
A challenging RPG platformer adventure all from the imagination and creativity of kids!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the worst games I've ever sat through, the idea is novel but now I understand why literal children don't make video games.
I thought only design made by kids
After beating Dark Souls NG++++++ with a rock band controler, I thought I could beat anything. I was wrong. You'd have to be a moron to try to beat cloud level 3. I died to bad level design more often than I did to Ornstein and Smough. This game is completely broken. Not even made by kids, either. As a side note, I would gladly pay twice this games price for the music.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very BAD GAME
Not very good.
pros: novel graphics, ocassionally humorous visuals or writing, there is a drive to progress due to novelty in weapons and enemies. cons: platformings sections are too common and too tedious, enemies will knock you off a platform forcing you to repeat an entire platforming section, or even the whole level if you fall to your death, which is very easy with how little the player can see below them. the parts that might have been humerous or even annoying become very annoying with how often you have to repeat them, be it dialouge, visuals, or gameplay. knockback is the only thing that kills you, usually by knocking you into an instant death pit. navigating the overworld is super tedious, and features platforming segments that only waste your time. I would not reccomend this game except to a child who can't distinguish quality from not or a type of masochist who loves being annoyed. if you are even a little impatiant you will hate this game.
Imprecise (or maybe too precise, not enough leeway) controls + being knocked back by monsters + instant death when you fall off your cloud. Had me until the instant cloud death zone as before then it was quite forgiving making the other two bits not matter so much. Toss in at least one level design where you're asked to sit around waiting for the cloud you're riding to pass by the entrance for the fourth loop, since that's when you finally killed the monster with the key, is just too frustrating. Level right after that was entirely moving platforms. I had enough. I've stopped playing and don't plan to go again. I like the concept. I like the music. This game didn't have to be so randomly, frustratingly difficult to accomplish what it wanted to.
So far this is a very frustrating game, after we get the dagger for the first time, complete a level, and pop back into town, then the dagger is gone forever- well not gone, but not usable. It still showes in the weapon inventory, but never works. I want my 5 bucks back lol. I'm using the PC version, maybe mobile actually works? I don't know but they need to fix this game and make it work on PC, or at least offer a help manual. Got this game for my 3 year old daughter, who really wants to play it, but can't.
achei muito criativo e legal
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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