
Explore the haunted history of a ballet school while guided by spirits from another dimension! Can you help guide these poor souls home? Find out, in Black Swan!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have wasted 9 hours on this ♥♥♥♥. It is an underdeveloped game that crashes so hard it cannot be finished. I had to skip multiple times because the logic game was not working or was working incorrectly. The hidden object puzzles some times do not catch the correct thing even if you click on the right one. The scenes where you have to collect the item to use it to get another one are also badly written. I play games like this up to a point I can be a tester of those games. The return button are blownup and they collide with the area you need to search.....All in all I didn't knew I had to see the review of a HOPA game before playing but this game made me think otherwise... And as a studio that does only HOPA games if you have a rating of 50% at max and all of your games have more thumb downs than ups that means that maybe you should stop what you are doing and have a brake to think about something you can do better....
Its good from time to time to see indie developers tackle the Hidden Object Adventure game scene instead of the big two, Artifex Mundi and Alawar. This one was a ghost story about a haunted ballet school. 2/3 of the game was real world slightly realisitc except for the ghosts, and your ability to travel to the shadow realm briefly to do 'match the symbol' puzzles to make interactable areas accessable. The last third of the game was in a weird mirror dimension that I absolutely loved. Love when these games get weird. Of all these hidden object adventure games, this is one of the few where my inventory expanded to almost two whole tabs. I had a lot of crap I was carrying around and it wasn't always immediately apparent what item got used where. On casual mode, there was a map that showed ? where you needed to do something, so I didn't usually need to use the hint system, which was nice.
Game is broken. Crashes after 3 hours of play at 2 separate sections, one being unskippable. UPDATE: After a few crashes, I made it to the end of the game soon after. CONS The game starts off with a cool premise but quickly devolves into a usual HO/PNC affair. The NUMEROUS times the text needs proof-reading is ridiculous. Things/Areas become suddenly available for no shown reason, while some HO scenes require you to exit/enter rooms (so thank goodness for a map). My last bugbear is objects being close to the edge of the screen, a couple hidden dangerously close to buttons (but there's no penalty/achievement for using hints). Some puzzles are way too left-of-field and are variations on sliding block puzzles, which I abhor but they are skippable without penalty. The final nail in the coffin: after solving the last "puzzle", the ending cinematic is both underwhelming and cryptic. Such detail in the story finish without a single word spoken or text shown.
This HOG has some features and innovations I have not seen in other examples of the genre, and I really liked them ... but it is also inclined to some real pixel-♥♥♥♥♥♥♥♥ in its puzzles, and on top of that it has a number of bugs, a couple of which are fairly serious and prevent completion unless you are willing to use the 'skip' function.
Terrible hidden object segments, game tells you to find a candle - apparently there are three candles and only one counts. You obtain a knife, try to use it on a rope, the game tells you that it needs to be cut - doesn't work, use it on a cracked wall? Works
💋
Black Swan is a slow-burn, story-focused adventure that leans heavily on atmosphere, mystery, and traditional hidden-object mechanics to tell a tragic supernatural tale. Developed by Space Monkey International and published by Shaman Games Studio, the game situates players in a long-abandoned ballet school whose elegant halls conceal decades of sorrow, secrets, and unresolved trauma. Rather than prioritizing challenge or mechanical complexity, it builds its identity around mood, narrative discovery, and the gradual unearthing of a haunting past, making it a deliberate and contemplative experience aimed squarely at fans of classic casual adventure games. The narrative sets the tone immediately, drawing players into a mystery sparked by a letter from a student at the deserted school. Upon arrival, it becomes clear that something deeply unnatural has occurred: the student is dead, and the remaining girls are locked in an eerie, coma-like state, suspended between life and death. From this point forward, the game unfolds like a ghost story told through fragments—diary entries, spectral visions, scattered notes, and environmental clues. Rather than relying on extensive dialogue, Black Swan allows its story to surface organically as players explore, encouraging close attention to surroundings and an emotional investment in the fate of the school and its former inhabitants. Gameplay follows a familiar hidden-object adventure structure, guiding players through interconnected locations within the academy and its grounds. Progress is driven by searching richly detailed scenes for items, solving inventory-based