
Welcome to the darkness of the town; here, you walk a fine line between reality and dreams, questioning your sanity. Black Light Kills takes you deep into Aiden’s mind, where nightmares begin as reality fades.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a town shaken by mysterious disappearances, Aiden finds himself on a nightmarish journey. Losing his grip on reality, he must face terrifying creatures and unravel mysterious events. The answers lie buried within horrifying secrets.
Two Different Endings Await You: The story can lead to two different endings based on the events you experience throughout the gameplay.
Blurred Storyline: Aiden's mental turmoil will draw you into a deep narrative.
Chilling Atmosphere: The quiet yet disturbing town will push you closer to the edge of madness with every step.
Clues: Carefully examine every detail to uncover the town's dark secrets.
Sensitivity to Mental Breakdown: Aiden's mental deterioration deepens with environmental changes, causing you to continuously question the nature of reality.
Impactful Sound and Visual Design: Atmospheric sound effects and dark visuals will ensure that tension and fear are at their peak with each step.
Psychological Tension: Hidden dangers and mind games will lead Aiden to question his sanity.
Mind-Bending Experiences: Expect to encounter disorienting events and hallucinatory visions that challenge your perception of reality.
Immersive Soundscapes: The game features meticulously crafted sound design that enhances the psychological horror experience, keeping you on edge.
Loneliness and Isolation: The desolate corridors and abandoned rooms intensify feelings of solitude and isolation.FEAR IS ONLY OUTSIDE BUT ALSO LURKING WITHIN AIDEN'S MIND. ARE YOU READY FOR THIS JOURNEY?
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has a story with potential. The development can be confusing, many characters that without all the notes you don't link, but I liked the background and the plot twist of the story. With a little more experience, I'm sure you'll make great stories. Thanks for your effort~
Esse jogo me lembra do silent hill, com a diferença que aqui não há saves e nem armas para lutar. Então essa proposta de jogo para mim foi novidade. E nem precisa de armas e nem de saves, pois os monstros que aparecem são só lembranças. Mas dá a entender que algo muito ruim aconteceu na cidade, e no final, há reviravolta, pois pensei que o Aiden era o principal culpado, mas não. Pelo fato do desenvolvedor trabalhar sozinho, vou positivar, mas nem é por causa disso, porque até que é bom. Parabéns ao desenvolvedor.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Bulgarian, Danish, Dutch, Finnish, Japanese +13 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Voilà un bon petit jeu indépendant ! Conçu entièrement par une seule personne, qui plus est. Pour la faire courte (comme la durée de vie du jeu, d'environ une heure - une heure et quart) il s'agit d'un jeu d'horreur contemplatif qui repose uniquement sur le principe du "jump scare". On sursaute et on retient son souffle, en faisant abstraction du dépouillement des graphismes. Mais c'est plaisant. J'ai bien aimé l'atmosphère de la ville, désespérée, habitée par des restants d'individus déchirés à toute notion de sens. On pardonne à l'unique développeur l'usage d'images générées par IA, et on apprécie cette petite oeuvre profondément nihiliste, surtout et d'abord en promotion.
Comme mentionné en dessous, ce jeu a une forte inspiration Silent Hill ( le 2, et le 4), beaucoup parlent de Homecoming, mais je n'ai aucun souvenir de ce jeu, l'ayant fini il y a longtemps. Si vous êtes habitué des jeux d'horreur je ne peux pas vous recommander ce jeu. Tout est du déjà vu et cliché : - Le rire de la petite fille dès le début du jeu... - Murder écrit en rouge sur les murs - Jumpscares insupportables et agaçants - Les apparitions des monstres - Les infirmières (Silent Hill) Il existe d'autres soucis : - Doublages à revoir (manque de convictions sur certaines scènes) - Les documents parfois écrits en trop petit - Les paramètres qui ne fonctionnent pas (quand on retourne en arrière ça se remet par défaut) - Toujours dans les paramètres, parfois les menus se chevauchent et la trad française laisse à désirer ("Dos" pour revenir en arrière) Points positifs : - Quelques thèmes musicaux réussis - Quelques cutscenes fonctionnent - Le début de la ville - Graphismes corrects - Décors variés pour un jeu d'1h30 (asile, extérieur d'une ville, quelques maisons) Je pourrais recommander ce jeu éventuellement si vous êtes très très bon public (pas plus de 3e par contre) Pour finir, ce jeu a été développé par une seule personne, et franchement je dis chapeau, même si je n'ai pas trop aimé. C'est très dur de noter un jeu-vidéo sachant qu'il a été fait par une seule personne, et que c'est le premier. De plus le message de fin indique que ce jeu a été fait dans la sueur. Mon let's play (merci au dev d'être passé ahah) : https://www.youtube.com/watch?v=y0iH-fDaHsQ
Not really worth your time for three reasons. The first is that the choice at the end for a "good" or "bad" ending provides zero context to know which hole to enter. You just randomly pick one and hope you get the good ending which I did. If you didn't get the good ending it will cost you another hour to come back to make the other choice since there are no save points. The other big problem is the ending makes sense for the "bad" ending. It makes absolutely no sense at all for the "good" ending. I'm not a fan of jump scares that are overdone or don't have a point but they do for the bad ending so I can live with that. Finally, there is a third reason and possibly most important. The game relies on you picking up notes and reading them. You can pass over notes and miss something. One of the most important reveals is a note that is at the end. I didn't even notice the note. Passed right by it. Saw it on Youtube for both endings. If you need to reveal that important detail in a note the gamer must be forced to pick it up and read it to get the explanation. I cannot recommend the game though because of the reasons above.
3/10
TLDR: Buena experiencia corta y tensa. El juego tiene una atmósfera tensa que te mantiene alerta durante casi toda la experiencia. Tiene algunos jumpscares bien logrados y puestos en momentos que no te los esperás. El apartado gráfico está bueno y me gustó que se noten las influencias de juegos icónicos del terror. Se lo pueden pasar en poco más de 1hr, pero investigando bien, leyendo todo y observando cada detalle, les puede dar un par de horitas de juego. Felicitaciones al creador por el tremendo trabajo que hizo solo!
간호사 귀신 너스 닮아서 안 무서움...
Overall a good game.
keyifle oynayıp bitirdiğim oyun oldu oyun videosu: https://www.youtube.com/watch?v=JUdNkGAFRPI&t=28s
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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