
BLACKHOLE is an award-winning hardcore platformer with over 15 hours of story-driven sci-fi comedy and gravity-twisting puzzles. Complete Edition out now!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
BLACKHOLE is an award-winning hardcore platformer with over 15 hours of story-driven sci-fi comedy and gravity-twisting puzzles. Complete Edition now available!
When the crew of the spaceship Endera is sucked into a black hole, it seems like the end. Fortunately, the ship crashes on Entity – an unidentified object resembling a planet. After the crash, the first member to wake up is the guy who makes coffee for the crew - you! There’s no one around and your only ally is Auriel, the ship’s computer’s sarcastic A.I. Together, you’ll need to come up with a plan to fix the spaceship, save the others and become heroes of planet Earth by closing the black hole once and for all. It won’t be an easy task, because the mysterious caves, lost cities, towering mountains and deep forests are full of tricky, gravity-defying puzzles and deadly traps.

More than 90 levels in 6 dimensions to explore
Hundreds of secrets to discover and puzzles to solve
A fully-voiced sci-fi comedy with a cool soundtrack
Pixel-perfect controls for both keyboard and gamepad
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.1Kreviews | 85% | — | $227K |
| $0.89−90% | 80ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hra dodává to, co slibuje. Je to hardcore logická plošinovka. Můj šálek kávy to ale není, takže osobně ve hře pokračovat nebudu - Hra je pro mne moc frustrující a čas při ní si tedy neužívám. To ale není chyba hry, spíš jejího úzkého zaměření na publikum hardcore plošinovek, kam já nepatřím. Dabing a vizuál super.
BLACKHOLE by FiolaSoft Studio is a tightly constructed puzzle-platformer that takes a single, elegant idea—gravity manipulation—and stretches it into a demanding and highly rewarding gameplay experience. Set aboard a damaged spaceship trapped within the pull of a black hole, the game casts you as an unassuming crew member tasked with repairing the vessel and recovering scattered energy sources. What begins as a lighthearted sci-fi premise quickly evolves into a precision-driven challenge that relies on both quick thinking and careful execution. The central mechanic revolves around reorienting gravity by interacting with surfaces, effectively allowing the player to walk on walls, ceilings, and unconventional angles. Rather than traditional platforming built around jumping and momentum, movement in BLACKHOLE is about understanding spatial relationships and adapting to constantly shifting perspectives. Each level is designed as a compact puzzle, requiring players to analyze routes, avoid hazards, and collect key items needed for progression. The brilliance of the design lies in how naturally it introduces complexity—early stages teach the fundamentals, while later levels layer in obstacles that demand precise timing and mastery of movement. As the game progresses, the difficulty increases steadily, transforming what initially feels like a clever gimmick into a rigorous test of skill. Levels become more intricate, hazards more punishing, and solutions less obvious. Success depends not just on understanding what to do, but on executing it with accuracy, often requiring multiple attempts to perfect a sequence. This creates a strong sense of satisfaction when a challenging section is finally completed, but it also means the game can be unforgiving. Players who enjoy methodical learning and repetition will find the difficulty engaging, while others may find it occasionally overwhelming. The structure of the game is divided into themed areas, each introducing new twists on the core mechanic. These variations keep the experience fresh, ensuring that the gameplay does not become repetitive despite its focused design. Additional objectives, such as optional collectibles and time-based challenges, provide further incentive to revisit levels and refine performance. This layered approach to progression adds depth without complicating the core mechanics, maintaining a clear and consistent identity throughout. Narratively, BLACKHOLE takes a more character-driven approach than many games in its genre. The story unfolds through dialogue with an onboard artificial intelligence and other crew members, blending humor with a sense of urgency. The tone is often playful, with witty exchanges that contrast with the high-stakes situation, giving the game a distinctive personality. While the narrative is not the primary focus, it adds context and charm, making the journey feel more cohesive and engaging. Visually, the game adopts a clean and colorful style that prioritizes readability. This is essential given the constant shifts in orientation, as players need to quickly understand their surroundings regardless of perspective. Environments are varied and visually distinct, helping to differentiate each area while maintaining a consistent aesthetic. The design is not overly detailed, but it is effective in supporting the gameplay, ensuring that important elements are always clear and recognizable. The audio design complements the experience with a subtle, atmospheric soundtrack and well-implemented voice acting. The music enhances the sense of isolation and tension without becoming intrusive, while the voice work adds depth to the characters and reinforces the game’s tone. Together, these elements contribute to an immersive environment that supports both the narrative and the gameplay. One of the game’s strengths is its replayability. Completing levels is only part of the challenge; mastering them and collecting all optional items adds significant depth. Players who enjoy optimizing their performance will find plenty of reasons to return, experimenting with more efficient routes and improving their execution. The inclusion of additional content in expanded editions further extends the experience, offering new challenges for those who want to push their skills further. However, the game is not without its drawbacks. The difficulty, while a defining feature, can sometimes feel excessive, particularly in later stages where precision is critical and mistakes are heavily punished. Occasional control sensitivity issues can also become frustrating in a game that demands such accuracy. Additionally, while the core mechanic is well-developed, the experience remains tightly focused on that single idea, which may not appeal to players looking for greater variety. In the end, BLACKHOLE is a standout example of focused game design, taking a simple concept and exploring it with depth and creativity. It offers a challenging and rewarding experience that will resonate strongly with players who enjoy precision platforming and puzzle-solving. While its difficulty and narrow scope may limit its appeal for some, those who embrace its mechanics will find a polished and memorable journey that rewards persistence and skill. Rating: 8/10
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Languages: English*, Czech*, Spanish - Spain, French, Italian, German, Polish, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
Nechvalně známá pověst téhle hry je jednoznačně zasloužená. Levely začnou být docela rychle až směšně obtížné. U jednoho levelu může hráč sedět třeba 10 nebo 20 minut a stejně nebude vědět, jak pokračovat dál. Každou hru, kterou si koupím, se snažím dohrát, ale Blackhole je pro svou otravnost jedna z mála her, kterou navždy odkládám a to bez možnosti vykoupení. Hanba Fiolovi za tenhle paskvil, který si dovoluje nazývat hrou...
dobryy
Yes
Chytlavý dabing, audiovizuální zpracování, hádanky jsou těžké, ale ne nemožné. Za mě skvělá práce, mrzí mě, že jsem nepodpořil tvůrce dřív a zakoupil ve slevě. ALE Fiola je určitě i tak spokojený ;-)
favorite shoot'em'up!
Nesnáším a miluji zároveň XD
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Players by region
Where this game's players are, estimated from review languages.
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