
Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 1.5Kreviews | 89% | — | $516.9K |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作順手 好玩
Рекомендую. Очень приятная и комфортная метроидвания. Управление отзывчивое, билды и возможности игры радуют разнообразием есть где разгуляться. Особенно порадовало, что телепорт по карте открывается почти сразу, не приходится бегать туда-сюда. Сюжет хороший, но без "вау" скорее фон для геймплея, но парочку интересных моментов есть. Отдельный плюс за ачивки: они собраны в единую сюжетную фотографию из игры, приятно коллекционировать. Секретный босс добавляет ещё одну концовку и чуточку в сюжет, хороший бонус для любителей исследовать всё до конца.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, but sweet little Metroidvania. Mechanically quite sound. A bit too easy, save for the final story boss and the secret boss, however. Feels like there was plenty of untapped potential with the mechanics, and even story. Much of the story is told via text boxes in the protagonist's memories (which can be completely overlooked as it's hidden behind the same UI element as the Quit Game option) and then a few somewhat predictable twists towards the ending. It's still an interesting story, but again feels like there's untapped potential here.
Visually beautiful, fun exploration, mechanically satisfying, okay story. Not hard to beat fully in 12 or so hours, which I appreciate. Keyboard users should not be afraid to rebind the action keys, there is no reason that they are how they are.
Good metroidvania, it has a great teleport into any room system that other metroidvanias should also have. My only complaint is that 14h to finish everything is too little. I need more games like this.
Как будто поиграл в SOTN в сеттинге будущего, отсылок море. Играется отлично, управление удобное и отзывчивое, играть на деке одно удовольствие. Стоит каждого потраченного рубля.
Un nouveau Metroidvania de la part de la Team Ladybug. Une 2D bien maîtrisée, une difficulté progressive qui ne rend jamais le jeu trop facile, mais qui récompense la maîtrise du gameplay. La possibilité de se TP n’importe où sur la map est une fonctionnalité qu’on aimerait voir plus souvent dans le genre. Elle facilite énormément le full clear et réduit le backtracking forcé. Le personnage peut paraître un peu "lourd" comparé à d’autres jeux du genre, mais cela est largement compensé par une belle palette d’armes et de compétences qui enrichit le gameplay.
I really love that Project Ladybug decided to dip their toes in the Metroidvaina genre. The spirit sword mechanic is very fun and makes combat very fun and refreshing. There's a lot of useful and different situations to use it in and despite being very useful and never comes off as feeling to busted. One thing that I don't get is why that the game is very linear for a metroidvaina game. There's no real point of going to different zones. THe game's narrative shows you where to exactly where to head and the only point of going anywhere else. The game also gives you a move to teleport nearly any where on the map which I think is mainly for the sidequests the game gives you. You don't have to spend a year backtracking but I think it kind of takes away from some of the exploration of the genre. THe sidequest themselves are alright in my opinion some offer some unique scenes and dialogue to help the games narrative. Overall its' a pretty fun experience.
能想出魔神这种司马玩意我只能说你妈死了
I mainly heard of this game because I played this dev teams previous metroidvanias which were themed around Touhou and Record of Lodoss War which I enjoyed so I naturally bought this game. Pretty good metroidvania with cyberpunk Japanese themes which isn't based on any existing property as far as I know unlike Ladybugs previous metroidvanias. It has a interesting gimmick where you play as a demon hunter who gets a demon ghost lady side kick who can manipulate specific things in the environment by restoring them from the past. Puzzles are usually built around her mechanic such as rebuilding various objects, grappling across chasms, and using her as a platform by sticking her sword form into walls. The ghost lady usually takes the form of a floating sword via gameplay and she has various abilities in combat and can even heal you. I don't think I ever played a metroidvania before where I had to buy the ability to teleport around the map via skill points I get leveling up. Very strange design decision, I was exploring the map and wondered into a underwater area where I fell down a pit. The pit was too high for me to jump out and at the end of the area I got into was a locked door. This confused me for like an hour or less, I was like how the ♥♥♥♥ do I get out of here and then looked it up and found out teleporting needs to be unlocked in the skill tree. The map is designed where sometimes the only way to get out of some situations is by teleporting so I don't really understand why they probably unintentionally hid it in the level up skill tree other than there is some puzzles you can do by teleporting. The game never puts you in a soft lock position where you can't unlock the ability, it seems there is always enemies to fight for exp to eventually gain teleporting if you do get stuck. Really strange that teleporting lets you teleport nearly anywhere in the game, the only times the game does not let you teleport is for story reasons or the very few areas you can teleport in or out of. I managed to 100 percent the map, a couple parts genuinely are weirdly inaccessible as far as I know to get to unless you use the grenade launcher. The game has these optional puzzle pieces which is required to get the true final boss and one is located in a room high above you with steel walls so you can't stick your ghost lady who can turn into a sword into the wall to hang. In similar rooms they had a jetpack for you to use but there isn't one available for the room I am mentioning. If you shoot yourself with the grenade launcher against the wall it resets your high jump and as far as I know that is the only way to get one specific puzzle piece in the game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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