
Get injected into the microscopic world of BioGun. Face viral threats and winding corridors on your mission to save man’s best friend from the inside. Will you save dog-kind from extinction?
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About
Join Bek on his journey to save the entire canine species from an extinction caused by the sinister Dooper Virus. Inject yourself into a zany hand-drawn world of germs, cells, and winding passages full of vibrant characters and ferocious bosses with a story that takes place inside our beloved pets.
Give your dog a fighting chance by aiding its immune system to fight off the Dooper Virus. Befriend cells on your journey, absorb new powers from vanquished foes and explore vital organs to prevent them from failing! Will you be the vaccine to save dog-kind from extinction?

Fast paced side-scrolling 360 shooter action with all the modern gameplay mechanics you’ve come to expect and more.
Blast your enemies with an impressive array of weapons. Augment your DNA and modify your playstyle using Nano-Chips. Take on bosses inspired by real diseases in uniquely designed encounters.
Complete side missions to aid Cells in need. Explore each organ to earn rewards and learn about the life forms that live there.
Traverse a hand-drawn microscopic world full of traditionally animated cells, germs, viruses and bacteria. Meet the wondrous creatures, both friendly and hostile, that inhabit it. Discover the many secrets cleverly hidden in your dog's body.
You will be accompanied on your mission by a blood-pumping score by Juhani Junkala
Save humanity's best friend. Prove that you’re the vaccine that can put an end to the pet-demic. What are you waiting for? Put on your hazard suit and blast some viral scum! The fate of dog-kind is in your hands!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, not too hard, twin stick shooter Metroidvania in the body of your virus infected puppy. More short reviews for hidden gems at my curator page: https://store.steampowered.com/curator/44819215-Lesser-Known-Hidden-Gems/
After about two hours, I realized you need three hands to play this game. One to steer, one to aim, and the third to shoot/jump/heal. Online threads told me it would be easier if the left stick controlled both actions, but I couldn't figure out how to do that in Steam Overlay. I gave up and enabled the in-game cheats (auto aim, god mode, etc.) and finished the game like this. The rest of the game was absolutely mediocre, and nothing redeemed the game, in fact, it ruined it, like the elements at the end (escaping Diromitus), so I finished the game frustrated.
This controls very poorly. I mean, it has more lag than the FF13 trilogy or Tales of Arise, lol. 4/18 - update several months later, still very laggy, nothing has been done, won't get anything from this developer or publisher again. Shameful..edit again: really trying to give this an honest try, still some lag and now soft locked after beating a boss with no way out of storage 4
The games somewhat decent but does have a lot of flaws. Some of the good things are the game is of decent length. The boss fights are tough but fair and done well. You get abilities like double jump and deflect pretty early on. Also choosing to upgrade health or energy is an interesting choice. Theres also a good deal of upgrades to get and things to unlock, including multiple optional mini-bosses. The visuals are decent and theres enough enemy variety to keep things interesting. Then theres the negatives. People complain about bugs but I only had a boss fight bug on me and I had to restart it, but didn't notice much else. The game gives you all these objectives but basically ZERO direction, including the main quest. I spent over an hour with 2 doopers left just looking for where to go, and apparently I was supposed to go back to some random NPC i had talked to multiple times to trigger a boss fight that then let me go through this keycard door in a different area to trigger the next boss fight.......how TF should I know that as his icon on the map is an NPC and not a boss. This is annoying and horribly done. Also some areas theres a good deal of fast travels, and other areas theres 1 or 0, which is horribly done especially for all the backtracking. They give you this ability to teleport around to other rest areas before the FINAL boss of the game so its worthless. The shop is pretty lame, I bought a few things to upgrade myself but then theres basically nothing to buy. You can buy chips but since you only can ever use 1 I just used one of the starter ones because none of the others seemed better. The same goes for weapon mods, they all do significantly less damage than regular gun and are too gimmicky so seemed pointless. This means basically the only upgrade in the game was the health/energy and I used the basic gun and chip the whole game without any impetus to change which is lame and not how a MV should be. The controls can be annoying at times, trying to aim, move, jump, and shoot at all once on boss fights. The twin stick nature requires use of both sticks at all times but the MV movement requires fast responsive platforming as well both of which go at odds with one another. Theres two default control schemes but neither are perfect, the game almost needs to be controlled with a KBM but for movement its not ideal. The control scheme I used said it would keep the aimer in the direction I had it last but it only seemed to work like 20% of the time. Overall the game isn't bad and a different take on the MV genre with it being a twin stick shooter. Theres a lot to collect and upgrade, but the upgrades and items could be done better. Annoying controls, a few bugs, poor fast travel and lack of direction hamper it from a higher score. Still could be worth checking out. 7.5/10.
