
Explore the haunted history of a ballet school while guided by spirits from another dimension! Can you help guide these poor souls home? Find out, in Black Swan!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Black Swan - это не просто игра, это настоящее произведение искусства! Завораживающая атмосфера, потрясающий сюжет и напряженный геймплей не отпускали меня до самого финала.
Black Swan is a slow-burn, story-focused adventure that leans heavily on atmosphere, mystery, and traditional hidden-object mechanics to tell a tragic supernatural tale. Developed by Space Monkey International and published by Shaman Games Studio, the game situates players in a long-abandoned ballet school whose elegant halls conceal decades of sorrow, secrets, and unresolved trauma. Rather than prioritizing challenge or mechanical complexity, it builds its identity around mood, narrative discovery, and the gradual unearthing of a haunting past, making it a deliberate and contemplative experience aimed squarely at fans of classic casual adventure games. The narrative sets the tone immediately, drawing players into a mystery sparked by a letter from a student at the deserted school. Upon arrival, it becomes clear that something deeply unnatural has occurred: the student is dead, and the remaining girls are locked in an eerie, coma-like state, suspended between life and death. From this point forward, the game unfolds like a ghost story told through fragments—diary entries, spectral visions, scattered notes, and environmental clues. Rather than relying on extensive dialogue, Black Swan allows its story to surface organically as players explore, encouraging close attention to surroundings and an emotional investment in the fate of the school and its former inhabitants. Gameplay follows a familiar hidden-object adventure structure, guiding players through interconnected locations within the academy and its grounds. Progress is driven by searching richly detailed scenes for items, solving inventory-based puzzles, and completing a variety of light mini-games. These range from logic challenges and pattern matching to occasional match-three segments that gate advancement. While none of these mechanics are particularly demanding, they provide a steady rhythm that supports exploration and narrative flow rather than interrupting it. The experience is designed to be accessible and methodical, favoring observation and patience over reflexes or quick thinking. One of the more distinctive elements of Black Swan is its use of a mystical mirror that allows players to shift between the normal world and a darker, spectral reflection of it. In this alternate state, hidden symbols, objects, and clues become visible, revealing layers of meaning beneath familiar environments. This mechanic reinforces the game’s themes of uncovering buried truths and confronting forgotten suffering, while also adding structure to backtracking. Revisiting areas with the mirror transforms previously explored spaces into new investigative opportunities, giving exploration a sense of progression beyond simple item collection. Visually, the game embraces a gothic, melancholic aesthetic that suits its subject matter well. Locations such as rehearsal rooms, dormitories, gardens, and forgotten corridors are depicted with a balance of beauty and decay, evoking the faded grandeur of a once-prestigious institution. Lighting, shadow, and muted color palettes contribute to a persistent sense of unease, while hidden-object scenes are densely composed to encourage careful scanning. Character models and animations are modest, but effective enough to convey emotion during key moments, particularly when supernatural elements come into play. Puzzle design throughout the game remains approachable, sometimes to a fault. Inventory puzzles generally follow intuitive logic, though occasional solutions may feel unclear without experimentation. Hidden-object scenes can be lengthy, especially for players unaccustomed to the genre’s slower pace, and repetition may set in during extended play sessions. However, the variety of puzzle types and the steady introduction of new areas help maintain engagement, particularly for players who enjoy methodical exploration and narrative rewards over mechanical innovation. Audio design plays a significant role in reinforcing atmosphere. Subdued music, ambient effects, and occasional dramatic cues underscore the haunted tone without overwhelming the player. The soundscape is restrained, allowing silence and subtle environmental noises to heighten tension as players move through empty halls and abandoned rooms. This restraint complements the game’s visual storytelling, making moments of discovery or revelation feel more impactful. Reception to Black Swan has been mixed, reflecting its narrow focus and traditional design. Players who appreciate hidden-object adventures and supernatural mysteries often praise its atmosphere, setting, and story concept, while others criticize its slow pacing, dated interface elements, and reliance on genre conventions. The game does