
Bibbidiba fan game is a vibrant and fast-paced platformer inspired by Hoshimachi Suisei’s hit song "Bibbidiba". Players must guide Hoshimachi Suisei through magical and challenging levels to reach the final destination and find out what awaits her at the end.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Bibbidiba fan game is a vibrant and fast-paced platformer that brings Hoshimachi Suisei’s hit song "Bibbidiba" to life in an entirely new way. Players step into the shoes of Hoshimachi Suisei, navigating through magical worlds.
As players traverse beautifully crafted levels, they must a combination of jump, punch, and of course, throwing shoes to avoid traps and defeat mischievous creatures in order to reach to the end goal.
The clock is always ticking, adding an exciting time pressure element to the game. Players must complete each level before the clock runs out.
Players can take on optional boss or platform challenge to unlock additional bonuses.
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 免费 有成就 没中文 《Bibbidiba 粉丝游戏》 《Bibbidiba 粉丝游戏》是一款充满活力、快节奏的平台游戏,以全新的方式将星街彗星的热门歌曲《Bibbidiba》带入现实。玩家将扮演星街彗星,穿梭于魔法世界之中。 没有什么能阻挡你! 玩家在精心设计的关卡中前行时,必须结合跳跃、出拳,当然还有扔鞋,来避开陷阱并击败顽皮的生物,最终抵达终点。 滴答!滴答! 时间一直在流逝,为游戏增添了激动人心的限时压力元素。玩家必须在时间耗尽前完成每个关卡。 还有更多? 玩家可以挑战可选的头目战或平台跳跃挑战,以解锁额外奖励。 本游戏由 CCMC Corp.(※1)旗下的独立游戏品牌“holo Indie”(※2)发行。 本游戏在“holo Indie”的审查与条款允许下进行商业化运营。 请注意,任何包含 Cover Corp. 内容但非通过 holo Indie 发行的衍生商业化游戏,均不受本条款约束,也不被允许。 ※1. 关于 CCMC Corp. CCMC Corp. 受 Cover Corp. 委托,负责网站管理(例如 Steam),包括审查、发行及其他必要任务。 ※2. 关于“holo Indie” holo Indie 的目标是与 hololive production 的粉丝和创作者合作。 它是一个为衍生游戏提供“游戏创作者支持计划”的游戏品牌。 有关“holo Indie”的更多详细信息,请参阅 Cover Corp. 的“衍生作品指南”。
3-й уровень для этой игры, это нечто. Гореть в аду тому п#дорасу который его придумал.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Random Scuffed Games #458 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: DitoMido Bibbidiba fan game ist kostenlos und dafür ein solider Plattformer, allerdings jetzt leider auch nichts besonderes bis auf die ganzen Referenzen der VTuber. Dafür alleine ist es sicher spielenswert, allerdings nur wenn man Bezug zu besagten VTubern hat. Ansonsten spielerisch nichts besonderes aber Grundsolide. Rating: Dito: 2.9/5 Chat: 3.05/5 Gesamt: 2.98/5
super genial y tiene desafio que puede tarda entre dias o meses, juegenlo, se que le van a encantar
Hard 卡第3關 轉Normal 才打通爆機全成就 打個好評 [b] 優點: [/b] 8-bit動圖可愛 內容關卡算多 免費 [b] 缺點: [/b] 粉絲向來說真的很難 垃圾水車 (一路要搞平衡一路挨打)(水車碼頭竟然不當平地) 手感要時間熟習 偏偏又有時間+死亡懲罰 Many ideas in this game are quite good, especially being a free, fan-made game. However, the high difficulty of the game made them difficult to be appreciated, just like the beautiful background with references to different Holo Members in each stage, which there is no way to admire with such a amount of enemies and tricks, even in Normal difficulty.
The first couple of levels were good, but once you get to the waterwheels with terrible physics and moving platforms, it's pure cancer. Falling is instant death, and enemies spawn a split second before they hit you and knock you into the water, sometimes two or three at a time. It's bad enough just trying to use that janky waterwheel in the first place without all the other nonsense. I just don't know how a dev could ever look at a level like that and think it's fine. That's the sort of trash you have to fix before you release the game.
more difficult than one would expect
Famous MV in the form of a free to play, simple and short platformer. Not much I can say regarding anything about this game but you can they made it for passion and respect. The only thing that rubs me the wrong way is that for God's sake, you couldn't come up with a better name than that? Otherwise, its decent for giving that MV credit for its reputation.
[h2]The Good[/h2] Nice amount of content for a free game. I felt the level of challenge to be fun without being over baring. It felt nice having to feel out the mechanics a little. Controller support works well. I really liked the boss patterns. [h2]Key Features that Need Redesigned[/h2] [i]Every mechanic in a game is a decison by the developer to influence how the player interacts with the game. Some of the mechanics exist in a way that don't provide challenge or feel rewarding[/i] [b]Magical Transformation:[/b] The standard state is one of a magical girl transformation where you have a long range slipper projectile like the one thrown in the music video, and a powerful short ranged summoned fist. As you use these powers you drain mana, which slowly regenerates. Upon depleting mana you exit the transformation, leaving you with a slow, low damage, short range boulder projectile, and instead of a magical fist, you merely strike a pose. The benefit to this state however is your mana regenerates far more quickly. It would feel better if the balance was that the regen speed was flipped, and the goal was to time you your slipper barrages to during openings in fights without expending all your mana, lest you lose your magical transformation for a time. [b]Boss I-frame:[/b] Although I love the designs and patterns of the bosses, every time you strike them they flash and have around 1 to two seconds of i-frames. It really reduces the level of intensity of the boss fights when you have to pause for efficiency between every shot. I think a good solution would be A) give bosses only i-frame in select states if really needed and B) increase their health to compensate with for the increased DPS. With both of these fixes I'd be MUCH happier with this title while I have already enjoyed it in it's current state. [h2]Overview[/h2] Great bite-sized platformer with gameplay drawing from classic Mario Bros. with a tasty little addition of bonus stages and boss content. As a little bite I enjoyed this and recommend, however if it were a full fledged production I couldn't due to some of the current design decisions.
I Recommend Plus it's free
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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