
Tap. Break. Breathe. Become. Tap to break walls and open the door to self-discovery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $201.5K | 1.7K | 79% | $4.99 | |
| approximately $777 | 5 | 80% | $7.99 | |
| approximately $467 | 28 | 93% | $0.99 | |
| approximately $111 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| approximately $0 | 65 | 88% | Free |