
Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 78.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your bank balance is tiny, but your ambitions are big.
With a little help from your uncle, you get an apartment and your first job. But then it's up to you to achieve success and take over New York City any way you like.
Slowly build multiple small businesses, grow them into huge corporations, or carve your own unique path – the possibilities are limitless in this vast business sandbox. You've never played anything like this!
Go from a small apartment and public transport to luxury suites, fast cars and designer furniture. Put your money into investment funds and real estate. Succeed, fail, rebuild. But remember to take care of yourself, sleep and stay happy on your rise to the top.
Do you have what it takes to build your own empire?

Go from nothing to the most prominent tycoon in New York. Start a business, work smart, make it thrive and enjoy your life. How do you want to be successful? How far can you push it? How long can you make it last?
Start your own gift shop, supermarket, coffee shop, law firm, clothing store, liquor store, florist, and more. You decide what success is - whether it’s a single shop, a chain of fast-food restaurants, a huge corporation, or making millions developing websites.
Take out a loan, rent a building, design the logo, renovate the store, get stock, manage your money, hire staff, and build your infrastructure. Soon, you may have to start importing products from the harbour and distributing them through a network of warehouses.
A bigger business means managers. Hire HR Managers, Logistics Managers, and Purchasing Agents. They all need desks and computers, so you’ll need a fancy headquarters.
Need a delivery truck? Travel to a dealer and buy one. Need food? Go to a supermarket, but make sure you have a refrigerator at home. Big Ambitions is a life sim where your character has to physically interact with the world to survive and succeed.
Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown, a luxurious townhouse in Hell’s Kitchen, or a series of skyscrapers. Fill each with furniture that suits your style and standing. Invest your hard-earned cash in real estate to grow your empire. Take over the city piece by piece.
Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe risk it all at the casinos or put your money into investment funds and reap the rewards.
As you progress, you always need to ensure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it?
Big Ambitions takes what you love about the viral sensation ‘Startup Company’ to even greater heights.
Updates
Engagement
Reviews
Themes across 1785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我宣布自动泊车是本世纪最伟大的发明。 要是能再多一些后期内容就好了。
【整體評價:好評】 這是一款能讓人沉浸其中的優秀經營模擬遊戲,目前已投入 160 小時,看著集團從零到有非常有成就感。 【優點:極具代入感的成長曲線】 1. 真實的白手起家體驗: 遊戲初期從口袋空空的打工仔開始,經歷貸款創業、開設街邊店,最後到建立總部實施集團化管理,這種階級躍升的成就感設計得非常出色。 2. 細緻且具教育意義的經營邏輯: 店面擴張與總部設立皆需對應的課程受訓,這點帶出了「投資知識即投資人生」的寓意。總部的職能分工明確、無冗員設計,讓玩家能清楚理解企業各職位對公司的具體價值,對一般玩家而言是很好的商業運作科普。 3. 製作團隊誠意滿滿: 開發組維持高頻率且有感的更新,這對玩家來說是極大的保障與動力,也讓人對遊戲未來的擴張充滿期待。 【缺點:後期深度的匱乏】 1. 同質化競爭與經營模式單一: 雖然店鋪種類多,但與 NPC 競爭對手缺乏真正的產品差異化。店鋪評價過度依賴裝潢(砸錢換地板牆面),且市場策略過於依賴「削價競爭」,導致營運邏輯在中後期變得有些僵化,大中小店鋪僅是規模的量變,缺乏本質上的質變。 2. NPC 互動性與社交系統薄弱: 城市中的 NPC 缺乏交流機制。角色雖會老化,卻無法建立人脈網、戀愛或組建家庭,導致代入感折損。商業對手的干擾行為也較為單調、缺乏創意,玩久了容易感到乏味。 3. 後期遊戲性疲軟與功能作業化: 進入遊戲後期,流程多半在「資金回籠、重複開場、擴張地產」的循環中度過。雖然有健身、看電視等娛樂活動,但僅止於數值(Buff)的回補,角色身材或健康狀態並無實質變化,導致這些行為變成了為了維持心情數值的「例行公事」,缺乏真正的生活趣味與共鳴。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best UK #78, worst JP #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian, Traditional Chinese, Czech +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我来玩抢车位的?
