
Bird of Light is an action-strategy platformer with a twist. Place bridge tiles to create paths through levels in the sky, then run through avoiding obstacles in your path. Leap over vast chasms, collect loot, and discover new lands on your journey.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Веселая, детская аркада. Нам дают уровень с островками. Для начала нам надо разместить правильно мостики, чтобы мы смогли обойти весь уровень и собрать все предметы на карте. Далее стартует сама игра. Бегаем миленькой малышкой по уровню и собираем все, что попадет под руку. Для прохождения обязательно собрать все синие яйца и ключик к замку. Попутно можно собирать фишки (синие, плоские монетки, похожие на фишки из казино), которые дают возможность между уровнями раскрыть на карте местонахождение предметов. Управление очень простое. Наша малышка может поворачивать влево и вправо, стрейфиться, делать разворот назад, перепрыгивать преграды. Графика яркая и привлекательная, музыка очень веселая. Хоть игра и детская, но любому взрослому будет приятно вспомнить детство и поиграть в эту замечательную аркаду. Сделана с любовью, очень милая и забавная игра. Хоть игра и на английском, знания языка не требует. Вот небольшое видео геймплея (первые 4 уровня игры): https://www.youtube.com/watch?v=QjlHugQBpbs Жаль, что в игре нету карт. Хотелось бы собрать значок этой игры. Надеюсь со временем карточки добавят, ведь игра совсем новая.
Bird of Light by Roach Interactive has had one interesting journey getting here. [url=http://game-wisdom.com/podcast/roach-interactive-mobile-games]When I spoke to designer Rahul Sehgal about it,[/url] the game was originally pitched as a mobile game. He ran into trouble with finding publishers willing to let him create the game he wanted. In response, he moved the game over to PC and Steam to finish the game that will now eventually be ported back to mobile at some point. Despite the problems during development, Bird of Light shows a lot of smart design decisions for a very unique game. [b]To the Country:[/b] The story of Bird of Light may be a bit confusing. Told by static cutscenes, the game's heroine Tara moved to the country with her family. After befriending the animals, she finds one day that they are disappearing. To find them, she must seek out the bird of light and explore abstract dreams to discover the truth. For an unusual story, Bird of Light has unique gameplay to match. Each level takes place on floating islands set up in grid formation. You have a set number of platforms that you can set up in any empty field. To beat a level, you must get the key and make it to the floating castle. Tara is always moving forward and you can control her direction, position on the track and can jump over obstacles. Running into something or falling off will force you to restart either at the beginning or at a checkpoint. The game is less about action and more about figuring out the best run through the level. There are global leaderboards set up to view the fastest times (and your friends eventually). While the game is easy for players just wanting to get through it (and there are advanced mechanics later in), Bird of Light features some great use of achievements and progression to make you want to try harder. [b]Earning a Medal:[/b] Each level has three different types of medals to earn that are based on skill at the game. You get one medal for finding all the eggs, one medal for beating the par time, and one for finding all the eggs, beating a time and not having to use a checkpoint. The levels were designed explicitly to challenge the players who go for the medals. You'll have to both be quick with controlling Tara and figuring out the best setups in order to go for gold. Getting medals is the only way to unlock achievements in the game. This was a smart move and is a great use of subjective difficulty and how the game is only as hard as you make it. Getting through the levels with just the key is very easy; getting through the levels and earning the mastery badge is a different story. Tracking the best players is also a great way to test yourself further and be amazed at the times people are putting out. My only issue with Bird of Light has to do with its mobile background and how it slightly feels like it's caught between two masters. [b]Stretched:[/b] Bird of Light was originally designed for mobile interfaces and it shows. The controls feel all over the place for either the keyboard or gamepad. For example, the hop commands could have been tied to one button that just alternates, as it's really a black or white mechanic. While it felt more natural to use the gamepad for moving, the keyboard and mouse was better for moving pieces before each level. Even then, the game never reached a point of feeling natural to me regardless of the control scheme I had. The game felt just on the edge of being button heavy when trying to play it with the keyboard. Because Tara is always moving, I had some timing issues with quickly making jumps or changing my direction at crossroads. One last bit of mobile design would have to be the token system. Tokens can be found on each level that can be spent to permanently show the locations of all the eggs and the key on a map by map basis. I have a feeling that this was a leftover from the original mobile design or IAP feature. While it doesn't get in the way and can be ignored, I would have liked them to be better integrated into the experience. Maybe have another medal or leaderboard for collecting them alone or with the eggs under a specific time; something to give them a reason for expert players to go after them. Another thing I felt that the tokens could have been used for would be revealing the obstacles on the map. It's hard to gauge perspective sometimes when you're always moving in terms of where obstacles are. The problem is that the same obstacles are used for any variations of blocking the path, so a sheep could block the left, right or middle of the road. This makes it hard to quickly spot safe areas and the map doesn't help you out on this regard. The last problem is more of a nitpick, but Bird of Light is on the short side for players who want to blaze through it. I think this would be the perfect kind of gameplay for a level editor feature if Rahul is ever able to integrate it. [b]Shining:[/b] As Roach Interactive's first PC game, Bird of Light is a great puzzle experience. From our cast, this was definitely a unique concept and I'm glad to see that he was able to get it out the way that he wanted it. For fans of all skill levels, it's a delightful game if you're looking for a casual or challenging experience. For more on Bird of Light, you can [url=https://www.youtube.com/watch?v=OXCEzHdW1RY]watch my video spotlight[/url] of it. Check out [url=http://game-wisdom.com]Game Wisdom[/url] for posts and podcasts on game design and the industry.
