
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾玩意
Very fun. Definitely felt like I got my moneys worth.
No esta completamente traducido , y lo que esta traducido esta erroneo en muchos casos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
개똥같은 최적화, 개같은 밸런스, 개같은 기계번역 트리플 크라운을 갖췄으나 솔직히 말하면 세일할때 사서 할만함. 무엇보다 느낌있는 판타지 중세 투기장 분위기를 연출함. 투기장 게임에 목말랐다면 만족하고도 남음. 생각보다 이와같은 분위기를 연출해 주는 게임이 정말 별로 없기 때문에 취향에 맞다면 정말 좋은 선택임. 나름 전략성이 있으며 검투사를 키우는 맛이 살아있고 과감히 그들을 쓰고 버리거나 끝까지 끌고가거나 선택할 수도 있음. 문제는 한글번역이 정말 없으니만 못하고 영어번역까지도 뜻이 맞지 않는게 있고 번역이 안된부분조차 있음. 그래서 그언어를 알아볼 수가 없으니 이 게임을 이해하려면 영어지식뿐만 아니라 조금의 게임 눈치, 심지어 행동패턴을 제대로 짜주려면 약간의 프로그래밍 눈치까지 필요함. 그래도 행동패턴을 짜줄 수 있는 부분 자체가 흥미요소고 좀 꼴아박다보면 오히려 재미가 생길 수 있는 부분일 수 있음. 투기장 게임에 흥미가 있다면 세일할때 함 사도 후회는 안할 게임. 왜 메이저 게임사에서 이런식의 제대로 된 투기장 게임을 안내주는지는 모르겠지만 이러한 장르부분에서는 훌륭한 편이라고 생각함.
半成品 优化差 游戏重复性高
都这么久了,优化还是很差,卡顿、去市场选人居然鼠标移到特质上就一闪而过,还想重新玩个档,算了算了打扰了。
游戏剧情流程较短,冠军难度游玩时间差不多50-80小时吧从熟悉到通关,其他方面可以开强行自动战斗,但不介意开铁人模式不能存档多少有些bug,也可以自定义选择适合自己的难度,推荐破站一位up,叫ishooting他的视频和文章有许多关于黑荆棘角斗场的介绍和攻略,有兴趣可以去看看。收集方面个人认为是挺不错的,3个DLC都可以入手,在各竞技场无比赛时通过挑战竞技场的角斗士,最终可挑战其冠军获得一套冠军装备,只可惜剧情太短一般情况还没收集完全部装备或者人物还没培养到完美剧情就已经结束(没有重大比赛了)。
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Muy bueno
For the length of time this game has been out, there are some glaring major problems that should have been addressed by now! Really disappointing that they have released DLC before fixing the basic game. This game could have been something special, really to bad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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