
In this 2D fantasy game you play a role of a blacksmith who literally handcrafts weapons, shields, armor, magic staffs and many other marvellous items.
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About

Take your hammer and get the coals burning! It's time for fire, metal and magic! In this game you will:
Forge, bend, cut and sharpen metal. Work with wood and bone.
Weave chainmail. Use potions and spells.
Take blacksmithing orders, creating unique weapons, armor and other curious items.
Upgrade your dwelling and forge.
Find useful items and new friends who are willing to help.
Explore high fantasy world while diving into the story of the game.
You'll have to work in the forge literally by hand - grab the hammer and hit the workpiece with it, sending out sparks. Strike after strike to flatten or bend metal. Cut wooden boards, sticks and branches by grasping the saw handle and moving it back and forth. Tie ropes, attach chains. Push the levers of the tongs. Bring flasks to the blanks, spill potions. Use magic books to enchant blades, shields and armor! There are over 100 unique and repeatable schemes, as well as a free-to-play forge mode.
Much of what you find during your wanderings will prove useful in the forge. The properties of items and character skills are revealed in combinations with each other. It's no secret, for example, that dwarves are more willing to work in the forge if you put a couple of kegs of beer in the house!
You have a journey ahead of you, blacksmith. You have seen it in your dreams. And now they lead you. So embrace it. Embark on your adventure and face your destiny!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Спасибо за игру.
[h1]Yes, but on DEEP discount[/h1] I do enjoy the game, after a while. The core idea is fun, being the blacksmith and making items to order is quite enjoyable. And the soundtrack is very relaxing and satisfying. Now to the cons. First: Hire a voice actor or three, seriously. You should not have text-to-speech in a fully released game. It throws me off every time I hear it. It would be better if the lines weren't read out at all instead of the text to speech voice. Second: The controls. Yikes. The click and drag thing feels like a poorly made mobile game, especially when taken alongside the way parts move. Trying to forge a dagger with a pointy tip? Good luck, because you have no way to brace the blade at an angle against the anvil. Trying to forge something flat? I hope you can get the hammer angle [i]just so[/i]. And good luck if you don't have the saw in the right spot, now half your workpiece has just gone spinning off because the saw bumped it instead of cutting. To summarize, the game has a lot of jank. Some of it is charming. Some of it could be fixed fairly easily (just let me lock a part in place on the screen, it doesn't need to go flying in some weird direction, I want to hold things against the anvil!) But it's definitely got jank. If you're willing to overlook the jank, and the price is right, go for it. I got it during a Winter Sale and as you can see have several hours in it, and plan to play more. Wouldn't pay full price though.
ABSOLUTELY LOVE THIS GAME!!! when the term "blacksmithing" comes to mind when looking for a game, this is probably the best possible rendition of the concept, i struggle to think of a better way to execute it, outside of a VR experience, but even then the shear amount of content is staggering. But there is a very big "BUT" to be added here, it is very tedious, im personally a fan of tedious, delicate crafts in real life, so i am able to run this game for upwards of 5 hours and be only mildly burnt out, it takes very light mouse movements to get everything juuuuuust right. another issue is that on top of being tedious, it is NOT intuitive, the controls take a while to get used to, and there is very little hand holding, but honestly i wouldnt have it any other way, it has a very specific gameplay loop and simplifying the controls would remove from the experience. everything above ive personally not been affected by negatively, and hope like minded people find this enjoyable, but the following are my actual negatives. 1. ropes, like many things in this game, you must have a plan of action before you begin building, you need to plan where things will go, how they will be forged or cut to be fastened, these things are not immediatly visible from the schematics, but ropes specifically are a massive pain in the ass, if you need to tie a rope to a handle, if the space you must cross the rope over to is too small, or god forbid small and enclosed, you cant tie the rope, you effectively must tie ropes only when you can cross it over into a wide negative space, which took me a long time to get used to. 2. Smithing, the smithing is very fun, and a highlight of the game, but it has a few issues, namely, even if you manage to smith the exact shape of an object to avoid any cutting, which i will also talk about later, you will often find yourself in the situation where you are over weight, the metal shrinks slightly as you hammer at it, but its weight dosent go down in proportion, additionally there are many items i find impossible to smith without cutting, namely the single piece plate male, it is almost exactly the size of the large steel ingot, and because of the shrinking effect, you need to cut it into shape instead, which is annoying. 3. last but most AGGRIVATING, cutting, the mechanic iteself is probably the simplest, cutting line appears and you cut along it, BUT THE CUT FACES DONT HAVE AN OUTLINE LIKE THE NON CUT FACES SO YOUR END RESULT IS UGLY AND MELTS INTO ITSELF, HAVING LITTLE DISTINCTION FROM OTHER PIECES, it is annoying and never fails to make me sad after i spend tedious effort to get a 100% accuracy, only to then finish the level, it show me my work, and it looks like hot ass, if the previous complaint didnt exist this wouldnt nearly be as bad, but it dose and its infuriating. All and all, although the game is second to none in the very specific niche, there is a lot of fine tuning which could have made this game a complete 10/10, but cut corners are vissible when you look a little deeper, ai voice acting for example, which i get, im sure voice acting would cost a lot, especially if this game is as low budget of a production as i assume it is. my final rating is probably an 8/10, hell if even the cutting issue was resolved id be able to look over everything at rate this 10/10, and im sad i can only give it an 8.