Very good game Multiplayer would be nice
Любопытная игра, Симс на минималках про бизнес. Понравится любителям простых игр, без подумать. На 10 часу игры стало безумно скучно... Спишь, жрешь, смотришь телек))
I want to preface this by saying this game is very fun, it has a TON to do, and I stayed up from buying it to 7am my first night playing it lol. It has very little bugs, a clean look, runs perfectly fine without issue. But over the days as the game progresses and you get more employees, it becomes insanely frustrating and tedious. TL;DR: tedious as ♥♥♥♥ and no satisfying solutions exist. Examples: 1. I have an HQ with 30 employees. Between them and my 50 employees all across my stores, my phone is constantly blowing up with the dumbest ♥♥♥♥ possible. "I have a new demand: stupidly expensive office chair/fridge/computer/desk etc that literally does not physically fit in the space you built... or I'm quitting!". I ignore it, because removing the chair/desk/computer etc in HQ will break any contracts with JetCargo for example. Employee gets mad and quits. Employees constantly nagging me that I'm "not happy" and their new demand is happy boss. So I then have to waste time every day doing a million things to bump the happy meter so they'll shut up and leave me alone. The issue is happiness is so fleeting (real lol) that I still get these texts constantly that they want Happy Boss. Working for an ♥♥♥♥♥♥♥ is no fun irl, but this is a game and me being unhappy doesn't equal being a ♥♥♥♥ to employees I literally never even spend time around. Like, you can't talk to them or do anything except give them bonuses in game. It's a little dumb imo. Perhaps there could be a role added in HQ to handle these asinine requests? Such as employee satisfaction, if there's room they'll go add whatever dumb furniture they want, or automatically replace desks. Fees would occur of course, and it can automatically sell the old furniture if something is being replaced. Idk (also, dealing with your HQ employees themselves is an insanely annoying nightmare. Another review by Dourel explained this very well.) 2. I have a 24/7 cafe. I have people working every hour of every day, yet every single day without fail at 12:01 am I get an alert no one is working there. I have made sure their schedule bars are pulled fully to each side of the schedule, so it's like a void zone 1 minute thing that's kind of annoying. 3. We should be able to place multiple items in succession. Early game when you take on a big idea and have hundreds of items to place down (especially an HQ where everyone needs a ton of ♥♥♥♥) and you have to place everything... one. at. a. time. It's tedious and sucks what little fun there is out of decor in this game, which feels very frustrating and unoptimized. I'm going to use sims 4 as an example since it's what I have to compare it to. Like sims, you can hold alt to place things more accurately, which I like. Everything else is annoying. Why can't how an item was rotated last time it was held save? You have to rotate EVERY item nearly fully around almost every time. You cannot place more than one item. Using interior decorator mode helps marginally, but you still have to place things 1 by 1. I also am somewhat confused by HQ as it seems they're meant to help you automate everything more efficiently/effectively, but despite having everyone assigned properly I still encounter issues with stock shortages. I also think that the fact store stock is random in how it's consumed and how all over the place needing to order stock is needs work. It's very expensive and annoying to constantly need to pay extra for urgent orders. We should be able to set delivery frequency I think from the start. Anyway, all in all I like the game, I'm having fun with the game, but getting towards anything more than like, 2 businesses and 20 employees makes you want to rip your hair out. QOL is needed massively in so many aspects of this game. I'm finding so many threads from 2, 3 years ago with developers promising fixes that never seemed to arrive. I'm not saying game dev is easy and fixes are done in a snap of your fingers, but glaring issues people are still complaining about 3 years later seems a bit odd for a 1.0 release. I will keep playing and look forward to future updates, but all in all I can't say I recommend it really for more than early game messing around.
(I might update my comment later because I haven't put a lot of hours into it). I was expecting a challenging business management game but is doesn't seem to be the case. Even in hard mode, it is straigthforward. Otherwise, the game is well made. I am not asking for a refund! I'll revisit eventually!
I LOVE EXPLOITING THE WORKING CLASS
Way more realistic than it needs to be and I love it!
OMG.... 11/10 !! Bitte nehmt mein Geld, ich will MEHR !!!!!!!!!!!!! Ich werde jedes DLC kaufen, jedes Extra-Feature was noch kommen wird! Das Spiel ist einfach unfassbar gut! DAS soll Early-Access sein? Unfassbar... Diese AAA-Studios... sie kapieren nicht mehr, was es heißt ein Spiel für den SPIELSPASS zu programmieren. Und solche Entwickler wie hier, die es einfach LEBEN.... verdienen jeden Support den es gibt! Ich könnte jetzt noch anfangen und hinterfragen, weshalb ich die Mitarbeiter erst einem Geschäft zuweisen muss, um dann den Dienstplan mittels HR-Manager zu gestalten um dann festzustellen, dass ich zu wenig bzw. zu viel Mitarbeiter im Geschäft habe obwohl im "Stützpunkt" noch ein paar Mitarbeiter "übrig" sind.... Unnötig kompliziert. Die HR-Mitarbeiter sollen doch bitte den perfekten Plan gestalten anhand meines gesamten Personalpools - je nachdem welche Schichten ich in welchem Geschäft fahre (Bitte das "große Ganze" nicht aus dem Auge verlieren!) Ebenso kann eine Schulung erst stattfinden wenn der Mitarbeiter vom Geschäft abgezogen ist - das nervt etwas, sobald man größer wird. Aber das alles ist wirklich meckern auf sehr hohem Niveau - von daher nicht wirklich der Rede wert. Wir reden von Version 0.10 (!). Da kommt mit Sicherheit noch eine Menge... GANZ KLARE Kaufempfehlung für jeden Business-Magnaten (bei einem Spiel bei dem man wirklich fast als Tellerwäscher anfängt^^)!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 22 | 95% | $6.99 | |
| $557.1K | 1.6K | 71% | $11.99 | |
| $433.2K | 922 | 79% | $14.99 | |
| $128.6K | 274 | 87% | $14.99 | |
| $94.3K | 161 | 63% | $14.99 | |
| $54K | 93 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.4M | 31.4K | 96% | $19.99 | |
| $14.4M | 17.4K | 82% | $34.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $14.6M | 8.8K | 41% | $59.99 | |
| $14.6M | 14K | 61% | $39.99 |