
Now I can change the gravity, it opens up incredible possibilities. Does this really work in the AVA world? Have we really achieved the impossible?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Интересный 2D платформер с различными не всегда простыми и неповторяющимися уровнями, поиском монет и решением загадок для прохода на следующий уровень. Фишка с изменением гравитации впечатляет. Наглядно показано простое и удобное управление.
Black Ido, developed by Dnovel and FreeAnimals_Software and published by Conglomerate 5, is a compact platformer built around a single defining idea: the ability to reverse gravity at will. Rather than layering multiple mechanics or systems, it commits almost entirely to this one concept, shaping every level, obstacle, and challenge around how players manipulate orientation. The result is a focused experience that feels easy to grasp from the start, yet gradually demands more precision and awareness as it progresses. The core gameplay revolves around moving through levels filled with hazards by alternating between the floor and ceiling. With a simple input, gravity flips, instantly changing the player’s perspective and opening up new paths. Early stages are designed to teach this mechanic in a straightforward way, allowing players to experiment with movement and understand how timing and positioning are affected. As the game advances, the challenges become more demanding, requiring tighter control and more careful planning to navigate traps, gaps, and environmental obstacles. While the central mechanic is effective, the game’s progression relies heavily on increasing difficulty rather than expanding its systems. New obstacles are introduced, and level layouts become more intricate, but the fundamental interaction remains the same throughout. This consistency gives the game a clear identity, but it also limits variety. Over time, the experience can begin to feel repetitive, as players are repeatedly asked to apply the same skill set in slightly different configurations rather than adapting to entirely new mechanics. Level design focuses on precision and timing, often requiring players to think ahead and plan their movements carefully. Some sections incorporate simple puzzle elements, such as activating switches or collecting keys to unlock paths, adding a small layer of decision-making to the platforming. These moments provide brief variation, but they do not significantly alter the overall flow of gameplay. Success is still largely determined by how well players can execute jumps and manage gravity shifts under pressure. Visually, Black Ido adopts a minimalistic style that emphasizes clarity over detail. The environments are straightforward and easy to read, ensuring that players can quickly identify platforms and hazards. The darker tone of the visuals gives the game a slightly moody atmosphere, though it remains understated. This approach supports the gameplay by keeping distractions to a minimum, but it also means that the visual presentation lacks variety and may not leave a strong impression. The pacing of the game is steady and concise, with relatively short levels that encourage repeated attempts. This structure makes it easy to pick up and play in short sessions, as players can quickly retry sections and improve their performance. However, the overall length of the experience is limited, and it can be completed in a relatively short amount of time. Once the mechanics are fully understood and the levels are cleared, there is little additional content to extend engagement. Replayability is modest, primarily tied to achieving cleaner runs or completing missed objectives. Players who enjoy refining their performance may find some value in revisiting levels, but the lack of additional modes or evolving mechanics reduces long-term appeal. The experience feels more like a contained challenge than a game designed for extended play. Ultimately, Black Ido is a straightforward and focused platformer that succeeds in delivering a clear and accessible gameplay concept. Its gravity-based mechanic provides moments of satisfying problem-solving and precision-based challenge, but the limited scope and lack of variety prevent it from reaching a higher level of depth. It is best suited for players looking for a short, mechanic-driven experience that can be completed without a significant time investment. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 22 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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