
This is a 2D action hardcore flatformer game. Get into the simple but difficult world of Beyond the Wizard! If you have enough patience, this game will not be difficult!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
똥지컬이라 깰수 없엇다... 어흑.. 미안해 마복동!!!
이 게임을 클리어하면 그녀에게 고백하겠어
⠀
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 23 reviews with recorded playtime.
아아.. 이 게임 너무 잚 플레이했습니다. 개발자님들의 노력이 많이 보이는 작품이었어요. 엔딩 또한 살짝 감명 깊었습니다. 이런 게임 개발해주셔서 무척 감사드리고 앞으로도 좋은 게임 잘 부탁드리겠습니다. (군바)
2D diyaloglara dayalı güzel bir oyun yani benim biraz hoşuma gitti ama ben o kadar fazla bu oyunu oynayacağımı zannetmiyorum.
"Beyond the Wizard" is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all games everywhere. What do you do in the game? This Korean platformer has you doing some really lame and simple precision platforming for no discernable purpose or reason... it plays even worse than it looks. This features really godawful pixel-esque "art" instead of real graphics... I say pixel-esque becuase the graphics are so bad it's difficult to determine if it's deliberate or accidental. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's free... now, but it wasn't before. The developer was charging $4 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
진짜 궁금합니다 4단계 주황색 야광봉 패턴, 일명 콩나물 패턴중에서 콩나물 머리가 도대체 어떤 기준으로 좌우가 결정되는지 너무 궁금합니다. 오른쪽으로 쭉달리면 콩나물 머리가 왼쪽으로 더 튀어 나와서 안맞기도 하는데 가끔씩 맞습니다. 그렇다고 왼쪽으로 쭉 달리면 맞을 때가 더 많은데 가끔씩은 또 콩나물 머리가 오른쪽으로 나와서 안맞습니다. 그래서 아예 가만히 있다가 오른쪽으로 움직여봤는데 콩나물 머리가 왼쪽으로 튀어 나와서 대부분 안맞다가 가끔씩은 또 맞습니다. 콩나물 머리가 어느부분에서 튀어나오는지는 랜덤인가요? 아니면 제가 발견을 못한건가요? 이거때문에 너무 답답합니다. 3단계 보스 패턴중 뼈가 날라오는 패턴 + 땅에서 뼈가 날라오는 패턴이 같이 발동 된다던가, 4단계 보스의 초록색 야광봉(삼각김밥) 패턴은 하다보면 캐릭터가 맨 아래에 있는데 2층,1층으로 나와서 못피하게끔 나온다던가, 5단계 보스 패턴중 불 원 패턴 이후 캐릭터가 불 원 안에 있는데 돌진 패턴을 쓰는 등 저런 패턴들은 아직 연습을 많이 안해서 제가 컨트롤이 미숙하다고 납득이라도 할텐데 분명 똑같은 행동을 했음에도 불구하고 다른 패턴이 나오는게 너무 당황스럽네요.
Bu bir 2D aksiyon hardcore düz biçimlendirme oyunudur. Beyond the Wizard'ın basit ama zor dünyasına adım atın! Yeterli sabrınız varsa bu oyun zor olmayacak!
어렵지만 중독성있는 게임이네요 ㅎㅎ
[h1]Before I played Beyond the Wizard, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.