
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is quite fun and the best thing about it is the spells and effects, however please fix the super fast scrolling in the spawn menu
mt bom principalmente com mods
used to love it for the sandbox, love it even more with the singleplayer mode. it's a ton of fun
Good Game FOR HAVING FUN
good gamee. really fun. mods are amazing. 10 out of ten game
Once a physics based sandbox arena, now with full story mode and RPG mechanics. I have plenty of gripes but overall it's a very enjoyable experience and I recommend it. It feels good to play once you get used to it, feels even better when you get a few skills unlocked. There are four basic stats: mobility, focus regen, defense and spell-casting. Gear and weapons can be bought with different tiers and stats. Magic abilities and passives are unlocked through finding elemental crystals and unlocking skills with crystal shards. Pros: -Progression of abilities is satisfying. There is a moderately complex system of unlockable skills with interesting synergies. The three main archetypes of warrior, archer, mage all seem viable, and all can benefit from the crystal skills in some way. -I love the ability to jump like a Morrowind character with 120 acrobatics. Leaping 10ft into the air and landing with my rapier in some poor chump's face is just the cherry on top of some pretty satisfying physics-based combat. -Kicking people off cliffs. Also throwing bodies off cliffs. -The usual outposts are broken up by a sort of "Boss Dungeon" with a decently implemented boss fight that gets harder and adds some attacks the more you do it. -Relatively good graphics, runs smooth for me. -Very mod friendly Cons: -Climbing over ledges can be frustrating and make you look very silly IRL, possibly with some property damage. -Don't get to keep items looted off enemies but you do get items/rewards from the level. You do get to keep things bought from the vendor. -The accuracy of bows (without homing skill) just feels bad. It doesn't help that my quest 2 controller is constantly smashing against my headset. Low level archers will spend most of their time manually re-collecting arrows after you shoot them. If you have a low item display limit, they will despawn before you can recollect them. -Often the game will spawn enemy upon enemy forcing the player to choose between kiting the horde indefinitely, finding a chokepoint or climbing up on a ledge and cheesing them all with a ranged attack (though they will throw stones at you). -The only 'outposts' that offer keys to progression are the same, but different, randomly generated series of outpost building blocks. There are other environs but they offer only gold as a reward. They could easily make those other areas worth visiting and I really hope they add more variety to the available levels. -Along the same lines, the loop involves collecting 2-3 dalgarian maps in order to visit the Dalgarian so as to find another crystal. Like the outposts, the Dalgarian area is a randomly generated corridor of dalgarian rooms/areas with the same boss over and over (though the mechanics do get more difficult). The story mode is still a work in progress so I'm sure they are working on fleshing the maps and activities out a bit. -The only enemies you'll face (aside from the Dalgarian boss guy) are humans in various armors. There are mages, brutes and archers but it makes me yearn for more. -Cannot shoot seagulls (they are also rendered in low FPS, which really sticks out. I am unaware of a setting to change this). A solid 9/10. A fun time and some good exercise. I would say this game and HL:Alyx are like the gold standard for VR games, against which other VR titles are often compared. There is some occasional jank but there is also a lot to love. There seems to be regular progress and I sincerely hope the devs continue to flesh things out.
very fun
gtfo
switching from nomad to pcvr was definatly worth it and the game is amazing because of the worderful modders keeping the game fresh
very good game but its just boring with out mods and the good mods are only on nexus mods,Why not in game?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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