
BlackForge: A Smithing Adventure is the ultimate VR weaponsmithing simulator! Become a legendary blacksmith, crafting mighty blades and impeccable tools as you hone your trade in a mystical forge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
extremely clunky ,
버그때문에 게임이 진행되지 않네요. 최초로 상인으로부터 물건을 구입한 이후 받는 의뢰부터 진행이 안됩니다.
BlackForge: A Smithing Adventure is a virtual reality crafting simulation developed by Mana Brigade and published by Fast Travel Games, offering players an intimate and immersive glimpse into the life of a fantasy blacksmith. Rather than focusing on combat or exploration, the game draws its strength from the quiet rhythm of creation, transforming the act of forging into a tactile, sensory experience. Set in a cozy medieval fantasy world, you play as an apprentice blacksmith tasked with fulfilling weapon and tool orders for local villagers and adventurers. It’s a simple premise, but it quickly proves captivating thanks to its focus on craftsmanship and authenticity. Every action—from heating metal to hammering, grinding, and polishing—is performed through intuitive motion controls, allowing players to fully embody the role of an artisan at work. The first thing that stands out in BlackForge is its remarkable use of VR immersion. The forge feels alive with heat, light, and texture; sparks fly realistically, molten metal glows with a convincing radiance, and every swing of your hammer feels weighty and deliberate. The game captures the tactile satisfaction of working with raw materials, making it one of the most convincingly physical crafting experiences in virtual reality. Instead of relying on simple point-and-click mechanics, every step in the blacksmithing process requires precise hand movement and spatial awareness. Pouring molten metal into molds, striking it into shape, quenching it, and assembling the final weapon all demand attention to detail and timing. It’s a process that can be challenging at first, but once mastered, it becomes deeply satisfying—almost meditative. The sound design reinforces the immersion, from the rhythmic clanging of metal to the soft hum of the forge, enveloping players in a world of craftsmanship and calm focus. Visually, the game embraces a warm, stylized art direction that complements its atmosphere. The workshop is bathed in golden light, with wood beams, metal tools, and flickering flames creating a cozy yet industrious setting. The surrounding village and the visitors who bring you requests add life and personality to the world, even if the focus never strays far from the forge itself. The fantasy theme allows for creative flourishes—enchanted metals, mystical motifs, and glowing materials—but the design remains grounded enough to feel believable. There’s a comforting rhythm to the workday in BlackForge: new commissions arrive, materials are prepared, and each completed weapon brings a quiet sense of accomplishment. In a gaming landscape often dominated by high-stakes combat and relentless progression, the game’s slower pace and focus on creativity provide a refreshing change of tone. Where BlackForge truly shines is in its attention to the sensory and emotional experience of creation. It doesn’t try to overwhelm players with complex systems or endless upgrades. Instead, it centers on the physical act of crafting—on the feel of a well-timed hammer strike or the satisfaction of seeing a blade gleam after a final polish. Each task encourages focus and flow, and the VR interface does an impressive job of making the player feel truly connected to their tools. The game invites you to lose yourself in the steady repetition of work, finding beauty in precision and patience. This meditative quality makes it stand out among other VR titles that emphasize speed or spectacle. There’s something undeniably soothing about standing in your forge, working through orders as the light changes outside, and hearing the steady crackle of the fire beside you. That said, BlackForge isn’t without its rough edges. The scoring and feedback systems can feel inconsistent—sometimes the game misclassifies the type of weapon you’ve made or judges your craftsmanship more harshly than seems fair. These moments can break the immersion, especially after you’ve spent time perfecting a particular piece. The quest structure also feels somewhat limited, with mission requests occasionally stalling or repeating, which can create lulls in momentum. Once you’ve mastered the main crafting mechanics, there isn’t a great deal of depth beyond producing items more efficiently or experimenting with small aesthetic variations. These design limitations make the experience feel more like a detailed simulation of blacksmithing than a fully developed narrative or progression-based adventure. While this focus on minimalism will appeal to players seeking a calm, self-contained experience, those looking for long-term replay value or complex management systems may find the gameplay loop too shallow. Despite these shortcomings, the game’s charm and craftsmanship carry it far. The sense of authenticity in every movement, combined with the tranquil atmosphere of the forge, makes BlackForge a rare gem in the VR landscape. It successfully transforms a seemingly mundane profession into a compelling, hands-on experience that celebrates creativity and skill. The game’s relaxed pace and tactile design give it universal appeal—it’s the kind of title you can pick up for a few peaceful hours of craftsmanship and leave feeling genuinely refreshed. The Enhanced Edition improvements have made the experience smoother and more responsive, bringing greater polish to what was already a strong foundation. In the end, BlackForge: A Smithing Adventure stands as a love letter to the art of making rather than destroying. It’s not a game for everyone—it favors patience over excitement and precision over chaos—but for those who appreciate immersive, contemplative experiences, it offers something special. It’s a reminder that gaming can be about creation as much as conquest, and that the quiet glow of a forge can be just as compelling as any battlefield. BlackForge may not be perfect, but it’s a heartfelt and beautifully realized vision of craftsmanship in virtual reality—one that invites players to slow down, breathe, and rediscover the simple joy of shaping something with their own hands. Rating: 5/10
In the relatively short time I've played this game, I would say it is fine, it's not great, but it's not terrible. When forging items, there are three types: Blunt, Slashing, and Stabbing. While I haven't made a slashing item as of this review, blunt weapons are probably the easiest to make with stabbing being a nightmare, for me personally. The hammer removes in chunks making it near impossible to accurately remove what you want and the grindstone almost always removes and point I do manage to create. I do feel it may just be a learning curve but when you think you finally think you made a stabbing item and test it, only to find out it's a blunt item, it can get irritating. Overall, do I recommend this game? Yes, as long as you understand this isn't an easy game. I can almost guarantee you will get frustrated at times but when you finally get a peice just right, it feels great.
i may have only 85 minutes as of writing this, but the bunni (spelled it that way on purpose) is all i really came for bonus point for petable. 10/10 would absoluty recommend. still trying to make a small blade that good enough for me, no luck so far, at least ones that looked good.
The smithing is weird. Using your hammer doesn't deform the metal. Instead, it removes metal. Same with the grinder, but it removes less metal at a time. This makes certain types of objects very difficult. Making a "smash" type object is pretty easy. Making a "cut" type object is kind of difficult, but doable. But making a "stab" type object is really hard since it prefers "cut" over "stab". By the time you get a point, you've removed a ton of material. I'll keep at it to see if it gets easier with practice. The woodworking is really cool though.
Funny hit metal with hammer game
VIVE PRO 컨트롤러가 지원이 안되는 건지 이동, 회전 자체가 불가능한 게임.. 스페이스 무브 설정해서 꾸역꾸역해 봤지만 이렇게까지 해야 하나 싶어 환불했습니다 :(..
VIVE Controller are now working. The only blacksmith game were you create you'r weapon instead of having just prefab for it like the other
a very lighthearted and jubilant fantasy game about smithing tools and primarily weapons, though probably abandonware, and can feel frustrating and sisyphean with how vague the customers can be with their requests. maybe get it when it's on sale.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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