
Now I can change the gravity, it opens up incredible possibilities. Does this really work in the AVA world? Have we really achieved the impossible?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Black Ido, developed by Dnovel and FreeAnimals_Software and published by Conglomerate 5, is a compact platformer built around a single defining idea: the ability to reverse gravity at will. Rather than layering multiple mechanics or systems, it commits almost entirely to this one concept, shaping every level, obstacle, and challenge around how players manipulate orientation. The result is a focused experience that feels easy to grasp from the start, yet gradually demands more precision and awareness as it progresses. The core gameplay revolves around moving through levels filled with hazards by alternating between the floor and ceiling. With a simple input, gravity flips, instantly changing the player’s perspective and opening up new paths. Early stages are designed to teach this mechanic in a straightforward way, allowing players to experiment with movement and understand how timing and positioning are affected. As the game advances, the challenges become more demanding, requiring tighter control and more careful planning to navigate traps, gaps, and environmental obstacles. While the central mechanic is effective, the game’s progression relies heavily on increasing difficulty rather than expanding its systems. New obstacles are introduced, and level layouts become more intricate, but the fundamental interaction remains the same throughout. This consistency gives the game a clear identity, but it also limits variety. Over time, the experience can begin to feel repetitive, as players are repeatedly asked to apply the same skill set in slightly different configurations rather than adapting to entirely new mechanics. Level design focuses on precision and timing, often requiring players to think ahead and plan their movements carefully. Some sections incorporate simple puzzle elements, such as activating switches or collecting keys to unlock paths, adding a small layer of decision-making to the platforming. These moments provide brief variation, but they do not significantly alter the overall flow of gameplay. Success is still largely determined by how well players can execute jumps and manage gravity shifts under pressure. Visually, Black Ido adopts a minimalistic style that emphasizes clarity over detail. The environments are straightforward and easy to read, ensuring that players can quickly identify platforms and hazards. The darker tone of the visuals gives the game a slightly moody atmosphere, though it remains understated. This approach supports the gameplay by keeping distractions to a minimum, but it also means that the visual presentation lacks variety and may not leave a strong impression. The pacing of the game is steady and concise, with relatively short levels that encourage repeated attempts. This structure makes it easy to pick up and play in short sessions, as players can quickly retry sections and improve their performance. However, the overall length of the experience is limited, and it can be completed in a relatively short amount of time. Once the mechanics are fully understood and the levels are cleared, there is little additional content to extend engagement. Replayability is modest, primarily tied to achieving cleaner runs or completing missed objectives. Players who enjoy refining their performance may find some value in revisiting levels, but the lack of additional modes or evolving mechanics reduces long-term appeal. The experience feels more like a contained challenge than a game designed for extended play. Ultimately, Black Ido is a straightforward and focused platformer that succeeds in delivering a clear and accessible gameplay concept. Its gravity-based mechanic provides moments of satisfying problem-solving and precision-based challenge, but the limited scope and lack of variety prevent it from reaching a higher level of depth. It is best suited for players looking for a short, mechanic-driven experience that can be completed without a significant time investment. Rating: 6/10
Игра мне зашла, жду больше уровней
1 std spiel durch, ist halt die Frage ob es dies wert wahr.
Интересный 2D платформер с различными не всегда простыми и неповторяющимися уровнями, поиском монет и решением загадок для прохода на следующий уровень. Фишка с изменением гравитации впечатляет. Наглядно показано простое и удобное управление.
Хорошая игра, заставляет чувствовать себя несколько умнее. Атмосферное звуковое сопровождение и удобное управление.
Nice Game with cool design. Better be bought during sale.
very good game can u make a more game levels?
Неплохая инди игрушка для убивания времени
Added new game mechanics with gravity and physics, no rotation.This is a good independent game in a gloomy atmospheric world. Creating a sequel to a good game is no simple task. But somehow, Dnovel did it. They improved The Square Key every conceiveable way. If you liked TSK, you'll LOVE Black Ido.
有中文 有成就
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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