
Beyond Mankind: The Awakening is an indie old school type RPG taking place in a post-apocalyptic world. The game sports a mature and deep narrative, rich exploration, tense combat, and immersive RPG mechanics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Portugal, Russian, Spanish - Latin America, Portuguese - Brazil, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ziemlich verbuggt, die Geschichte ergibt keinen Sinn und ist verworren erzählt und auch sonst ist alles eher unterer Durchschnitt.
Der anfänglich Charakter Editor ist eigentlich schon das ganze Highlight vom Spiel. Ansonsten Schlauch Level nonstop und die Charakterentwicklung mit Fälligkeitszeitpunkten verteilen ist dezent missglückt. Ein Looter Shooter ist es auch nicht, und die Story ist im ansatz cool aber im verlauf verworren.
Leider bemerkt man sehr spät wie schlecht das Spiel wird. Die Story scheint durcheinander zu sein und die Steuerung ist sehr schlecht. Habe jetzt 2h lang versucht die Tür auf der Raumstation zu öffnen......ohne erfolg. Da werden Zahlen von der Figur geschalten die keiner anklickt und nichts passiert. Selbst die 2,54 Euro die ich bezahlt habe sind zu viel für das Spiel
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [table] [th][h2]Factors[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Description[/h2][/th] [tr] [td]🎮Storyline[/td] [td]5[/td] [td]In my opinion, the storyline is pretty generic.[/td] [/tr] [tr] [td]🎮Gameplay[/td] [td]5.5[/td] [td]A lot of ideas put together but not implemented properly.[/td] [/tr] [tr] [td]📷Graphics[/td] [td]4[/td] [td]Looks pretty outdated for a game released in 2021.[/td] [/tr] [tr] [td]🎧Audio[/td] [td]7[/td] [td]Voice acting is decent.[/td] [/tr] [tr] [td]😮Variety[/td] [td]3[/td] [td]Doesn’t have much in terms of variety, it might get repetitive after a while.[/td] [/tr] [tr] [td]💲Price[/td] [td]2[/td] [td]Only buy on a sale.[/td] [/tr] [/table] [h1][b] 🎮Storyline:[/b] [/h1] Although the plot is somewhat predictable, there are several entertaining moments in it. Earth now belongs to a new species of hunters that rule the planet in the year 2121. The surviving civilization must now decide whether to trust humanity or to use every resource at their disposal to reclaim their planet. You are now born, thanks to a device known as the Techno-Womb that can alter individuals by using unique DNA. You will go out on an adventure to reclaim Earth as humanity's final hope. The idea is undoubtedly overused, and many people might not find it interesting. After a certain point, everything just becomes a little too convoluted, and you risk losing any sense of the plot. So do read the dialogues carefully if you want to understand the story. [h1][b]🎮Gameplay:[/b][/h1] As the developers describe it, Beyond Mankind is an indie old school type RPG taking place in a post-apocalyptic world. There was no chance that the fallout type gameplay when combined with a rich storyline was not gonna work if it was implemented properly. However, this is where the game lacks. It has everything, from crafting mechanics to rich RPG elements, exploration, and good combat mechanics. But half of the mechanics are pretty much unnecessary or not implemented properly. Let’s break these down into segments! [b]RPG Elements: [/b] When you initially start the game, your first impression will be that the gameplay is complicated. The truth is that none of the complex info you are going to see will actually improve or add to the gameplay. Due to the fact that it is an RPG game, there are several opportunities for exploration, crafting, and upgrading your skills. The game's crafting system is bland and almost pointless. The most you will create is a bandage or a campfire, and I'm confident that many players would skip the crafting part entirely and still succeed in finishing the game. Even terrible is the skills menu, which essentially accomplishes nothing. When it comes to skills, the game should have certain advantages for unlocking a skill, such as faster mobility and greater weapon reloading rates. However, what you'll discover are broader skill enhancements, such as "An upgrade to your strength." There is no doubting that the game contains RPG elements, but they are just not implemented well. [b]Combat Mechanics: [/b] As you might expect, the combat mechanics are "mediocre." So, to start, there are many different weapons to pick from, and you may find them all across the game. You don't even feel like you're using the weapons, though. Although the weaponry feel distinct and the sound effects aren't terrible, it seems wrong to hit an enemy. It's presumably because enemies generally don't take the blow well and behave erratically. None of the weaponry in the game can be customized, but the variety