little to modernize or subvert its mechanics, instead committing fully to a familiar formula that may feel comforting to some and tedious to others. Ultimately, Black Swan is a game defined by its mood and narrative ambition rather than its gameplay depth. It offers a somber journey through a haunted space where tragedy lingers in every corner, inviting players to piece together a sorrowful history at their own pace. For fans of hidden-object adventures who value atmosphere, ghostly storytelling, and exploratory puzzle solving, it provides a cohesive and emotionally resonant experience. Those seeking fast progression, mechanical complexity, or modernized adventure systems may find its deliberate tempo and traditional structure limiting, but within its intended genre, Black Swan remains a quietly compelling and thematically consistent entry. Rating: 5/10
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its good from time to time to see indie developers tackle the Hidden Object Adventure game scene instead of the big two, Artifex Mundi and Alawar. This one was a ghost story about a haunted ballet school. 2/3 of the game was real world slightly realisitc except for the ghosts, and your ability to travel to the shadow realm briefly to do 'match the symbol' puzzles to make interactable areas accessable. The last third of the game was in a weird mirror dimension that I absolutely loved. Love when these games get weird. Of all these hidden object adventure games, this is one of the few where my inventory expanded to almost two whole tabs. I had a lot of crap I was carrying around and it wasn't always immediately apparent what item got used where. On casual mode, there was a map that showed ? where you needed to do something, so I didn't usually need to use the hint system, which was nice.
The artwork is stunning, but the gameplay is janky. You often have to click on the right spot or it refuses to do anything. There's some weird translations, which made finding things really confusing. Some of the puzzles have no clear instructions and the story itself isn't great, once you get to the end there's no real conclusion and it just takes you back to the main menu. It was super disappointing.
Messze kerülendő... Szerintem ha egy játék folyamatosan bosszankodással jár, az nem jó. Mivel finoman szólva is túltelített a műfaj, talán szó szerint ezernyi jobb is akad közülük. Pedig amikor éppen jól működik lenne benne potenciál, kár érte.
Ignoring the weird graphics (some kind of 2D images puppeted and shifted to look 3D) and the repetitive and nonsensical gameplay that you'd expect from one of these games, it ended up just crashing once you get to one of the early portions of the game near the lake. There is no way to avoid this. The mechanics are convoluted and unexplained, the controls buggy and the progression system makes no sense. Do not buy this game, because even if it did work, I doubt it would be any semblance of enjoyable.
Typos, translation errors, bugged puzzles that you are forced to skip because clicking on the things doesn't work, and now a bugged and impossible to finish hidden object scene in the bonus part of the game. Good job.
I have wasted 9 hours on this ♥♥♥♥. It is an underdeveloped game that crashes so hard it cannot be finished. I had to skip multiple times because the logic game was not working or was working incorrectly. The hidden object puzzles some times do not catch the correct thing even if you click on the right one. The scenes where you have to collect the item to use it to get another one are also badly written. I play games like this up to a point I can be a tester of those games. The return button are blownup and they collide with the area you need to search.....All in all I didn't knew I had to see the review of a HOPA game before playing but this game made me think otherwise... And as a studio that does only HOPA games if you have a rating of 50% at max and all of your games have more thumb downs than ups that means that maybe you should stop what you are doing and have a brake to think about something you can do better....
Terrible hidden object segments, game tells you to find a candle - apparently there are three candles and only one counts. You obtain a knife, try to use it on a rope, the game tells you that it needs to be cut - doesn't work, use it on a cracked wall? Works
Super Spiel, leider nur auf Englisch und ist aber gut mit Untertitel zu verstehen. Die Musik ist klassisch und passt auch gut zu den Scenen. Die (Hidden-Objekt-Scene) Wimmel-spiele sind auch mit Mini-Games - Inhalten versehen und macht dadurch das ganze noch spannender und abwechslungsreicher. Die Mini-Games sind ebenfalls abwechslungsreich und teilweise echt heftig. Manche haben es so in sich...dass ich leider das eine oder andere Spiel dann doch abrechen musste, da es für mich unlösbar erschien. Z.B. das mit den Ballerinas die in einer bestimmten Position mit oder ohne Flamme stehen sollten.Aber dennoch hatte ich 10 Stunden Spaß und gute Unterhaltung mit dem Spiel.
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