44.6 hours, and only some of them are of it idling while I'm caught up with something else. Let's call it 40 hours of actual play, spread over time. This game is uncompromisingly fair. It will be extremely hard for you to feel like the game treated you poorly. Take stock of your equipment, of your materials, of your guests and their belongings. If you arrive appropriately prepared for a job, your likelihood of failing it next to nothing. I'll admit to not knowing how things look at higher difficulty levels, but I doubt there's a radical change. This game will look you straight in the eye and ask you to solve every job like you would a puzzle. It would also be clear in what it overlooks (as long as the _shape_ of your product is right, what's happening inside does not matter much. There's a demo. It's been there since before the game launched. Try it and see if this is your cuppa. The demo will get you through enough of the content to get a feel for it. Enjoy.
Игра просто вол-шеб-на. Очень залипательный процесс. Очень приятная графика. Очень интересная реализация. Игра - [b] огонь [/b]. Но (почти) последние два заказа в "Мостовой башне"... Кто мне нервные клетки вернёт? т-т
кал
Llevo tiempo chequeando lanzamientos de juegos sobre forja y descartándolos sistemáticamente porque las ideas de las que parten se ven genéricas y sus mecánicas podrían servir para un "simulador" de taller, o de fabricación de PC´s, o de regentar una cafetería, con sus estanterías cuadrangulares, sus edificaciones siempre cuadrangulares, sus objetos simétricamente colocados, y todo regado por unas cuantas texturas y skins pobres. Lo que me gustó de Blacksmith. Song of two Kings era que la idea de la que parte es la correcta. Tienes que dar forma de manera orgánica a un pedazo de metal para que acabe asemejándose a lo que aparece en un boceto. Martillazo a martillazo ves como el lingote se va deformando y aproximándose (en teoría) a la forma exigida. El problema es que el sistema elegido para hacerlo es increíblemente torpe y frustrante. Tienes que ajustar el ángulo, la proximidad y la fuerza, pensar en la gravedad y la física, y golpear usando únicamente el ratón, que es una herramienta totalmente insuficiente para la complejidad y las físicas que tiene el juego. Colocar el martillo para dar cada golpe es una pequeña tortura cada vez, resulta lento e impreciso incluso para las formas más sencillas. Pasa lo mismo con la sierra de arco para cortar madera y desbastar ramas. Colocarla en el ángulo preciso es torpe y provoca más frustración que diversión. La mecánicas de juego son demasiado ortopédicas. El hecho de que no haya posibilidad de deshacer acciones y que si te cargas un lingote de hierro sólo puedes tirar todo el trabajo a la basura y empezar de cero me parece una muestra de soberbia por parte del desarrollador, que debería ser consciente de las evidentes limitaciones de su propuesta. A eso le sumo una estética poco definida, un tanto pastiche que mama de varios estilos de ilustración pero no encuentra un lenguaje convincente, una banda sonora de temas genéricos, cortos, previsibles y repetitivos que te sobran ya a la media hora y una UI poco atractiva y me sale un juego que vale la pena probar en una demo como mucho, que es lo que debería haber hecho en lugar de comprarlo. El límite de dos horas que da Steam para probar un juego se queda peligrosamente corto, porque los dos primeros encargos, englobados dentro del tutorial, realmente consisten en fabricar una puerta y una escalera de madera, que son mucho más fáciles de trabajar con las herramientas propuestas. Para cuando se tiene la oportunidad de probar la forja con el yunque y el martillo habrás consumido casi ese tiempo. Muy recomendable probar la demo antes de comprar y si aún así decides comprarlo, al menos hazlo con el mayor descuento posible. Es una pena, porque el concepto de Blacksmith. Song of two kings es muy interesante y marca el camino para este tipo de juego de nicho, pero tengo claro que será otro estudio, más adelante, el que recoja estas ideas, las pula y saque adelante un juego que valga la pena.
Little owl made me buy it. Great game with more depth than you think. Relax, satisfying and soothing
você gosta de ferraria? gosta de se ver como um ferreiro? então é meu amigo, esse e o jogo mais perto disso que eu ja vi em todos os jogos.
Zum jetzigen Zeitpunkt würde ich das Spiel nicht für den PC empfehlen. Am Anfang liest man ca. 30 Minuten nur Erklärungstexte, ohne wirklich zu spielen. Dann beginnt erst so wirklich das eigentliche Spielen. Leider wird man auch hier mit Erklärungstexten überhäuft, weil die Buttons und Schritte nicht selbsterklärend gekennzeichnet sind. Zudem überlappen die Texte auch gerne mal das, was man gerade bewegen oder sich anschauen möchte.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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