
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo e muito bom
da bih gas
Лайк
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
peak gameplay idfk the story tho
generic world and NPCs
the game is fun
Il existe des jeux qui divertissent. D'autres qui impressionnent. Et puis il y a ceux qui marquent une vie. BioShock Infinite est de ceux-là. Dès les premières minutes, le jeu vous emporte. Son gameplay est nerveux, grisant, parfaitement rythmé. Les combats sont un véritable plaisir, les pouvoirs offrent une liberté incroyable, et Columbia est sans doute l'un des univers les plus fascinants jamais créés dans un jeu vidéo. Derrière ses couleurs éclatantes et sa beauté presque irréelle se cache pourtant une histoire sombre, vertigineuse et d'une intelligence rare. Mais si BioShock Infinite est gravé dans mon cœur, ce n'est pas uniquement pour son univers ou son gameplay. C'est pour Elizabeth. Rarement un personnage m'a autant touché. Au début, on découvre une jeune femme douce, curieuse, fragile en apparence, émerveillée par un monde qu'elle n'a jamais connu. Elle rit, elle danse, elle s'arrête devant une simple vitrine comme une enfant découvrant la vie. Sans s'en rendre compte, on s'attache à elle. Pas parce que le jeu nous le demande... mais parce qu'elle semble incroyablement humaine. On veut la protéger. Puis, sans même réaliser quand cela s'est produit, on comprend que c'est elle qui nous guide. Et viennent les DLC. Là où je pensais connaître Elizabeth, ils dévoilent une profondeur que je n'avais jamais imaginée. Derrière son sourire se cachent des blessures immenses, des sacrifices indicibles et une force silencieuse qui force le respect. Elle n'est plus seulement un personnage de jeu vidéo. Elle devient une femme prête à tout pour offrir une chance aux autres, quitte à s'oublier elle-même. Sa conclusion m'a bouleversé. Peu de jeux ont réussi à me faire pleurer. BioShock Infinite en fait partie. Pas à cause d'un simple retournement de scénario, mais parce qu'il m'a fait dire au revoir à un personnage auquel je m'étais sincèrement attaché. C'est peut-être étrange à dire... mais j'aurais aimé avoir une fille comme Elizabeth. Une fille avec cette gentillesse, cette curiosité, cette sensibilité et cette lumière qu'elle apporte partout où elle passe. C'est dire à quel point l'écriture de ce personnage est exceptionnelle. Pour moi, BioShock Infinite n'est pas seulement un excellent FPS. C'est une histoire d'amour, de destin, de choix, de pardon... et surtout d'humanité. Des années plus tard, il m'arrive encore de penser à Columbia. Et il m'arrive surtout de penser à Elizabeth. Les grands jeux se terminent. Les chefs-d'œuvre, eux, restent avec nous pour toujours.
good
剧情相当不错,不过dlc太虐了😭。本体剧情和一代剧情的关联不大,不过dlc剧情和一代剧情的关联很大。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 32.2K | 94% | $19.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.1K | 49% | $49.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $90.6M | 78.9K | 71% | $24.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $90.2M | 81.2K | 91% | $44.99 | |
| $89.3M | 395.3K | 97% | $13.99 |