If you want a challenging experience which at the same time is addicting and enjoyable....this game is for you ive played this game for a while....and didnt want to put it down...i played it for a few hours and looked at the time...whoa...i played a platformer 3 hours straight...this is the first time i ever did that.....this is what i did in the beginning finished the first level ignoring the instructions on screen crafted pathways to different platforms in the next level collected all the eggs and tokens got to the castle door and bumped my head against the door....i forgot to collect the key restarted from checkpoint, got the key and finished the level i noticed the variations in placing the pathways for each level...this is when i got hooked... i would definitely recommend this....you will be hooked to the game till you finish it...and then feel like starting all over again..
The story of the game revolves around a young girl named Tara, who moves from the city to the farm because she has asthma and is generally a sickly girl. It’s a promising start, right? It gives you a sense of where the character is coming from, where the story can possibly go from there. The story the game tries to tell is interesting and, by going to the steam page and looking at the description for the game, you can tell that the developers had an idea of what this game could be going into it. Herein lies one of the many problems with Bird of Light. https://www.youtube.com/watch?v=eFR_y0v1oHk The game itself is an endless runner-style, speed run-encouraged game with maze-like elements. Each story moment is told by a pause and a cut scene where you press a button to go through the dialogue of these incredibly atrocious looking animals. These poor things look like they’re waiting for death to take them, or that they’ve seen some serious trouble in their life. It tries to convey a story, but it doesn’t. Not only because of how they chose to make this story come across graphics-wise and gameplay-wise, but also because of this line they say: “The gameplay is an abstract representation of Tara's search for The Truth.” It isn’t portrayed by these scenes between the animals or between Tara. It also isn’t touched on in the gameplay, because by this strain of logic, being in a maze, finding the key and finding the exit, means that the mazes on the back of cereal boxes are also an abstract representation of a search for the truth. [url=http://www.gameskinny.com/kgnm8/bird-of-light-sometimes-the-light-doesnt-burn-bright-enough]Read More At GameSkinny[/url]
[h1] Неплохая идея с посредственной технической реализацией [/h1] Вроде так смотришь на этот проект и опять же видишь нечто казуальное, которое вполне могло занять нишу детских игр и стать даже играбельным. Здесь управляем девочкой, которой снятся сны про животных и синюю птицу счастья. Сначала нужно составить карту оптимальнее всего и потом пробежать по ней, собирая необходимые предметы. Графика хоть и простая, но приятная. Всё портит немного корявая поддержка. Во-первых, тут очень плохая поддержка контроллера. Он то работает, то не работает. Также нет русского перевода, а это опять отсекает русскоговорящих. Облачного сохранения также нет. Но хотя бы есть карточки. Так что ввиду этих огрехов к приобретению пока не рекомендует. Надеюсь, что разработчики доведут проект до ума...
Talking pigs and sheep? It'd be nicer if they can talk better English, but since they're animals... Yeaaah, they're doing fine. xD -Great Storyline, reminds me of Harvest Moon It's a about a young girl escaping the city to an imaginary farm in the sky. Complete with talking animals. -Challenging gameplay (Temple run + Maze runner - Evil things) * colorful and child-friendly characters = Bird Of Light It may seem simple, but It's really challenging. -Really Cute Graphics Perfect for 6-10 Year olds And for people who are young at heart. -Cheerful Soundtrack The soundtrack sounds happy and cheerful, I'd give this game 8/10. I'd recommend gifting this game to kids 6-10 year old. Challenging, fun and better than killing zombies. Really. Worth it's price if you're a kid at heart. Honestly, give this game to anyone with a heart and they'll appreciate it. I'm 17 and yet I am still enjoying this game. Great job Devs!
Run. Jump. Get the egg. Get the Token. Miss the Token. Run back. Jump again. finally, get the Token. Get the Egg. Run. Run more. Get to the Key. Miss the key. Fall off the cliff. Try again.
I was impressed with how much fun this game is! The price is great for how much fun you can have playing this. It is fast paced and a nice challenge. I definitely recomend checking this game out! If you want, you can check out my first look here: https://www.youtube.com/watch?v=eXxYdQlYjCQ
One word, ADDICTIVE. This is a great and unique puzzle game. First impressions are great. Gotta spend more time with this piece...
Positive : Don't let the graphics fool you! It is one difficult game to master but that makes it equally satisfying when you complete a level. Loved the visuals. The game gives you enough freedom to set your own path instead of forcing the player to play in a certain way. Negative : Could have been more lenient with collision with objects. Even slight touch with an object would stop my run. Will write a final verdict once I've finished the game.
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