
Open world shooter action game where player controls Terentius Duval in big open world. Mission is hang around and find money bags in big different open world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Player controls Terentius Duval in this open world third person shooter adventure game. Player mission is to hang around and find money bags in big open world. Finding money bags gives player steam achievements and there is totally 12 hidden money bags. Open world include several places like beach, city, industrial area, military area, desert etc. Player need avoid npc:s which can shoot Terentius Duval, if Duval uses weapons against them. There is several different weapons like rifle, shotgun etc. Player can also use vehicles to move to another place. Open world contains also ncps walking and also car npc which just randomly drives at different places.
After player dies he respawn to some locations. So can you be the hero and find all money bags in this parody from GTA games
12 hidden money bags which gives achievements
Big open world which contains different areas
car to drive
npc walking. Some guys may shooting with different weapons
car npc driving randomly
Several different weapons
Genres
Engagement
Reviews
I need to find 12 hidden bags of money, and I'll continue my search later.
Big Theft Valkeala
Big Theft Valkeala, developed by Tero Lunkka, Valkeala Software, and Kendall Studios and published by Valkeala Software, is an indie open-world third-person action game that openly draws inspiration from the structure of large sandbox crime games while presenting a much simpler and more experimental interpretation of the genre. The game places players in the role of Terentius Duval, a character dropped into a large fictional region known as Valkeala where exploration, combat, and collectible hunting form the foundation of the gameplay. Instead of focusing on a tightly scripted story or mission-driven campaign, the game emphasizes freedom and player curiosity, allowing players to roam through a wide environment while searching for hidden objectives scattered throughout the world. The premise is intentionally straightforward. Players take control of Terentius Duval as he navigates a large open map filled with various locations such as beaches, cities, industrial zones, deserts, and military areas. The central goal of the game is to explore this world and locate twelve hidden money bags placed across different parts of the map. Finding these items unlocks achievements and acts as the primary progression system. Rather than guiding players through a series of scripted missions, the game encourages them to explore the environment freely and discover these collectibles at their own pace. This structure gives Big Theft Valkeala a strong sandbox feel. Players can wander through the environment without strict objectives, creating their own path across the map while interacting with NPCs and environmental elements. Some NPC characters simply walk around the world, giving the environment a sense of activity, while others may become hostile and attack the player if provoked. Combat is relatively straightforward, with players able to equip weapons such as rifles and shotguns to defend themselves. Although the combat system is simple compared to larger open-world action games, it adds an extra layer of tension to exploration since enemies may appear unexpectedly during gameplay. Vehicles also play a role in navigating the expansive map. Cars can be driven across the environment to move quickly between different locations, helping players cover the large distances that separate key areas of interest. NPC drivers can also be seen traveling along roads, which adds a small degree of life to the world. While the vehicle mechanics are fairly basic, they help reinforce the feeling that the player is exploring a large and open environment rather than a collection of isolated levels. The design of the world itself is built around variety in scenery rather than dense interaction. Players encounter a mixture of environments including coastal regions, urban streets, industrial areas, and military locations. Each region offers a slightly different visual atmosphere, encouraging players to explore further in search of the hidden collectibles. However, many areas primarily serve as exploration spaces rather than locations filled with missions or interactive activities. The open world feels large and spacious, though its gameplay opportunities remain relatively simple. Visually, Big Theft Valkeala uses a basic 3D presentation that reflects its indie development roots. Character models and environments are functional but not particularly detailed, focusing on clarity rather than graphical realism. The art direction prioritizes building a large explorable world rather than delivering high-end visual fidelity. While players accustomed to major open-world games may find the graphics modest, the visual simplicity does allow the game to run smoothly on relatively modest hardware. The sound design follows a similarly straightforward approach. Ambient sounds accompany exploration, while weapon effects and environmental noises provide feedback during combat encounters. The game does not heavily emphasize cinematic audio or voice acting, instead maintaining a simple presentation that matches the game’s minimalist structure. One interesting aspect of Big Theft Valkeala is its tone as a parody of large crime-themed sandbox games. The title itself hints at its inspiration, and many of the gameplay elements—such as roaming an open city, driving vehicles, and collecting items while avoiding hostile NPCs—echo the structure of more famous open-world franchises. However, the game intentionally presents these mechanics in a stripped-down and often humorous way. Rather than attempting to compete directly with large-budget sandbox titles, it embraces its smaller scale and experimental nature. Despite its charm, the game does have several noticeable limitations. The main objective of collecting money bags can become repetitive once players understand the core gameplay loop. Because the world contains relatively few structured missions or story-driven events, players may eventually feel that exploration lacks variety after the initial novelty wears off. Combat mechanics are also fairly basic, offering limited depth compared to more complex shooter systems. Nevertheless, the game still offers a certain appeal for players who enjoy exploring unusual indie sandbox projects. Its open-ended design allows players to wander freely through its environments without pressure, making it easy to approach as a casual exploration experience rather than a demanding action game. The relatively short playtime required to locate all collectibles also makes it accessible for players who prefer smaller, self-contained games. Ultimately, Big Theft Valkeala represents a modest indie attempt to capture the spirit of open-world crime games in a simplified and humorous form. While it lacks the complexity, polish, and narrative depth of larger sandbox titles, it still manages to provide a functional open environment filled with exploration opportunities, basic combat encounters, and collectible-driven objectives. For players interested in small experimental sandbox games or parody takes on the genre, it can serve as a lighthearted experience that prioritizes freedom of exploration over structured storytelling. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
+ buggy + you can listen to the trap in the car - very strange shooting... bullets fly by. please raise the IQ level for opponents. otherwise the game gets boring very quickly ....
Наша долгожданная ГТА 6! Спасибо cyberleek за ранний Билд!
Cheap and quirky! Beware I disappeared under the floating buildings! The game needs a little bit of work... 100% in 45 minutes, which could have been less if I hadn't disappeared.
Best GTA colne ive seen have a little bit on the game and still good
Просто фановая игра, не ждите чего-то, а ничего не ждите. Но меня поразила музыка, теперь хочется найти эти треки, лайк за них
Your only task is to find euro bags, meanwhile you can shoot people, drive car. Mechanics is ok, but it's too many building and bugging when you go into. Also i didn't play almost 15 hours i just didn't turn off computer and left in game, to collect all bags for me its like 1-2 hours. For achievement hunters is ok.
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Players by region
Where this game's players are, estimated from review languages.
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