bad situation into something that was at minimum acceptable. Unfortunately, the rules are incredibly lacklustre when it comes to clarifying how card effects will interact with one another, meaning you'll constantly find yourself guessing as to how weird edge cases might play out or straight-up losing a fight unexpectedly due to circumstances you had no way of preparing for. Add to this a multiplayer mode that seems dead on arrival, and there's a good chance you'll find yourself getting frustrated before long. I can't lie: I still got a lot of enjoyment out of my time with the game, and if you can look past the chaos introduced by the incomplete rules, there's a pretty fun autobattler hidden underneath. Plus, with the devs already adding a cute little Easter-themed event post-launch, there's potential for more singleplayer content down the road to bolster what's already here. But in terms of giving it a more broad recommendation, [i]Blades, Bows & Magic[/i] just barely misses the mark for me. Full review [url=https://olivigarden.ca/2026/05/10/blades-bows-magic-review/]here[/url]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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