
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 14 → 6.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
플레이 누르면 쳐 튕김 ㅗㅗ 해결법 아시는 분 잇나여
peak
Sandbox is fun. I like shredding people up with mods that are legally distinct from lightsabers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8M | 136.5K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $73M | 117.4K | 62% | $39.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $70.5M | 140.8K | 92% | $24.99 | |
| $70.2M | 147.7K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 31 | 65% | $4.99 | |
| $20.7K | 36 | 75% | $19.99 | |
| $30.6M | 29.8K | 72% | $24.99 | |
| $903.6K | 1.3K | 78% | $12.99 | |
| $186.6K | 288 | 73% | $29.99 | |
| $101.8K | 302 | 75% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game yet
I retract my previous review! Finally got help and realised the issue! (now that i can play and realized im a dummy-) I highly recommend this! The game is awsome and mods make it even better!
👍❤️
I tried playing the game but the vr software was too laggy and stuttered constantly, i tried virtual desktop on quest. then steam link, and tried changing files. but nothing helped. i have a decent gaming laptop too. i have blade and sorcery on my quest. i mostly tried navigating to pcvr for the graphics and more mods. im sure i wouldve enjoyed the game if i got it to work but i couldnt. i played the khar-tib update on standalone vr and it was fun. if somebody reads this and got the vr to work let me know. heres some info about connection i did. i used wifi (router is across house and i dont want to put a long wire across the entire house for ethernet) and i tried wirelessly connecting vr headset and using a wired connection into my laptop but both lagged. based on my specs i think i couldve done this right and been able to play but i didnt think it was worth it. If someone could tell me how to do this right then please tell me. id love to play this game on vr.
motion sickness simulator
One of (If the *the*) best VR sandbox fighting games with the most goated devs
w game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.