
Become the captain of an airship and explore the world of the skies, gather resources and build powerful weapons, uncover ancient secrets and fight beneath your ship's sails.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 2.8Kreviews | 83% | — | $249.3K |
| $19.99 | 256ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm giving this a positive rating, but with a couple qualifiers. The primary one is that I'd love to see what a team with some experience could do in revisiting this concept. It all feels like a diamond in the rough; it could really shine with some focus and polish, but as it stands it doesn't truly shine. By and large, I enjoyed my time, but I also can't say I was enthusiastic. As I played, I had this niggling feeling that the game felt kind of anemic. There's a strong foundational core, but it never felt fleshed out or explored. There's a couple abilities you get that basically gatekeep progression, but while one is useful in combat there's no way to expand or upgrade it, and the other has one mandatory use and about four optional uses in past areas for treasure, and it's never brought up again. There's a couple sidequests (by which I mean literally two) where your choices matter, but it just changes how it ends. There's a bunch of spots in the main story where it feels like there was meant to be similar choices, but it's not to be. The game tries to build an interesting world, but it feels light on lore. Islands you liberate become populated with people, but almost none of them can be talked to. Your main base and one town are the exceptions, but most of it is idle chatter and I feel like that could have been spread out more. You can get more ships, but they're given after certain plot points and only have minor variations in stats with no other changes. About the only thing I can say shines quite well is the on-foot combat; there's enough variety and options to accomodate several playstyles. There's not a huge amount of enemy variety, mostly getting damage bumps, but there's enough that I also never thought it get stale. One of the playstyles though it is hampered somewhat by the enemy detection radius. Every enemy can see about 180 degrees, a view cone is visible but too faint to be of help if you're not actively focusing on it, and the vision is far enough that you can get spotted off-screen on the vertical when you can't even see them. It seems to be an intended feature, you specifically get a melee damage buff for hitting an enemy in the back and the fact the view cones are visible at all implies they're meant to be seen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
| $19.99 |
| 134ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 77ratings | 82% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крайне прикольная игра, зачилиться и просто летать по карте зачищая острова. Есть много не отшлифованных моментов, но в целом игра цельная и расслабляющия, но очень атмосферная. Всем кому нравится вальхейм и хочется чего-то похожего то рекомендую, но а если вы за челенджем или атмосфера не нравится то как будто игра не для вас.
Artstyle is charming, story is alright. Ship combat is also quite fun. Game unfortunately becomes extremely easy in endgame stages due to upgrades and equipment, regardless of difficulty. You are also shoehorned into using only a certain class of weapon on land and on ship in the endgame due to a new type of enemy, which I view as a negative due to my preference for earlier weapons sound and visual design. Overall not a bad game, controls and grapple mechanics are fun. Worth it on sale.
初玩还是挺新鲜的,但越玩越无聊,后期新东西基本没有。然后全成就玩家注意一下,不知道是个例还是什么,通关完后搞全配件成绩时不知道为什么,父舰上的一级配件道具商不见了,导致配件成就只差一级配件获取不了,只能重开然后再收集全配件
The game is alright. The ending is disappointing though.
Scratched the airship battle itch I had since Skies of Arcadia. Love this game. Fun gameplay. Fun story. Also you find gold where "X" marks the spot.
:)
This is a very enjoyable open world twin stick shooter. Piloting the ship gets some getting used to, but it is a blast after you get the hang of it. Highly recommend!
A great game. My 2nd every true topview game and I was instantly hit with nostalgia from 1st one. Some silly wizard flash game 20 years ago. Anyway. This game drew me in instantly. Ground combat was nice and aerial combat felt fresh for me. Very nice. You have standard gun types and ship weapons feel crisp. Movement is ok, but some terrain has strange hitbox. Overall great. Story is there. It is predictable, but better than nothing. I Wasnt playing it for story. Graphics are nice. I loved how birds? are flying overhead, weather is changing, you can see something below the clouds. Nice, little things.
this game is pretty fun but the lack of ammo drops ruins it...like why have guns if i cant shoot them, and why force me into mele combat...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
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| $250.3K | 425 | 95% | $14.99 | |
| $70.7K | 92 | 58% | $19.99 | |
| $411 | 3 | 100% | $3.99 | |
| $598.2K | 775 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249.3K | 1.4K | 72% | $9.99 | |
| $249.4K | 5.2K | 94% | $2.74 | |
| $249.2K | 1.4K | 95% | $6.99 | |
| $249.5K | 658 | 83% | $14.99 | |
| $249.1K | 778 | 87% | $19.99 | |
| $249.6K | 473 | 91% | $24.99 |