
BlackForge: A Smithing Adventure is the ultimate VR weaponsmithing simulator! Become a legendary blacksmith, crafting mighty blades and impeccable tools as you hone your trade in a mystical forge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good Casual Singleplayer Sandbox to unwind from more physically demanding VR Titles, there is a story mode with objective tasks to complete but it won't gate keep you from going straight to the Sandbox after finishing the Tutorial, or even continuing to play after beating the game similar to an Endless mode. There are Bugs and sometimes confusing weapon detection but don't let that bother you for the casual experience, the price is fair for the content ([i]the current 10$ discount is extremely reasonable[/i]) though you'll forget that when encountering said bugs or weapon detection. If you're more technically minded the game also allows you to export your creations as an asset to be used in 3D printing or a 3D model, and allows proper in-game-Steam-integrated screenshots. The average play session is 1-4 hours, with the story mode approximately finishing at 40 hours(? Haven't beaten it yet.)
EDIT 7-13-24: I am changing my review to positive as after upgrading my PC's hardware, most of the technical issues have been resolved with this game. The game still struggles to ID what damage type of gear I am making but at least the game doesn't crash every 5 minutes anymore. I am leaving the rest of the review though as others with older CPUs may still experience the same issues. I really, REALLY, like the idea of this game with it's free-form smithing as opposed to every other game having simple crafting recipes. However, it simply doesn't work. If you perform any action too quickly, the game crashes. If you swing the hammer too hard, you get teleported back to the backyard as though you fell out of bounds. If you so much as blink during one of the scripted events, the event breaks and you have to reboot the game to restart the event and hope it works this time. Half the time, you submit an item that matches all the criteria and it just gets sent back with no mention of WHY it was denied. The free-form metal working is a great idea, and I really hope it gets fixed, but as it is now the game seems to have no idea what it is you are trying to make. Made a cylinder shape for a hammer? Game says: that's piercing damage. Razor sharp sword blade? Verdict: blunt damage. Outside of all these problems, the game is a really good idea, and I will definitely be keeping an eye on it for fixes. The concept is great, the visuals are colorful, the quest system rewarding more advanced materials to build more complex gear is a good idea, and the voice acting is pretty solid from the merchant. In it's current state, however, I cannot recommend it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i may have only 85 minutes as of writing this, but the bunni (spelled it that way on purpose) is all i really came for bonus point for petable. 10/10 would absoluty recommend. still trying to make a small blade that good enough for me, no luck so far, at least ones that looked good.
BlackForge: A Smithing Adventure is a virtual reality crafting simulation developed by Mana Brigade and published by Fast Travel Games, offering players an intimate and immersive glimpse into the life of a fantasy blacksmith. Rather than focusing on combat or exploration, the game draws its strength from the quiet rhythm of creation, transforming the act of forging into a tactile, sensory experience. Set in a cozy medieval fantasy world, you play as an apprentice blacksmith tasked with fulfilling weapon and tool orders for local villagers and adventurers. It’s a simple premise, but it quickly proves captivating thanks to its focus on craftsmanship and authenticity. Every action—from heating metal to hammering, grinding, and polishing—is performed through intuitive motion controls, allowing players to fully embody the role of an artisan at work. The first thing that stands out in BlackForge is its remarkable use of VR immersion. The forge feels alive with heat, light, and texture; sparks fly realistically, molten metal glows with a convincing radiance, and every swing of your hammer feels weighty and deliberate. The game captures the tactile satisfaction of working with raw materials, making it one of the most convincingly physical crafting experiences in virtual reality. Instead of relying on simple point-and-click mechanics, every step in the blacksmithing process requires precise hand movement and spatial awareness. Pouring molten metal into molds, striking it into shape, quenching it, and assembling the final weapon all demand attention to detail and timing. It’s a process that can be challenging at first, but once mastered, it becomes deeply satisfying—almost meditative. The sound design reinforces the immersion, from the rhythmic clanging of metal to the soft hum of the forge, enveloping players in a world of craftsmanship and calm focus. Visually, the game embraces a warm, stylized art direction that complements its atmosphere. The workshop is bathed in golden light, with wood beams, metal tools, and flickering flames creating a cozy yet industrious setting. The surrounding village and the visitors who bring you requests add life and personality to the world, even if the focus never strays far from the forge itself. The fantasy theme