puzzles, and completing a variety of light mini-games. These range from logic challenges and pattern matching to occasional match-three segments that gate advancement. While none of these mechanics are particularly demanding, they provide a steady rhythm that supports exploration and narrative flow rather than interrupting it. The experience is designed to be accessible and methodical, favoring observation and patience over reflexes or quick thinking. One of the more distinctive elements of Black Swan is its use of a mystical mirror that allows players to shift between the normal world and a darker, spectral reflection of it. In this alternate state, hidden symbols, objects, and clues become visible, revealing layers of meaning beneath familiar environments. This mechanic reinforces the game’s themes of uncovering buried truths and confronting forgotten suffering, while also adding structure to backtracking. Revisiting areas with the mirror transforms previously explored spaces into new investigative opportunities, giving exploration a sense of progression beyond simple item collection. Visually, the game embraces a gothic, melancholic aesthetic that suits its subject matter well. Locations such as rehearsal rooms, dormitories, gardens, and forgotten corridors are depicted with a balance of beauty and decay, evoking the faded grandeur of a once-prestigious institution. Lighting, shadow, and muted color palettes contribute to a persistent sense of unease, while hidden-object scenes are densely composed to encourage careful scanning. Character models and animations are modest, but effective enough to convey emotion during key moments, particularly when supernatural elements come into play. Puzzle design throughout the game remains approachable, sometimes to a fault. Inventory puzzles generally follow intuitive logic, though occasional solutions may feel unclear without experimentation. Hidden-object scenes can be lengthy, especially for players unaccustomed to the genre’s slower pace, and repetition may set in during extended play sessions. However, the variety of puzzle types and the steady introduction of new areas help maintain engagement, particularly for players who enjoy methodical exploration and narrative rewards over mechanical innovation. Audio design plays a significant role in reinforcing atmosphere. Subdued music, ambient effects, and occasional dramatic cues underscore the haunted tone without overwhelming the player. The soundscape is restrained, allowing silence and subtle environmental noises to heighten tension as players move through empty halls and abandoned rooms. This restraint complements the game’s visual storytelling, making moments of discovery or revelation feel more impactful. Reception to Black Swan has been mixed, reflecting its narrow focus and traditional design. Players who appreciate hidden-object adventures and supernatural mysteries often praise its atmosphere, setting, and story concept, while others criticize its slow pacing, dated interface elements, and reliance on genre conventions. The game does little to modernize or subvert its mechanics, instead committing fully to a familiar formula that may feel comforting to some and tedious to others. Ultimately, Black Swan is a game defined by its mood and narrative ambition rather than its gameplay depth. It offers a somber journey through a haunted space where tragedy lingers in every corner, inviting players to piece together a sorrowful history at their own pace. For fans of hidden-object adventures who value atmosphere, ghostly storytelling, and exploratory puzzle solving, it provides a cohesive and emotionally resonant experience. Those seeking fast progression, mechanical complexity, or modernized adventure systems may find its deliberate tempo and traditional structure limiting, but within its intended genre, Black Swan remains a quietly compelling and thematically consistent entry. Rating: 5/10
Typos, translation errors, bugged puzzles that you are forced to skip because clicking on the things doesn't work, and now a bugged and impossible to finish hidden object scene in the bonus part of the game. Good job.
Definitely wouldn't recommend this to anyone unless you're deeply into frustration. Issues with items being mislabeled (hunting for a lollipop, where there is an obvious lollipop on screen, what did they actually mean? A candy cane. Hot spots are iffy, I used an item to have the game tell me I couldn't use it there, then used a hint and it immediately told me to use the item in the same place again and then it worked. A good chunk of the 'puzzles' are slider puzzles. Not fond of those. About halfway through the game I just started using hints constantly as item usage sometimes makes sense but usually doesn't. Just a poor, poor quality hidden object game. Play any other, it's bound to be better. Edit: Got 6 hours in and finally hit a bug that would crash the game every time and prevent me from moving forward and finishing the game.
Game crashed over and over and would not display inventory. Using Windows10 laptop Acer Aspire.
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Audience
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