
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 14 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like and will always support this game but the quaility control on these updates are extremely lacking, every update introduces a new bug that seemingly never gets fixed, I've played since U9 and remember pretty well that before 1.0 I never saw these bugs. In the current version with no mods it feels like at least 1/4 NPCs that I try to fight will always bug out, whether it be them spasing out and disappearing, my weapons phasing through them or my hand getting stuck in place mid swing, I can never get through a squad of enemies without it glitching out, this game just feels really clunky and bad to play right now, don't get me wrong, this game has always been janky but it feels like we are going backwards in quailty, I love all the new content but every update has me playing less and less.
stabby funny :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Amazing physics, gameplay, tools, realism, mod support, and Ai. This game is great for players who want a medieval fighting experience or someone who wants to mess around with the many community made mods.
This has to be one of the best, perhaps the best, VR game I have played. Its super fun, it can be modded (sadly no more nudes but lots of fun mods anyway). You feel that you are in the game, everything feels natural and intuitive. The graphics are good for a VR game, and the sound fits very well. Controls are intuitive as I said and makes this a very realistic experience (if you set it correctly in the settings). Thumbs up for sure!!
beautiful game
süper das spiel ist einfach geil
I never played something like this before, it is awesome! the fact that it allows mods, gets you a great realistic simulation of physics in VR, weapons included :D great work!
Kocham tą gre
fun to mod
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 36 | 75% | $19.99 | |
| $22K | 31 | 65% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $903.6K | 1.3K | 78% | $19.99 | |
| $186.6K | 334 | 73% | $29.99 | |
| $101.7K | 301 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72M | 125.2K | 98% | $24.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $71.2M | 65.4K | 80% | $33.32 | |
| $72.7M | 183.7K | 97% | $24.99 | |
| $73M | 117.5K | 62% | $39.99 | |
| $70.7M | 63.2K | 91% | $59.99 |