allows for creative flourishes—enchanted metals, mystical motifs, and glowing materials—but the design remains grounded enough to feel believable. There’s a comforting rhythm to the workday in BlackForge: new commissions arrive, materials are prepared, and each completed weapon brings a quiet sense of accomplishment. In a gaming landscape often dominated by high-stakes combat and relentless progression, the game’s slower pace and focus on creativity provide a refreshing change of tone. Where BlackForge truly shines is in its attention to the sensory and emotional experience of creation. It doesn’t try to overwhelm players with complex systems or endless upgrades. Instead, it centers on the physical act of crafting—on the feel of a well-timed hammer strike or the satisfaction of seeing a blade gleam after a final polish. Each task encourages focus and flow, and the VR interface does an impressive job of making the player feel truly connected to their tools. The game invites you to lose yourself in the steady repetition of work, finding beauty in precision and patience. This meditative quality makes it stand out among other VR titles that emphasize speed or spectacle. There’s something undeniably soothing about standing in your forge, working through orders as the light changes outside, and hearing the steady crackle of the fire beside you. That said, BlackForge isn’t without its rough edges. The scoring and feedback systems can feel inconsistent—sometimes the game misclassifies the type of weapon you’ve made or judges your craftsmanship more harshly than seems fair. These moments can break the immersion, especially after you’ve spent time perfecting a particular piece. The quest structure also feels somewhat limited, with mission requests occasionally stalling or repeating, which can create lulls in momentum. Once you’ve mastered the main crafting mechanics, there isn’t a great deal of depth beyond producing items more efficiently or experimenting with small aesthetic variations. These design limitations make the experience feel more like a detailed simulation of blacksmithing than a fully developed narrative or progression-based adventure. While this focus on minimalism will appeal to players seeking a calm, self-contained experience, those looking for long-term replay value or complex management systems may find the gameplay loop too shallow. Despite these shortcomings, the game’s charm and craftsmanship carry it far. The sense of authenticity in every movement, combined with the tranquil atmosphere of the forge, makes BlackForge a rare gem in the VR landscape. It successfully transforms a seemingly mundane profession into a compelling, hands-on experience that celebrates creativity and skill. The game’s relaxed pace and tactile design give it universal appeal—it’s the kind of title you can pick up for a few peaceful hours of craftsmanship and leave feeling genuinely refreshed. The Enhanced Edition improvements have made the experience smoother and more responsive, bringing greater polish to what was already a strong foundation. In the end, BlackForge: A Smithing Adventure stands as a love letter to the art of making rather than destroying. It’s not a game for everyone—it favors patience over excitement and precision over chaos—but for those who appreciate immersive, contemplative experiences, it offers something special. It’s a reminder that gaming can be about creation as much as conquest, and that the quiet glow of a forge can be just as compelling as any battlefield. BlackForge may not be perfect, but it’s a heartfelt and beautifully realized vision of craftsmanship in virtual reality—one that invites players to slow down, breathe, and rediscover the simple joy of shaping something with their own hands. Rating: 5/10
VIVE Controller are now working. The only blacksmith game were you create you'r weapon instead of having just prefab for it like the other
The smithing is weird. Using your hammer doesn't deform the metal. Instead, it removes metal. Same with the grinder, but it removes less metal at a time. This makes certain types of objects very difficult. Making a "smash" type object is pretty easy. Making a "cut" type object is kind of difficult, but doable. But making a "stab" type object is really hard since it prefers "cut" over "stab". By the time you get a point, you've removed a ton of material. I'll keep at it to see if it gets easier with practice. The woodworking is really cool though.
Tools can feel a little unresponsive, but otherwise its the best black smithing game that ive tried for vr so far
Geiles Spiel und würde ich immer weiterempfehlen. Es ist nur schwer deine Werke so zu schmieden, dass sie den richtigen Schadenstyp haben. Aber das "try and error" dabei ist auch irgendwie der Reiz.
The game is fun. The overall package is very nice. Its weakest point is the mechanics. For example I turned a qube into big cylinder which looks objectively plunt but the game decided it's sharp for some reason.
a very lighthearted and jubilant fantasy game about smithing tools and primarily weapons, though probably abandonware, and can feel frustrating and sisyphean with how vague the customers can be with their requests. maybe get it when it's on sale.
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Where this game's players are, estimated from review languages.
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