
Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall: 8.5/10 9/10 Loved the modern/futuristic setting. I'm so used to metroidvanias being in dark castles and caves. 8/10 Loved the combat and movement. The synergies between the weapons and resources made it feel mostly like a balancing act, rather than being afraid of running out of hp/mp. The boss battles were awesome and their attacks had great cinematics 7.5/10 the story was good, and the cutscenes were immersive. I liked the extra optional lore disks you could get and dig deeper into the story. The story was good and memorable, and polished beyond what most metroidvanias strive for, which I appreciated. Recommending this to all the metroidvania enthusiasts. Watch out, shiba inus use stealth
還不錯 音樂 故事 操作都蠻好的 缺點大概就小怪掉落道具機率很低 前期建議農敲木魚放電會掉圓刃 傷害夠又遠距離 可以用很久 技能的傳送是隨時隨地可以傳 只要該點沒有限制傳送 有些道具要靠這樣 某幾個高處的要火箭背包
At this price point, I definitely recommend getting this. Had a blast playing BLADECHIMERA. Ladybug made another Metroidvania classic.
el juego dura aproximadamente 10 horas, es de los metroidvania cortos, como los clasicos, aun asi el juego merece totalmente la pena, es de lo mejor que puedes comprar por este precio sin dudarlo.
Ótimo metroidvania, mais um jogo de excelência da Team Ladybug. Visuais, músicas, artes, gameplay, tudo de grande qualidade
It's good but it makes the interesting decision to allow free warping anywhere visited and pretty early too. Is it really a metroidvania if you don't have to backtrack? If you can warp to a save point whenever you want? But actually I found this enjoyable. Maybe backtracking isn't a fun mechanic after all and game should just be linear and allow quicksave anywhere.
Assim como Deedlit In Wonder Labyrinth, a Team Ladybug entrega outro Metroidvania muitíssimo competente e divertido. As mecânicas são intuitivas e a exploração é satisfatória. Jogaço que mata minha ânsia por metroidvanias no estilo mais tradicional da palavra, sem sombra de dúvidas. . . . . . . . P.S.: (SPOILER) Se você pretende fazer o final verdadeiro, vai precisar grindar um pouco de nível no fim do jogo.
F U N
A very good addition to the Castlevania space. Overall pretty easy, breezed through it, but the aesthetic and feel carry the experience. The writing, however, is sophomoric. It's barely serviceable, but thankfully it never really matters. Pretty short, but worth at least one play. Get on sale.
Blade Chimera is a highly polished, mechanically sharp Metroidvania that prioritizes style and fluid combat over deep narrative substance. The Combat & Mechanical Loop The game shines in its fast-paced second-to-second gameplay. Movement is snappy, featuring air dodges and animation cancels that give you precise control. Weapon Dynamics: Combat is heavily driven by firearms, but you'll get your fair share of swords and whips, though the actual variety of guns feels somewhat limited early on. This is balanced by the Lumina Blade, a spectral sword that anchors the combat system. The Resource Loop: Landing physical attacks (like shooting) restores your MP, while executing magical attacks with the spectral sword regenerates your HP. This enforces a tight, aggressive loop where you constantly cycle between the two to stay alive. Skill Progression: You unlock new skills as you level up, though the game gates some of these behind slightly opaque or convoluted unlock conditions. Level Design & Navigation Traversal: Expect a significant amount of back-and-forth traversing. The game offsets this by allowing you to warp directly between save points, making map navigation much faster once areas are unlocked. Guidance: It is easy to end up wandering aimlessly at the very beginning of the game. To avoid getting lost, check your map for the yellow circle—this UI marker clearly dictates your next objective and keeps progression streamlined. Difficulty & The Death Penalty Save System Punishment: The game utilizes an unforgiving, old-school penalty system. If you die, you lose all progress made since your last save. This makes pushing into new territory risky and dying highly annoying. Combat Balance: For the majority of the runtime, standard encounters are manageable due to generous dodge i-frames and your constant healing loop. However, the late game introduces heavy enemy density and bullet sponges, making the brutal death penalty much more noticeable. Boss fights avoid this artificial difficulty, offering distinct, genuinely fun multi-phase mechanics. Visual Presentation The aesthetic is a massive highlight. It features high-tier pixel art that blends traditional Japanese architecture with gritty cyberpunk environments. The sprite animations are incredibly fluid, directly contributing to how good the movement and combat feel. Verdict The story is dry and filled with predictable tropes, but the mechanics carry the experience. It is a very fun, stylish take on the Metroidvania genre with an addictive combat loop, provided you can tolerate the punishing save system. *Shortly after the dog rescue, there's some ideological non-sense in the game in a form of a conversation. You can find the woman by going to the very right after getting your sword back. Just so you know, the conversation borderlines on woke. The woman asks if it's true woman can't be enlist, yada yada. Shin does say men and woman have different bodies. But eventually, Shin says, well if a woman chooses to be a soldier, I'll support her. The woman mentions something about the Patriarchy and then asks Shin if who he work for is wrong then. Shin basically say yes because after 30 years of being a sleep, things have changed. Very Beta progressive male. Honestly, this conversation had no business being in the game as it's not part of the story except to push someone's agenda. I'm surprised Shin isn't trans actually.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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