of weapons makes up for it. I do have one more criticism, and I believe 99% of those who have played it would agree. It's quite aggravating because the default rifle and other equipment are just randomly assigned to keys like 9 and 8. Yes, it may be adjusted from the menu, but placing the items in the order they would be used makes total sense. [b]Conversations and choices: [/b] The decisions you make during conversations are a crucial component of the gameplay. In almost all discussions, you choose a line of discourse that will influence how the other person behaves. I have a good feeling that the majority of these decisions won't affect the ending and that just a select few will be significant. It does add to the immersiveness of the gameplay. I was surprised to find out that the voice acting in the game is actually pretty good. Although the dialogues seem a little strange, the quality is actually rather good for an indie studio. I'm glad they at least put some effort into the game's voice acting! [h1][b]📷Graphics:[/b][/h1] The game appears to be rather antiquated, trust me on that. The graphics resemble those of a long-ago game. I did love several aspects of the game's atmosphere overall. The game may still be played even though the textures are old. But the animations are really what bother me. The AI basically appears to be a bunch of illiterate morons roaming about without taking cover or anything because none of the animations are present. The game clearly needs a lot of optimization if this wasn't enough. Although this is a problem that affects the majority of indie games, a lot of work has to be done on this game. I also encountered numerous visual bugs and frequent crashes throughout the game. [h1][b]📝Main Pros and Cons:[/b][/h1] [b]Pros-[/b] [list] [*]Gameplay is a mixture of a lot of ideas put together. [*]Choices that impact the story. [*]Decent voice acting. [*]A lot of exploration opportunities. [/list] [b]Cons-[/b] [list] [*]All the mechanics are not properly implemented, making the gameplay bland. [*]Cliché storyline. (Some people may find it interesting, but this is my personal opinion.) [*]A lot of unnecessary UI and other mechanics. [*]Poor optimization. [/list] [h1][b]😇Honest Rating:[/b][/h1] Beyond Mankind is surely a good concept with a lot of potential. You won't find combat mechanics, a choice-based plot, survival and RPG components in a single indie game. Simply put, the way they are implemented into the game makes the gameplay boring and detracts from its pleasure. I would admit that the developers made an attempt to come up with something unique, but it was a failed attempt. I’d not recommend buying the game unless it’s on a heavy sale. Rating: 4/10 Reviewer: [b]Sha[/b] I hate you HOPE280.
Interesting setting and premise for the characters, but completely uninspired gameplay. Hope you like shooting rats and bugs in underground tunnels. Horrific optimization once you reach outside leading to big fps drops too, which is sad for such a graphically simple game. The inventory, crafting, and hunger/thirst system is completely tacked on, like the devs played The Forest and wanted to put that in the game regardless of appropriateness or understanding how or why it works in that game. Finally, there are some dialogue choices to make but some seem like pointless time wasters and I don't really want to play through the slog of the rest of the game to see if they change anything.
This game is actually so bad its kinda good. The voice acting and story are SUPER ham fisted and it feels like an early 2000s style RPG. I am really enjoying it because I only spent 5 dollars on it. If had spent 20 I wouldnt be happy with it.,
its really short
Seems like the game might be fun. Too bad it wouldn't let me play the damned game - loading screen, move for five seconds. Loading screen. Cutscene. Loading Screen. Walk into a decontamination chamber. WAIT. Wait. ....wait... Walk five steps. Make a character? I think? Loading screen. Cutscene. Intro cinematic (by the way every video made my nearly brand new, solid-state drive PC crawl to a halt before playing). LOADING SCREEN. Then you finally are in a spot where you can play. But... take one damned step, and... POPUP WITH RADIO ALERT! ♥♥♥♥ this. I'm not interested in watching the game. I wanted to PLAY the game. As well, the controller "works" with this game, but while they claim it is intuitive and easy to use... it is NOT. Do not recommend this game, for any price. Hey devs - you want people to try to play your game? Maybe start with a section letting them PLAY THE ♥♥♥♥♥♥♥ GAME before all the ♥♥♥♥♥♥♥♥ starts.
bug everywhere
.No,recomendado.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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