BioGun is a very large scope Metroidvania that looks like Hollow Knight but biology related at every turn. It has its own unique spin on the Metroidvania, adding fun mechanics and twists. There's a lot of experimentation with combat mechanics, fun cosmetics to unlock, and a variety of weapons to play around with. You get the fun platforming and combat feel of Hollow Knight, but without the intense and punishing difficulty. Death isn't the end and you don't really lose anything. There is a very...very large map. I'm only 7 hours in and I keep discovering more areas. I think I might have found the general shape of the whole map by now, and it's a lot bigger than I was expecting for something made by two people. Very impressive, and well done. The story seems intriguing, and I'm loving this mix between biology and anime in a 2D Metroidvania. The characters all seem to have different personalities, and pretty much everything ties into the main theme of the game. Nothing really seems out of place and the immersion is great. There are lots of comical moments and sometimes the characters even react to what you do outside of dialogue. I will say some of the story moments made me a little uncomfortable ([spoiler] like when boogers are kissing each other [/spoiler]), but for the most part it has been fine so far (and I'm really sensitive to that kind of stuff). There are definitely some bugs in the game. The developers have tried squashing many of them but were starting to run into limitations of the game engine they are working in. There hasn't been anything terrible yet, and bugs aren't very common. Considering the size of this game and the incredibly small development team, I would say that's a welcome surprise. Overall, BioGun is a really enjoyable experience for a variety of gaming skill levels. It's a charming and thoughtful game that really ties the story and gameplay together well. I'm excited to see how the game continues from here. Give it a go and help this dog feel better while saving dogkind!
Quick Description: -BioGun is a twin stick shooter, metroidvania hybrid that has a bright, vibrant art style and a fun sense of humor. While I enjoyed my first 8ish hrs with this one, I wouldn't say that I was ever blown away. I like that it's made by a small team of passionate game devs. I liked the different weapons, some of the cool abilities, and the bosses are pretty challenging at times. Unfortunately, this game lacks a lot of polish. I ran into about a dozen or so very small bugs. Near hour 7, the game would start lagging like crazy when there was a lot of particle effects on screen. I could have forgiven all of these things, if I didn't run into a game ending bug. I tried to fight a boss 4 times, and all 4 times, the game froze at exactly the half way mark of the fight. The boss has a transformation when you take out half of his health, but no matter what I did, I could never continue the fight. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). This is a huge bummer b/c I was finally starting to unlock some really cool upgrades and abilities. I was starting to feel really powerful, and then this happened. I see zero reason to continue b/c this is not an optional boss. You have to beat him in order to get the Atomic Drop ability, which allows you to clear pathways to unlock new areas of the map. So, I can't in good conscience recommend this game, unless this is patched up in the future.
Verdadeira perola, metroidvania pouco conhecido mas muito bom! Se curte esse tipo de jogo pode ir sem medo!
The campiness, the so-so 2d shooting, and the occasional bugs all make me feel like playing something else.
Good metroidvania. It was enjoyable overall, except some specific, very hateable moments. [h3] Good Stuff [/h3] + The "in-dog" setting is interesting (can be a bit gross at times, but I guess that's part of the charm. If you want an example, [spoiler] if you're the kind of people that draw a red line before having to swim through freshly made dog urine, you may find yourself in a tight spot here. On the other side, you could expand your horizons in unexpected ways. Who knows. That's life. [/spoiler]) + Shooting all kinds of stuff doesn't get old for me. Was satisfying from start to end. + Good share of abilities. Some of them pretty original / not seen in other games that much. [h3] Not so Good Stuff [/h3] - The forementioned horrible moments, which are both "minigames", but as long as I can tell they aren't optional: -- A spot where you have to shoot at two platforms at once to advance without being hit by lasers. It was HORRIBLE. -- A spot where an NPC starts floating and you have to guide it by shooting at them, with just some fractions of second to react at each obstacle, having to restart if you fail once, and with a very unpolished feeling. I don't joke when I say I was at the verge of leaving the game there. [h3] Neutral Stuff [/h3] * The last boss is [spoiler] Mewtwo Y? What? How is that design even legal? Seems straight out of palworld, I'd say. [/spoiler]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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